Prince Eric Khorum Rhann. The First Son of Aqualonia 1

Write the first paragraph of your page here. Prince Eric Khorum Rhann. The First Son of Aqualonia Mavericlion Productions,LLC Presents Tales of Terra-Prime featuring Prince Eric Khorum Rhann. The First Son of Aqualonia by Carl Edward Thompson and Joseph Gilbert Thompson The Prince Eric Khorum Rhann character and related characters  featured in these stories and all the rest are copyright and trademarks owned by Mavericlion Productions,LCC.©®™ 1973- 2019 Mavericlion Publications,Inc.Mavericlion Publications,LLC.

Thompson Brothers Publishing 1551 North 29th Street,Philadelphia,Pennsylvania.19121 Cell Phone:267-334-1099 mavericspacer@gmail.com Maveric Universe Wiki galaxymaveric @Hotmail.com Origin of Prince Eric Khorum Rhann.

Hydropangea is an undersea world where the ocean floor has been so heavily colonized that there are whole underwater nations. Hydropangea is an undersea take on the Hyborean Age of Conan of Cimmeria and similar characters adapted to an underwater environment.The various stories of Conan the Barbarian occur in the pseudo-historical "Hyborian Age", set after the destruction of Atlantis and before the rise of any known ancient civilization. This is a specific epoch in a fictional timeline created by Robert E .Howard for many of the low fantasy tales of his artificial legendary Sword and sorcery adventures,featured in the pages of Weird Tales,in the 1930's.Then later the short stories,novella and one novel,was collected in the Knome Press editions.And later still in Lancer Books novel reprints that proved Conan as popular as Edgar Rice Burroughs 's Tarzan series with the public.The publishers came up with tons of Clonans-clones of Conan,from Thongorr,Blade,Drey Prescott ,Kothar,Crom and a few others everyone forgets. This led to Roy Thomas noticing the fact Conan,might prove an as and Tarzan ,(Once DC Comics lost those rights from Edgar Rice Burroughs,Inc.) Conan success in comics,led to comic industry sword and sorcery boom,being copies,but not surpassed by DC Comics and other publishers with weak imaginations like Claw the Unconquered,Warlord,the Stalker,Starfire,(not the Teen Titan character),Beowulf,Tor,Wulf the Barbarian,Ironjaw,Ironwulf and few other forgotten Clonans.Conan success led movies,animation cartoons and a syndicated series,that had mixed results from fans.Conan had a newspaper comic strip by Roy Thomas,and such artist drawing the comic books. And when Marvel Comics lost the Conan rights,Dark Horse Comics took up comic publishing rights,with allot of bombastic boasts and more mixed results-some good reprints of the Marvel Comics and others had-their own not so grand attempts to give Conan purest better than Marvel. The reasons behind the invention of the Hyborian Age were perhaps commercial: Howard had an intense love for history and historical dramas; however, at the same time, he recognized the difficulties and the time-consuming research work needed in maintaining historical accuracy—and moreover, the poorly-stocked libraries in the rural part of Texas where Howard lived just didn't have the material needed for such historical research. By conceiving a timeless setting—"a vanished age"—and by carefully choosing names that resembled human history, Two Gun Bob Howard,as H.P.Minecraft called him, shrewdly avoided the problem of historical anachronisms,created his own of course in his Conan stories and his need for lengthy exposition.

According to "The Phoenix on the Sword", the adventures of Conan take place "Between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas." This was suppose to a forgotten Age Undreamed of by modern man,that Bob Howard pulled out of the past and retold as stories or yarns in the pull pages of Weird Tales. Conan is a Cimmerian and from the writings of Robert E. Howard (The Hyborian Age among others) it is known that his Cimmerians are based on the fantasy Celts or perhaps the historic Cimmerians, based on the described geography and the existence of said people theories at the time. Conan was born on a battlefield and is the son of a village blacksmith.The Cimmerian was born upon an appropriate setting for a wandering warrior such as he will become and his father,held a profession,making swords-weapon appropriate to a swordsman,as Conan was. Conan matured quickly as a youth and, by age fifteen, he was already a respected warrior who had participated in the destruction of the Aquilonian fortress of Venarium.After its demise, he was struck by wanderlust and began the adventures chronicled by Howard, encountering skulking monsters, evil wizards, tavern wenches, and beautiful princesses. He roamed throughout the Hyborian Age nations as a thief, outlaw, mercenary, and pirate. As he grew older, he began commanding vast units of warriors and escalating his ambitions. In his forties, he seized the crown of the tyrannical king of Aquilonia, the most powerful kingdom of the Hyborian Age, having strangled the previous ruler on the steps of his own throne. Conan's adventures often result in him performing heroic feats, though his motivation for doing so is largely to protect his own survival or for personal gain.

A conspicuous element of Conan's character is his chivalry. He is extremely reluctant to fight women (even when they fight him) and has a strong tendency to save damsels in distress.Conan is similar to In Fleming 's James Bond,who is basically,always rescuing his suicidal mother in the form of some damsel in distress.Movies don't often emphasize that In the film productions. In "Jewels of Gwahlur", he has to make a split-second decision whether to save the dancing girl Muriela or the chest of priceless gems which he spent months in search of. So, without hesitation, he rescues Muriela and allows for the treasure to be irrevocably lost. In "The Black Stranger", Conan saves the exile Zingaran Lady Belesa at considerable risk to himself, giving her as a parting gift his fortune in gems big enough to have a comfortable and wealthy life in Zingara, while asking for no sexual favors in return. Reviewer Jennifer Bard also noted that when Conan is in a pirate crew or a robber gang led by another male, his tendency is to subvert and undermine the leader's authority, and eventually supplant (and often, kill) him (e.g. "Pool of the Black One", "A Witch Shall be Born", "Shadows in the Moonlight"). Conversely, in "Queen of the Black Coast", it is noted that Conan "generally agreed to Belit's plan. Hers was the mind that directed their raids, his the arm that carried out her ideas. It was a good life." And at the end of "Red Nails", Conan and Valeria seem to be headed towards a reasonably amicable piratical partnership".

George Baxter noted that "Conan's recorded history mentions him as being prominently involved, at one time or another, with four different pirate fraternities, on two different seas, as well being a noted leader of land robbers at three different locales. Yet, we hardly ever see him involved in, well, robbing people. To be sure, he speaks about it often and with complete candor: "We Kozaks took to plundering the outlying dominions of Koth, Zamora, and Turan impartially" he says in "Shadows in the Moonlight". But that was before the story began. And "We're bound for waters where the seaports are fat, and the merchant ships are crammed with plunder!" Conan declares at the end of "The Pool of the Black One". But this plundering will take place after the story ends. When we see Conan onstage, we see him do many other things: He intervenes in the politics and dynastic struggles of various kingdoms; he hunts for hidden treasure; he explores desert islands and lost cities; he fights countless terrible monsters and evil sorcerers; he saves countless beautiful women and makes them fall in love with him... What we virtually never see Conan do is engage in the proper business of an armed robber, on land or by sea—which is to attack people who never threatened or provoked you, take away their possessions by main force, and run your sword through them if they dare to resist. A bit messy business, that. Armchair adventurers, who like to enjoy a good yarn in the perfect safety and comfort of their suburban homes, might not have liked to read it."

Appearance

Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet." Robert E. Howard, The Phoenix on the Sword, 1932. Conan has "sullen", "smoldering", and "volcanic" blue eyes with a black "square-cut mane". Howard once describes him as having a hairy chest and, while comic book interpretations often portray Conan as wearing a loincloth or other minimalist clothing to give him a more barbaric image, Howard describes the character as wearing whatever garb is typical for the kingdom and culture in which Conan finds himself. Howard never gave a strict height or weight for Conan in a story, only describing him in loose terms like "giant" and "massive". In the tales, no human is ever described as being stronger than Conan, although several are mentioned as taller (such as the strangler Baal-pteor) or of larger bulk. In a letter to P. Schuyler Miller and John D. Clark in 1936, only three months before Howard's death, Conan is described as standing 6 feet (180 cm) and weighing 180 pounds (82 kg) when he takes part in an attack on Venarium at only 14 years old, though being far from fully grown. Conan himself says in "Beyond the Black River" that he had "...not yet seen 15 snows".

Although Conan is muscular, Howard frequently compares his agility and way of moving to that of a panther (see, for instance, "Jewels of Gwahlur", "Beyond the Black River", or "Rogues in the House"). His skin is frequently characterized as bronzed from constant exposure to the sun. In his younger years, he is often depicted wearing a light chain shirt and a horned helmet, though appearances vary with different stories.Conan depiction in Marvel Comics,was scalped down often to a point clothe,Brown Captain America swashbuckling boots,a stupid upper gold arm band,good diet bands and mother else.This John Buscema look is often deleted by unimaginative artist,possibly having never read one of original Conan written stories. Besides all this,Conan and the Hyborean Age are a perfect fit for warrior and the world surrounding his adventures.To remove one from the other,often is an indulgence in often stupidity. And this is where,we come to our next topic.Creating a perfect fit for an underwater hero like Conan.Most be not only unique,to much degree,but for with one another.Otherwise,both are fishes out of water and not worth bothering with.This maybe why Prince Namor,the Sub-Mariner,Aquaman and everyone's favorite underwater hero Neptune Perkins just doesn't work.Either the undersea hero isn't a good fit or his undersea civilization is not fully developed. You would figure it would be a kind of Undersea Hyborean Age World just beyond the shore.Not just Underwater Ruins or an Underwater Base, but an entire city of people living and "breathing" underwater,with a fully realized undersea civilization.Generally,this is not the case. It's usually created with futuristic technology or fantastic magic,or sometimes a bit of both.And much of that often conflicts with one another or simply looks very stupiditly created by hackish so called professionals,who are really amatuers at their jobs.And a popular depiction is to have a fully surviving underwater world like Atlantis in the ruins of the sunken lost continent ,still existing as they did thousands of centuries ago.Sometimes they exist within a sunken underwater city or they cover the city of Atlantis with domes and exist much like fantasy kingdom with magic and technology.Often they water breathing Fish People,adapted to their new,undersea environment or Apparently Human Merfolk,with fish tails.I find the later,hard to take beyond the usual rendition of the Little Mermaid tale.Sorry,Lori Lemarris,your story,despite DC Comics insistence to keep using you,really doesn't work for me anyway. Usually though it's a modern attempt at colonizing the ocean floor, or a villain's secret lair.A villian will create some Spectre like base and conduct his evil plans from there until found out.

As might be expected, living in such a precarious location makes these cities inordinately prone to having something go Horribly Wrong. Be it sabotage causing the dome to break, an undersea volcano activating, or other disasters.Queen Mira in the old Filmation Animated series Aquaman,is often breaking the Dome of Atlantis,just piss her boyfriend Arthur Curry with huge whales.Guess,they did not bother to notice,in the Aquaman Comics,they were dating. And forget Prince Namors half century war with the surface dwellers.Namor and Arthur Curry are sort of underwater Tarzans or Conan,often not thought of by many comics fans,and yet that is what they are.Prince Namor and Aquaman seem to share a similar origin.Both are children of a surface human male and an Atlantean human female of royal blood.Both are raised Tarzan style as wild children among a fantastic environment.Both can converse with the native wild folk and use them weapons against an enemy.Both marry females,but in the case of the Avenging Son,stupid Soap Opera troupes gets in the way of a happy union.Too bad there.Both travel among fantastic worlds,but few awhile those created by Edgar Rice Burroughs and Robert E.Howard seem more fantastic and interesting. You would think various writer would have a creative field day creating a wonderful undersea kingdom of Atlantis and some such similarly created underwater civilizations,but no many fall back of silly troups,that are little more the not much beyond the Little Mermaid.Most,simply go for a underwater human inhabited sea kindom,right out of your local fish tank. Some do try for more than your typical fantasyland kingdom sunk underneath the sea. These cities are often made out of a large number of sealed-off, interconnected domes at the bottom of a large lake or sea bed.The underwater colony of humans is established on the ocean floor, using geothermal power to provide light and sometimes a specially-made oxygen-carrying dive fluid in place of air. But since the humans are less dense than water, the humans have to wear weights if they want to stay on the bottom or even have neutral buoyancy. They sleep special pressurived dwelling their buildings,that mimic surface world conditions.These types of undersea civilizations,are like the heroic Martians,trying to build cities,fed by water canals,like in Egdar Rice Burroughs Martian Tales of John Carter. The Many Suicides of Aquaman: The Loneliness Of The Underwater Crimefighter When There's No Crime Underwater" Seems Aquaman has started in a few film projects and faired successful..So I guess,he has recovered from those many suicides.Many it's Aquaman s fault allot of so called Professional creators are maybe...stupid and not so creative. "Or how not to write an undersea character" Underwater is boring.There is a crime under the sea.Characters can't stop bank robbers underwater. — Warren Ellis

This was something found upon the internet.. Warren Ellis seems to see an undersea civilization boring,because you can't have superheroes stop villains from robbing banks.Well,Warren Ellis,I guess when your using one dimensional Rob Liefeld brain power,that statement can be true. And that statement shows how utter stupid Warren Ellis is,because most things out of lamb superheroes involve all sorts of things other than crime.Besides you have a city.Underwater of otherwise you people and if you have people,you have bank,vice and crime.If you can't get beyond that narrow minded thinking,then your an asshole. Due to the long history of Atlantis, merpeople, sea monsters and other myths about the ocean, people are fascinated by the mystique of the sea. Most Speculative Fiction stories, particularly in the fantasy vein, may well try to explore or add to the setting by introducing the presence of some sentient underwater species inspired by merpeople. Futuristic science-fiction oriented series may well have men colonize the ocean floor in undersea domes - or perhaps people have discovered that Cetaceans are actually sentient and have been hiding in all along. In the horror genre, there may be an Eldritch Abomination and its spawn waiting at the bottom of the ocean. An alien race or precursor artifacts might be down there somewhere. Plus, the ocean has pirates.And pirates always means either trouble or adventurers or both.

You'd think that all of this this might make for a really cool setting for stories,but you would be wrong.To many creative people,Atlantis is boring.They just can't get passed it as an undersea Prince Valiant and  see that also as dull,despite the comic is as long running comic as Aquaman or Prince Namor ,when not interupted it's continuity with sliding scale time line still exist.But comic books,are full of stupid dumfucks like Warren Ellis. I am hoping Prince Eric Khorum Rhann might change that perspective. The ocean is boring to humans.It's all just too much ocean and nothing else.It's all just lots of water and nothing else .Those words,are often spoken by an ignoramus.So Warren Ellis,the Great Comic Genius,you are an ignoramus.Your statements show this.And creative people find it too much of a chore to really develop into something interesting.They fall into all the Undersea cliches.First off,undersea people go fish or sea Schell happy.They have fish and sea Schell symbols everywhere.Fish and sea Schells on the walls.Fish on their clothing.Their bubble shaped diving helmets look at fish.Their submarines look like fish.Everything is about fish.And all the Undersea dwellers live in a primitive underwater world.They breath water and are either all pink or blue skinned,maybe with big fish eyes.The swords ,knives and trident,but never or rarely use guns-even spear guns.Fighting like James Bond did in Thunderball with modern weapons is either rare or never used.Flash Gordon mixed swords with guns,with high tech medieval kingdoms is rarely used. All of the conventions of human society are missing from the ocean.Well,actually they wouldn't,but surface dwellers,have this prejudice. Even with the addition of colonies to the seafloor, you can't really write a story down there as easily as you could on land.Actually you could have the addition of colonies,but creator's insist of the tiny fairy single cityscape,all crowded into one single,cluster fuck of a district,about two blocks long.There are probably no ocean theme parks.Actually there would be.If you have people,you would have theme parks,just ocean theme parks.No underwater romantic restaurants, no ability for the cast to move around.Actually there maybe underwater romantic restaurants.If you have people...even undersea people,they need places to eat.Also, like it or not, the basis for about 80% of fantasy, science fiction, drama, and adventure stories is They Fight Crime!. But there's hardly going to be any crime to fight — there are no underwater bank robberies.And there should be.Even underwater people spend money and crooks like money. There is ability for the cast to move around.Well,that is again narrow minded thinking.Why do creator's always think of Atlantis is this single city ?According to the legend it a single city surrounded by seven rivers.But it was also a vast continent.That suggests a big place like King Kull's Thurian Continent or Conan's's Hyborean Age.Both Conan and Kull had plenty ability for the cast to move around.They both traveled all over.So why president the place as a tiny single city under a dome or one little cluster fuck. of buildings all crowded in a single area ? Why could not Atlantis make a big cities like in our world,but set under vast domes .Atlantis could be New York just set under the sea,with everything a big city has.It could have stuff like restaurants,bars,gas ,stations,supermarkets,malls,parks,zoo's,strip malls,city halls.police station s,all the stuff real cities have.

Also, everything underwater is typically depicted in various shades of blue. This will get depressing and boring alike after a while. The fact that things tend to move more slowly underwater doesn't help, either.Actually,the depressive moron would find that boring like all Star Trek set in space.The only Star Trek I like is the whale one,Granny.Actually,you would only see it as various shades of blue.The movie Captain Nemo and the Underwater City,the film present s this domed metropolis is a bright wonderland.So much for shades of blue.

As Larry Niven once said, humans mostly only use or think about the top of an ocean. From the perspective of most humans, the ocean has only one environment: water. There are no forests to get lost in, deserts to be stranded in, mountains to scale, swamps crawling with disease, or cities to have adventures in. It's just water and fish. Actually,it would be the Underwater sea people.Their civilization.Fighting to survive,just like Surface Dwellers.Trying to tame environment,without ruining it.Other nations competing with each other.Wars and more wars.Treaties.Breaking Treaties.More wars.Crime.Social injustice.Pretty much what happens to land dwellers,only it takes under the sea.sed Prince Namors creator once said he liked the sea ? More than likely Bill Everett like to sit on a beach chair,drink booze and look at the ocean.Because if one looks his creation,Prince Nomor,he knew very little about the actual world under the sea.He may have read Tarzan or saw a movie or two,but modtly he was simply ripping off Tarzan and Superman.Filling books up allot of comic book sillyness. This is a vast oversimplification of the incredible diversity in underwater ecosystems and biomes to the point of outright falsehood — any oceanographer would tell you there are forests, mountains, barren wastelands, briny mires, plenty of places to put Atlantis, and much more — but it's the popular perception.My brother Carl said "I said into stuff like Aquaman or Prince Namor,because I'd feel like I was drowning.Of Course,I didn't agree.I figured,if you created the right backdrop for the characters,the story could be a fantastic adventure.   There would be forests to get lost in.Imagine giant Edgar Rice Burroughs forest filled with horrible cruel monster fish or giant squids to terrorize you. There would be deserts to be stranded in and Undersea desert bandits to attack you or kidnap you.There world be mountains to scale-maybe lost civilizations to find.Tibetan Monks and places like Shanghai could be found.There would be swamps crawling with disease or strange sea life to threaten adventurers.There would be many cities scattered across the sea to have adventures in. It's not just water and fish if you have a creative imagination. Like in Twenty Thousand League's Under the Sea,the ocean floor is challenging.Jules Verne obviously saw the sea as a challenge.After all Jacquel Cousteau spend his life on and under the sea with Phillipe or Philleep as he used to say.Lots of National Geographic tv on him.Obviously,he saw it as the undiscovered frontier right upon our planet.Bob Balland,too must saw it this way and still does.He found the Titanic.What did you do ?Lets see nothing,but shoot off your big Ralph Kramden mouth.And fictional character,Dirk Pitt spends allot of time in sea.Clive Clousser and son Dirks written a buch of books on the subject of the sea and so on.So water isn't boring to these guys.It is boing to the narrow minded baffoon,who just see water,more water and fish.Oh !And I forgot no crime.Undersea Bank Robbers would have no backs because Undersea Atlanteans trade things with sea Schell and those are worthless to the surface dwellers.Gee,no wonder Prince Namor and Arthur Curry thinks we are all assholes,because maybe we are having the attitude of Warren Ellis and the like.Maybe it's not the environment that is lacking...maybe it's the talent. As a result, settings that have a rich undersea world will inevitably ignore it. Writers just can't figure out what to do with it. It will be pushed into the background, forgotten about, or openly mocked. Tabletop game expansions that take place underwater are just going to produce a heck of a lot of unused character templates - because creating an underwater setting or making a character that has to have saltwater poured over their gills regularly is hard. Besides, it's rather hard for a being without lungs to survive out of the water, so their utility outside their intended setting is limited.Limited to a small,uncreative mind. And living your life in a futuristic sterilized bubble colony at the bottom of the sea where there are no intergalactic battles or intrigue would just be plain boring when you could set a story on a space station! Actually,there could be.Who says that a submarine can't also be a star ship ?Who ?The dimwits like star ship pumber on the internet who the star ship Enterprise could survive warp space,but not the crush depths of the sea,even those we are told it is made up of super materials.And Tomorrow is Yesterday isn't a valid point.The USS Enterprise was just surviving be shot back through time,after encountering an uncharted Black Hole.Being what we know of black holes,it's lucky,it made it anywhere.And Gene Roddenberry said the Enterprise could land every week,he didn't say why.I suspect it was it didn't have legs to stand on.After all,the other Universe,USS Enterprise launched from it's Earth bound construction dock successfully.Submarine and star ship s doing each other's jobs in a prejudice people have.The star ship Yamato/Argo seems to bother star ship and above sea and Undersea capabilities.And was an old rusting battle ship,until it was re built.If that can go under the sea and in space ,why can't others.All my star ship have multiple capabilities of traveling on land,air,water and Undersea.

Speaking which: Space settings share something of the same problem, with the side-benefit that space, given FTL travel, is a route to other planets where humans might find useful environments. Humans, like other animal species, have an environmental niche which we require to exist. A race of undersea sapients would likely find land stories boring, because they can't experience land directly, just as humans can't experience undersea (or space) directly. Any being has a limited range of environments it can ever directly experience. See Sci-Fi Writers Have No Sense of Scale, All Planets Are Earth-Like, Single-Biome Planet, Rubber-Forehead Aliens, aliens who mate with humans and babies and Planet of that have a stage backdrop culture.

The underwater tropes are often seen as Water Is Air,where everything you can do in an oxygen environment,you can do directly under water. This Looks Like a Job for Aquaman the Flying Seafood Special is Under the Sea is prejudice,that he can rescue sinking ship with whales at his command. people can't get over.The thing is Strange,that people perceive Aquaman as a joke,while Prince Namor as one scary,angry bad ass warrior.Both are pretty much the same,but Aquaman,mostly because of Super Friends is considered an lamb duck character.Another funny thing,both were originally created as underwater Tarzan s,but dum ass people just Prince Nomor as mean and Aquaman as stupid,even he got his animated cartoon often teamed up Superman.Pretty ok,if you ask me,despite the likes of Tuskie the seal. This all leads to this.

Strange thing,while creating or rather recreating Prince Toreus Rhann,I came with the idea of giving him an undersea cousin .The whole idea came a Marvel Comics ad in the 1990's where Prince Namor had long hair and a more fantasy looking costume.At the time,they must have trying to update his look with long hair.I had no idea what they did with it,having not read it.But it was enough to give an idea.It was like Prince Conan,No way did I think f or a second was someone going to let this character,be adapted into tyeir already existing continuity. I started to think,you know Prince Namor McKenzie is just not only an undersea Superman,but an underwater Tarzan.He protects his realm from outside invaders,just like the Lord of the Jungle.He dresses like Tarzan,with only a small bathing trunk,much Tarzan generally does in stuff.I am sure,though Bill Everett might have never admit ted to it,but Tarzan must influenced Prince Namor.* Tarzan goes by several titles.Lord of the Apes.King of the Jungle.Lord Greystoke.Big Bwanna.Prince Namor is not only the Sub -Mariner,but Namor the First,Prince of Atlantis.Avenging Son of Atlantis.Emperor of the Deep,Lord of the Seven Seas,Scourge of the Season Seas and Supreme Commander of the Undersea Legions. He even has a slightly altered Tarzan origin.The Queen of England sends Lord Greystoke and Lady Alice to an African outpost.Tarzan is essentially abandoned by his people.His mother dies and father.He raised the people of mother.His case The Great Apes.Emporer Thakhor send his daughter Princess Fen to spy the humans on ship Oracle.She fall in love with Captain Leonard McKenzie.Her come and take her back undersea people,while allegedly kill the father.Prince Namor is abandoned by his people and raised by the Atlanteans.Some the details are altered,but the story is essentially the foundling child raised by the other civilization.Aquaman is pretty much similar.Abandoned on a reef,found and raised by the Surface World. With that said,I started to think well Conan is just a sword wielding Tarzan in some Age Undreamed of.And hit me.Why not mix up Prince Prince Eric Khorum Rhann,Tarzan and Conan.I wondered simply why no one had saw it before hand ? And Neptune Perkins doesn't count because he is just far too....stupid. And of course,like Conan and Toreus,I needed to create a suitable world.The name Atlantis could not be used,since I already established that as an ancient,time space fairing civilization.It might inspire many undersea versions of Atlantis,but it could simply not be Atlantis.And felt just sinking the Hyborean Age the undersea would not simply work.I know,must creators simply do that.Prince Namor and Aquaman are simply fantasy kingdoms underwater.They are like those little castle sets you see in fish tanks,but with water breathing characters swimming about.Very little is thought about the concept of sinking or building a civilization under the sea,other that putting one city here and another there.And I know it is sheek to bash Aquaman,but he and Maintain Productions,LLC. Comics,actually got it more correct than Marvel Comics did with Prince Namor.It would make more sense for underwater people live an oxygen filled City under a dome and wear a skin tight diving suite,than open water cities,with fish swimming around and dressing like medieval characters under the sea.I try swimming under water with clothes like that and you will see my point.And try staying underwater and you might see my other point.Fish are adapted to sea life and humans,sorry to say,even with fish gills would it difficult to survive other than short periods underwater. Human beings underwater have all sorts of problems,not fixed by superman strength,thick bullets proof skin,tiny layers of bubber and wings on their ankles.Whales,sharks,squids,whatever all evolved suitable for living under the sea.Human beings living there would be some sort of compromise between the land and underwater.Aquaman attemps to address that with being originally humans,while Namor goes to a silly,separate race evolved underwater idea. Conan is a Cimmerian and from the writings of Robert E. Howard (The Hyborian Age among others) it is known that his Cimmerians are based on the fantasy Celts or perhaps the historic Cimmerians, based on the described geography and the existence of said people theories at the time. Conan was born on a battlefield and is the son of a village blacksmith.The Cimmerian was born upon an appropriate setting for a wandering warrior such as he will become and his father,held a profession,making swords-weapon appropriate to a swordsman,as Conan was. Conan matured quickly as a youth and, by age fifteen, he was already a respected warrior who had participated in the destruction of the Aquilonian fortress of Venarium.After its demise, he was struck by wanderlust and began the adventures chronicled by Howard, encountering skulking monsters, evil wizards, tavern wenches, and beautiful princesses. He roamed throughout the Hyborian Age nations as a thief, outlaw, mercenary, and pirate. As he grew older, he began commanding vast units of warriors and escalating his ambitions. In his forties, he seized the crown of the tyrannical king of Aquilonia, the most powerful kingdom of the Hyborian Age, having strangled the previous ruler on the steps of his own throne. Conan's adventures often result in him performing heroic feats, though his motivation for doing so is largely to protect his own survival or for personal gain.

A conspicuous element of Conan's character ,that is also apart of Prince Toreus Ryanne and his underwater cousin Prince Eric Khorum Rhann is his chivalry. He is extremely reluctant to fight women (even when they fight him) and has a strong tendency to save damsels in distress.And since Conan is similar to In Fleming 's James Bond,who is basically,always rescuing his suicidal mother in the form of some damsel in distress,so is Prince Eric. In "Jewels of Gwahlur", he has to make a split-second decision whether to save the dancing girl Muriela or the chest of priceless gems which he spent months in search of. So, without hesitation, he rescues Muriela and allows for the treasure to be irrevocably lost. In "The Black Stranger", Conan saves the exile Zingaran Lady Belesa at considerable risk to himself, giving her as a parting gift his fortune in gems big enough to have a comfortable and wealthy life in Zingara, while asking for no sexual favors in return. Reviewer Jennifer Bard also noted that when Prince Eric Khorum Rhann is in a pirate crew or a robber gang led by another male, his tendency is to subvert and undermine the leader's authority, and eventually supplant (and often, kill) him. Conversely, in "", it is noted that Prince Eric "generally agreed to Jessica Drago's plan. Hers was the mind that directed their raids, his the arm that carried out her ideas. It was a good life." And Prince Eric and Princess Jessica Drago seem to be headed towards a reasonably amicable piratical partnership at the tales end.

"s recorded history mentions him as being prominently involved, at one time or another, with four different pirate fraternities, on two different seas, as well being a noted leader of land robbers at three different locales. Yet, we hardly ever see him involved in, well, robbing people. To be sure, he speaks about it often and with complete candor: "We Kozaks took to plundering the outlying dominions of Koth, Zamora, and Turan impartially" he says in "". But that was before the story began. And "We're bound for waters where the seaports are fat, and the merchant ships are crammed with plunder!" Conan declares at the end of "The Pool of the Black One". But this plundering will take place after the story ends. When we see Conan onstage, we see him do many other things: He intervenes in the politics and dynastic struggles of various kingdoms; he hunts for hidden treasure; he explores desert islands and lost cities; he fights countless terrible monsters and evil sorcerers; he saves countless beautiful women and makes them fall in love with him... What we virtually never see Conan do is engage in the proper business of an armed robber, on land or by sea—which is to attack people who never threatened or provoked you, take away their possessions by main force, and run your sword through them if they dare to resist. A bit messy business, that. Armchair adventurers, who like to enjoy a good yarn in the perfect safety and comfort of their suburban homes, might not have liked to read it."

For Prince Namor and the other Atlanteans to have evolved underwater,would be more than having just blue skin and fish eyes.Namor would either be more like the Creature from the Black Lagoon's Gill Man or something like a cross between a whale and a human being.Not exactly an appealing hero concept. I know Marvel has had more success with Sub Mariner than Maintain Productions,LLC. has had with Aquaman,but wrong is still wrong in my opinion.And just saying well,that is the way Marvel and Maintain Productions,LLC. Comics has always do it and to say that,your just missing my whole point. I figured first,create a believable underwater costume for Prince Eric Khorum Rhann,that would share some aspects of Prince Namor.Flight Wings,fins,armor and such to help him move about in an undersea environment.But I figured provide him with a diving like armor,to keep him warm and protect the Prince from hostile under life or other water breathing humans.This was the Aquaman bit I wanted to keep.Incidentally,this was years before Jason Manoa became the character in a movie. Hydro Pangeans were some kind of long ago genetically engineered humans created by the Taurons to survive in aquatic environments on various water worlds.I figure,the Elder Race wanted to in some past era were allowed to do this .The Taurons wanted to exploit the vast seas of Pangea as a test for other worlds plates.Having failed at this,the Tauron Empire pulled out and left their colony to collapse.And the undersea civilization of Hydro Pangea  still survives,perhaps because of the Atlanteans intervention. Prince Eric needy a companion like Prince Toreus had,but instead of a lion,it would be a big Killer Whale.Sharks would not do,if the hero gets bitten by his undersea friend.Besides people like Orcas and not sharks.Maybe that is the Dino Delaurentis movie Orca was a flop and Jaws was a hit.Killer Whales lovable and sharks no,even though both are undersea versions of predator like Lions and Tigers.sea And also make him like Conan or Toreus,I would give an sea horse.Well kind of .Actually,the creature is not a sea horse,but an Aqua Steeds.Steeds are robot like Speeder Bikes used in the Crescent Lands of Pangea and elsewhere.Prince Eric Khorum Rhann 's Aqua Steed is called Hellfire,because he looks a bit like a blue green demon. I wanted to be in someway a copy of Pangea.I figured many of the underwater inhabitants,were colonists from there,who were modified or mated with modified Tauron water breathing humans.Atlanteans,Taurons,and such were both capable in the same genetic origins,so is none of that alien human breeding like we see with Star Trek. And I wanted to create a believable civilization like the Hyborean Age or Pangea would take more than just sinking the continent under the sea.Most creative people don't go beyond the Little Mermaid and such.Don't know how Little Ariel drinks from a cup underwater.Many stories show chrophobic an undersea habitat is and how dangerous.Anything from Voyage to the Bottom of the Sea to Seaquest DSV attempted to show that.And another other things like Twenty Thousand Leagues Under the Sea did that first long ago.I figured the first was no sunken cities under the sea,with open streets and buildings exposed to the ocean floor environment.After all,you would not a hostile shark swimming in your back yard. So like Aquaman ,Hydro Pangeans are amphibious,which means they breath both in air and water.I never cared for Marvel Atlanteans not having dual breathing capabilities.Only Prince Namor can breathe on land and Undersea because he is a hybrid Atlantean,Terran.Borin.Oxygen filled City Domes would scattered across the sea.Some of them,would connected to the Plate Dwelling underworld of Pangea on Terra-Prime.Remember this is an artificial world,so we find more things there than on Earth.Hydro Pangeans travel by various sized subs.Few Aqua Steeds and swimming is rare occasions,like hand to hand battle or moving around the outside of an undersea habitation dome.And nobody flies because they have wings on the feet.Sorry,Bill Everett,that was just so stupid and it hasn't got better with age.Never could understand just how that wor anyway.That's why they gave Namor Flying Fish Wings between his arms,despite a few idiot s complaining the the changed and ruined the Sub -Mariner.It ankle wings might make sence in Classic Mythology,but not an age of scientific thought. These undersea dweller s understand it is hostile they inhabit.They know,that they do not fit of the surface world,being former slaves of a fallen empire.Although there is some contact and limited co-operation between the Crescent Lands of Pangea,the Pan Almerhan Continent and the United Kingdoms of Hydro Pangea,both see each other as strange,alien cultures.Like the various stories of Conan the Barbarian occur in the pseudo-historical "Hyborian Age", set after the destruction of Atlantis and before the rise of any known ancient civilization,Prince Eric Khorum Rhann takes place between the destruction of an ancient Golden Civilization upon the World of Pangea and before the rise of a mighty civilization upon a Dyson Sphere called Terra-Prime. The whole reason for creating Prince Eric Khorum Rhann was to mix Prince Namor,Aquaman with Conan and their worlds,but rethink them all.If I was to create just another underwater character,what would be the point ?If I rethought the Hyborean Age and Pangea Amtor on a Dyson Sphere,the undersea counter civilization would also needed to rethought.If any oceanographer would tell you there are forests, mountains, barren wastelands, briny mires, plenty of places to put Atlantis, and much moe,I want to break that popular perception. Here is a thought for those you out there,who just think I am just ripping off everything from everywhere.Christy Marx,in her utter ignorance told me that once and I simply told,that what you're all doing and just not admitting it.It's what Gene Roddenberry did with Star Trek.It's what George Lucas did with Star Wars.It's Marvel and Maintain Productions,LLC. Comics have been doing for years and also not admitting it.And Christy Marx really did with career,beside share the name with porn actress.Write G.I.Joe and allot of other work for hire junk.Wow.Brilliant.Bravo. There is no secret cave.No secret vault where people get their ideas.We all just rethink other people's stuff.And that's been going on since the first guy who told tales around a camp fire. If you think the giants,as Mister Spock says,have said it all and done it all,then good for you.Just please stay a consumer and don't try anything really creative.The business has far too many hacks for hire already,making a career producing new material for other people's crap,and expecting to be called a genius for being a creative salary man.Me I would rather try and create something new.Something of my own. I think I did a pretty good job,considering what other people have done other the decades.I hope you agree. Upward Onward Mavericlion. Doc Thompson.

Introduction Oh know you travellers of the Seven Seas of Pangea,that there is more the Crescent Lands of Pangea.Down below the oceans is the vast undersea world of Hydro Pangea -a gleaming kingdoms of an underwater civilizations,spread across the sea floor like starfish and clam schell under asure blur waters Dargokhonean ,and it's dark sister Okhonn cut through the Southern Rim of the Atlantic ocean as a threat to many land    surrounding them. The Dargokhoneans and the Okhonn twine kingdoms-Gleaming mailed and silken clad submariners, masters of the Black Burning Sea, Twine Kingdoms revels in sweeping the barely contested wastelands to the west and south .The Khathinay ancient empire, stronghold of the world's greatest time wizards and masters of the eastern world.Argholistan and Khurdistan2 are the two twine kingdoms outside Drakhonia. Far East is the kingdom of Khathinay ,Nhipon and Chaytharr,the mystic Lands found at the Great Eastern Road of Eastern Kings.Lower to them was the land of ,with dark golden temples in the Vhillandia Undersea Jungles-one of the Seven Ancient Wonders of Hydro Pagea Pangea and Vharkhainian ,land of the Many High Priest of Typonn found among the Hign Himalayan Mountains.Cutting across the Great Northern Tundras is the Land of the Rhushack.They are fur helmed harsh horse riders of steel swords and harsh,brutal city states.The Rhashack fear the decadent ways of the Far Pangean West. To the far South of the Central Hydro Pangean  Kingdoms,was the Dark Kingdoms of the Lower Crescent Lands.There was Alliance of Dark Kingdoms - loose association of nations.Khamarhann,Rhodhankhai,Khudhakhan,Sundhankha,Urhukhandra ,Khanbarr,Zhunnabarr and Vhudhankha.Set among that Also is the Kingdom of Gwaillia in Southern Hydro  Pangea -a land of Gill creatures from a distant star. But the proudest kingdom of the world was Great Aqulonia, reigning supreme in the dreaming west.It’s Great Seven        Kingdoms of Hither out of Great Central Hydropangea came Prince  Eric Khorum Rhann, Son of Emperor Primus Khorum Rhann, his esteemed father. also sometimes known as Toreus the Slayer by his enemies and friends. Out of Aqualonia swam Prince Eric Khorum Rhann stepped in history with gigantic will of the Holo and determination, this Thuvian Ranger would across the kingdoms of the Crescent Lands of Hydro  Pangea  seeking this world s lost glory among the skeleton ruins  by gone Golden Age."

Prince Eric Khorum Rhann, Lord of Lions black-haired, keen-eyed, great Aqualonean sword in hand, Grand Aqualonium Armor and blaster in hand a slayer of many enemies, with gigantic strength and great courage,assisted by the mysterious Green Guider Gem upon his brow to tread the jeweled thrones of the Terra-Prime with the Great Capronean Orca –Naimarr Shamuu and the Great  Hunting   by his side with other heroes bring down the dark forces of evil and light back to the New Sons of Terra-prime." - The Aqualonean Chronicles-Prince Eric Khorum  Rhann, the Third. This is a not tale of Prince Eric Khorum Rhann. The First Son of Thuvia, also sometimes known as Eric Khorum  the Slayer by his enemies and Prince Eric Khorum, Lord of the Sea, by friends, but one of companions, Captain Eric Darkwater and Commander Phafnire Khonn.and allies. Not to be confused with Eric Khorum  Rhann I, his esteemed father. Much has been said about that worthy elsewhere in the Chronicles of Pangaea and the Book of Aqualonia. Prince Eric Khorum Rhann the Fourth. Aqualonean Chronicles.Tales of Terra-Prime

King Nhaimarr Khonn is basically King Kull/Conan underwater.Like Kull and Conan,he was many things Exile of his own people.A theif with undersea pirates.A mercenary and king.He has traveled all over Hydro Pangea and even to the surface lands.He would tell you,he has done more living for seven life times in his one. Many of the Khorrovhan cities are made up of Aqualonean Travellers,Hellonean Nomads,Helloshia Nomads. Undersea King Nhaimarr Khonn of Kharthonia once called on Prince Collen Troy and Khorrovhan Gypsy Navy to back up undersea forces in a war with Warlord Lochnharr Khonn and invading Imperial Navy of the Nharratann Empire .Troy and King Nhaimarr Khonn met up with The Hydrokhonn Nomads,who he knew yeard ago.Naimarr Khonn rescued Prince Eric Khorum Rhann,Princess Jessica Drago and Warlord Isaack Drago. Hellonean Sea Beds is said be haunted by creatures called the Scarlett Death.The Scarlett Death came upon Warlord Locknharr Khonn as his vessel pursues an escaping Prince Eric Khorum Rhann,Princess Jessica Drago and Warlord Isaack Drago-all on their hyndro steeds.Locknharr Khonn was forced to flee as the red tide approaches,hoping it kill the three fugitives. But unknown to him,King Nhaimarr Khonn was near by.His Submarine Carrier 's .activated the near by Jump Portal and Eric Khorum Rhann,Princess Jessica Drago and Warlord Isaack Drago rode into and onto the Torpedoe Deck of King Nhaimarr Khonn's super sub. King Nhairarr Khonn was searching for Prince Eric and two companions.Super Submarine Battle Group had already met up with Prince Arthur Collen Troy,Son of King Archamedes Troy Khorrovhan Sea Beds and was on his way encounter the Prince of Aqualonia,when Warlord Locknharr Khonn captured his ship. Eric Khorum Rhann,Princess Jessica Drago and Warlord Isaack Drago escaped on their Aqua Steeds,as the evil Warlord pursued them onto the outer rim Khorrovhan Sea Beds

It is a coloy of red colored nanites,that lives in small caves about the region.Khorrovhan Pirates can be suddenly confronted by the Scarlett Death,that can attack subs super Catavation Drive and strand the boats.The Scarlet Death is a failed weapon created by the Hydro Pangeans to fight the Nharratann Empire .The test were experimented in Tortage City and managed to what they were ment ,by controlling the Scarlett Death became hard,because of their hive like mind and free will to adapt to any situation.The Hydro Pangeans abandoned them and left the Scarlett Death to their own devices.Khorrovhan Sea Pirates see the Scarlett Death as a barrier against enemy attack,but also understand their existence with the red swarm is difficult. Nhaimarr Khonn1 the First - the Warlord of Pangea. Formerly a captain of the Thuvian Confederacy and a chieftan of Thuvian Rebel Army -Rhianna Khonn1 the wife of General Khonn1 the First, and Imperial Warlord of Thuvia. Warlord Isaack Drago,Junior of Isaack Drago Senior.Baron of Isaack Drago  ),Khantos Drago .(Second Son)-Fraternal Twins,Son of Dejannarro  Drago  (First Son ),Daughter of  Isaack  Drago  the First -(Aunt Euriel Drogo) ,First Sister to  Isaack Drago ,Senior.,(Aunt Delilla) Delilla Drago ,second sister of Isaack Drago the First - Lady Jessica Drago Sister to  Isaack Drago ,Junior.Future Wife of Prince Eric Khorum Rhann.Daughter of  King Kajakus Drago and granddaughter of Orrin  Drago. Prince Nhaimarr Khonn1  the Third  - son of Prince Nhaimarr Khonn1  and   Jessica  Drago , and a prince of Thuvia. Married to Thuvia, Princess of Ptarth.Princess Tarna Khonn1   - daughter of Prince Nhaimarr Khonn1  and   Jessica  Drago   a princess of Thuvia.   Jessica Drago  is an Underwater Red Sonja,without all you can't have me crazy shit.She also has elements of Dejah Thoris,Wonder Woman and perhaps Mary Jane Watson. Married to Gahan, Prince of Gathol. King Kajakus Drago  - father of   Jessica Drago , and a Jed of Lesser Thuvia.Queen Thanna Drago-Mother of Jessica Drago Tardos Mors - King of Thuvia; grandfather of   Jessica Drago   Uthia - Princess Nagdha Khonn1 's beloved and loyal friend Kantos Kan - Commander of the Thuvian Navy Djor Kantos - son of Kantos Kan and Thuvian Ranger  of the 5th Utan Jat Or - Thuvian Ranger  and lieutenant of   Jessica  Drago  ' personal guard Vastus Hortus - Thuvian Ranger  of navy Val Dor - a dwar renowned for his fighting prowess. Captured and enslaved in Manator, but later freed by Gahan.Zat Arras - man appointed Jed of Hastor after it was absorbed by Vhundria Prologue Chapter One

1. O SLEEPER, AWAKE! THE LONG TAPERS flickered, sending the black shadows wavering along the walls, and the velvet tapestries rippled. Yet there was no wind in the chamber. Four men stood about the ebony table on which lay the green sarcophagus that gleamed like carven jade. In the upraised right hand of each man a curious black Galaxean Glow Globe burned with a weird greenish light. Outside was night and a lost wind moaning among the black trees.

Inside the chamber was tense silence, and the wavering of the shadows, while four pairs of eyes, burning with intensity, were fixed on the long green case across which cryptic hieroglyphics writhed, as if lent life and movement by the unsteady light. The man at the foot of the TyKhonean sarcophagus leaned over it and moved his as if he were writing with a pen, inscribing a mystic symbol in the air. Then he set down the Galaxean Glow Globe that hovered above,on it's paragravity generator at the foot of the case,in give himself a better look at arcane controls,with the hidden Time-Sorcerers Vault .The Temporal Wizard bent down and his black gloves fingers pushed away several cob webs.Strange black spider scurried away as he did,annoyed by this human creature,breaking away from what was several thousand generations of Mystrann spiders ,who made this their home,among the stygian darkness.The Chrono Mage then began mumbling some ancient TyKhonean formula unintelligible to his companions, as he adjusted several dusty controls.The panel flickered a bit with age,as these Atlantean technology based systems stubbornly can to life.The dark wizard thrust a broad white hand into his fur-trimmed robe. When he brought it forth again it was as if he cupped in his palm a ball of living fire.

The other three drew in their breath sharply, and the dark, powerful man who stood at the head of the sarcophagus whispered: "The Heart of Ahriman!" The other lifted a quick hand for silence. Somewhere a dog began howling dolefully, and a stealthy step padded outside the barred and bolted door. But none looked aside from the mummy-case over which the man in the ermine-trimmed robe was now moving the great flaming jewel while he muttered an incantation that was old when Atlantis sank. The glare of the gem dazzled their eyes, so that they could not be sure of what they saw; but with a splintering crash, the carven lid of the sarcophagus burst outward as if from some irresistible pressure applied from within, and the four men, bending eagerly forward, saw the occupant – a huddled, withered, wizened shape, with dried brown limbs like dead wood showing through moldering bandages.

"Bring that thing back?" muttered the small dark man who stood on the right, with a short, sardonic laugh. "It is ready to crumble at a touch. We are fools—"

"Shhh!" It was an urgent hiss of command from the large man who held the jewel. Perspiration stood upon his broad white forehead and his eyes were dilated. He leaned forward, and, without touching the thing with his hand, laid on the breast of the mummy the blazing jewel. Then he drew back and watched with fierce intensity, his lips moving in soundless invocation.

It was as if a globe of living fire flickered and burned on the dead, withered bosom. And breath sucked in, hissing, through the clenched teeth of the watchers. For as they watched, an awful transmutation became apparent. The withered shape in the sarcophagus was expanding, was growing, lengthening. The bandages burst and fell into brown dust. The shiveled limbs swelled, straightened. Their dusky hue began to fade.

"By Mitra!" whispered the tall, yellow-haired man on the left. "He was not a TyKhonean . That part at least was true."

Again a trembling finger warned for silence. The hound outside was no longer howling. He whimpered, as with an evil dream, and then that sound, too, died away in silence, in which the yellow-haired man plainly heard the straining of the heavy door, as if something outside pushed powerfully upon it. He half turned, his hand at his sword, but the man in the ermine robe hissed an urgent warning: "Stay! Do not break the chain! And on your life do not go to the door!"

The yellow-haired man shrugged and turned back, and then he stopped short, staring. In the jade sarcophagus lay a living man: a tall, lusty man, naked, white of skin, and dark of hair and beard. He lay motionless, his eyes wide open, and blank and unknowing as a newborn babe's. On his breast the great jewel smoldered and sparkled.

The man in ermine reeled as if from some let-down of extreme tension.

"Ishtar!" he gasped. "It is Warlord Locknharr Khonn !—and he lives! Valerius! Tarascus! Amalric! Do you see? Do you see? You doubted me—but I have not failed! We have been close to the open gates of hell this night, and the shapes of darkness have gathered close about us—aye, they followed him to the very door—but we have brought the great magician back to life."

"And damned our souls to purgatories everlasting, I doubt not," muttered the small, dark man, Tarascus.

The yellow-haired man, Valerius, laughed harshly.

"What purgatory can be worse than life itself? So we are all damned together from birth. Besides, who would not sell his miserable soul for a throne?"

"There is no intelligence in his stare, Orastes," said the large man.

"He has long been dead," answered Orastes. "He is as one newly awakened. His mind is empty after the long sleep—nay, he was dead, not sleeping. We brought his spirit back over the voids and gulfs of night and oblivion. I will speak to him."

He bent over the foot of the sarcophagus, and fixing his gaze on the wide dark eyes of the man within, he said, slowly: "Awake, Warlord Locknharr Khonn !"

The lips of the man moved mechanically. "Warlord Locknharr Khonn !" he repeated in a groping whisper.

"You are Warlord Locknharr Khonn !" exclaimed Orastes, like a hypnotist driving home his suggestions. "You are Warlord Locknharr Khonn of Python, in Acheron."

A dim flame flickered in the dark eyes.

"I was Warlord Locknharr Khonn ," he whispered. "I am dead."

"You are Warlord Locknharr Khonn !" cried Qrastes. "You are not dead! You live!"

"I am Warlord Locknharr Khonn ," came the eery whisper. "But I am dead. In my house in Khemi, in Stygia, there I died."

"And the priests who poisoned you mummified your body with their dark arts, keeping all your organs intact!" exclaimed Orastes. "But now you live again! The Heart of Ahriman has restored your life, drawn your spirit back from space and eternity."

"The Heart of Ahriman!" The flame of remembrance grew stronger. "The barbarians stole it from me!"

"He remembers," muttered Orastes. "Lift him from the case."

The others obeyed hesitantly, as if reluctant to touch the man they had recreated, and they seemed not easier in their minds when they felt firm muscular flesh, vibrant with blood and life, beneath their fingers. But they lifted him upon the table, and Orastes clothed him in a curious dark velvet robe, splashed with gold stars and crescent moons, and fastened a cloth-of-gold fillet about his temples, confining the black wavy locks that fell to his shoulders. He let them do as they would, saying nothing, not even when they set him in a carven throne-like chair with a high ebony back and wide silver arms, and feet like golden claws. He sat there motionless, and slowly intelligence grew in his dark eyes and made them deep and strange and luminous. It was as if long-sunken witch-lights floated slowly up through midnight pools of darkness.

Orastes cast a furtive glance at his companions, who stood staring in morbid fascination at their strange guest. Their iron nerves had withstood an ordeal that might have driven weaker men mad. He knew it was with no weaklings that he conspired, but men whose courage was as profound as their lawless ambitions and capacity for evil. He turned his attention to the figure in the ebon-black chair. And this one spoke at last.

"I remember," he said in a strong, resonant voice, speaking Nemedian with a curious, archaic accent. "I am Warlord Locknharr Khonn, who was high priest of Set in Python, which was in Acheron. The Heart of Ahriman—I dreamed I had found it again—where is it?"

Orastes placed it in his hand, and he drew breath deeply as he gazed into the depths of the terrible jewel burning in his grasp.

"They stole it from me, long ago," he said. "The red heart of the night it is, strong to save or to damn. It came from afar, and from long ago. While I held it, none could stand before me. But it was stolen from me, and Acheron fell, and I fled an exile into dark Stygia. Much I remember, but much I have forgotten. I have been in a far land, across misty voids and gulfs and unlit oceans. What is the year?"

Orastes answered him. "It is the waning of the Year of the Lion, three thousand years after the fall of Acheron."

"Three thousand years!" murmured the other. "So long? Who are you?"

"I am Orastes, once a priest of Mitra. This man is Amalric, baron of Tor, in Nemedia; this other is Tarascus, younger brother of the king of Nemedia; and this tall man is Valerius, rightful heir of the throne of Aquilonia."

"Why have you given me life?" demanded Warlord Locknharr Khonn. "What do you require of me?"

The man was now fully alive and awake, his keen eyes reflecting the working of an unclouded brain. There was no hesitation or uncertainty in his manner. He came directly to the point, as one who knows that no man gives something for nothing. Orastes met him with equal candor.

"We have opened the doors of hell this night to free your soul and return it to your body because we need your aid. We wish to place Tarascus on the throne of Nemedia, and to win for Valerius the crown of Aquilonia. With your necromancy you can aid us."

Warlord Locknharr Khonn 's mind was devious and full of unexpected slants.

"You must be deep in the arts yourself, Orastes, to have been able to restore my life. How is it that a priest of Mitra knows of the Heart of Ahriman, and the incantations of Skelos?"

"I am no longer a priest of Mitra," answered Orastes. "I was cast forth from my order because of my delving in black magic. But for Amalric there I might have been burned as a magician. "But that left me free to pursue my studies. I journeyed in Zamora, in Vendhya, in Stygia, and among the haunted jungles of Khitai. I read the ironbound books of Skelos, and talked with unseen creatures in deep wells, and faceless shapes in black reeking jungles. I obtained a glimpse of your sarcophagus in the demon-haunted crypts below the black giant-walled temple of Set in the hinterlands of Stygia, and I learned of the arts that would bring back life to your shriveled corpse. From moldering manuscripts I learned of the Heart of Ahriman. Then for a year I sought its hiding-place, and at last I found it."

"Then why trouble to bring me back to life?" demanded Warlord Locknharr Khonn, with his piercing gaze fixed on the priests. "Why did you not employ the Heart to further your own power?"

"Because no man today knows the secrets of the Heart," answered Orastes. "Not even in legends live the arts by which to loose its full powers. I knew it could restore life; of its deeper secrets I am ignorant. I merely used it to bring you back to life. It is the use of your knowledge we seek. As for the Heart, you alone know its awful secrets."

Warlord Locknharr Khonn shook his head, staring broodingly into the flaming depths.

"My necromantic knowledge is greater than the sum of all the knowledge of other men," he said; "yet I do not know the full power of the jewel. I did not invoke it in the old days; I guarded it lest it be used against me. At last it was stolen, and in the hands of a feathered shaman of the barbarians it defeated all my mighty sorcery. Then it vanished, and I was poisoned by the jealous priests of Stygia before I could learn where it was hidden."

"It was hidden in a cavern below the temple of Mitra, in Tarantia," said Orastes. "By devious ways I discovered this, after I had located your remains in Set's subterranean temple in Stygia.

"Zamorian thieves, partly protected by spells I learned from sources better left unmentioned, stole your mummy-case from under the very talons of those which guarded it in the dark, and by camel-caravan and galley and ox- wagon it came at last to this city.

"Those same thieves—or rather those of them who still lived after their frightful quest—stole the Heart of Ahriman from its haunted cavern below the temple of Mitra, and all the skill of men and the spells of sorcerers nearly failed. One man of them lived long enough to reach me and give the jewel into my hands, before he died slavering and gibbering of what he had seen in that accursed crypt. The thieves of Zamora are the most faithful of men to their trust. Even with my conjurements, none but them could have stolen the Heart from where it has lain in demon-guarded darkness since the fall of Acheron, three thousand years ago."

Warlord Locknharr Khonn lifted his lion-like head and stared far off into space, as if plumbing the lost centuries.

"Three thousand years!" he muttered. "Set! Tell me what has chanced in the world."

"The barbarians who overthrew Acheron set up new kingdoms," quoted Orastes. "Where the empire had stretched now rose realms called Aquilonia, and Nemedia, and Argos, from the tribes that founded them. The older kingdoms of Ophir, Corinthia and western Koth, which had been subject to the kings of Acheron, regained their independence with the fall of the empire."

"And what of the people of Acheron?" demanded Orastes. "When I fled into Stygia, Python was in ruins, and all the great, purple-towered cities of Acheron fouled with blood and trampled by the sandals of the barbarians."

"In the hills small groups of folk still boast descent from Acheron," answered Orastes. "For the rest, the tide of my barbarian ancestors rolled over them and wiped them out. They—my ancestors—had suffered much from the kings of Acheron."

A grim and terrible smile curled the Pythonian's lips.

"Aye! Many a barbarian, both man and woman, died screaming on the altar under this hand. I have seen their heads piled to make a pyramid in the great square in Python when the kings returned from the west with their spoils and naked captives."

"Aye. And when the day of reckoning came, the sword was not spared. So Acheron ceased to be, and purple-towered Python became a memory of forgotten days. But the younger kingdoms rose on the imperial ruins and waxed great. And now we have brought you back to aid us to rule these kingdoms, which, if less strange and wonderful than Acheron of old, are yet rich and powerful, well worth fighting for. Look!" Orastes unrolled before the stranger a map drawn cunningly on vellum.

Warlord Locknharr Khonn regarded it, and then shook his head, baffled.

"The very outlines of the land are changed. It is like some familiar thing seen in a dream, fantastically distorted."

"Howbeit," answered Orastes, tracing with his forefinger, "here is Belverus, the capital of Nemedia, in which we now are. Here run the boundaries of the land of Nemedia. To the south and southeast are Ophir and Corinthia, to the east Brythunia, to the west Aquilonia."

"It is the map of a world I do not know," said Warlord Locknharr Khonn softly, but Orastes did not miss the lurid fire of hate that flickered in his dark eyes.

"It is a map you shall help us change," answered Orastes. "It is our desire first to set Tarascus on the throne of Nemedia. We wish to accomplish this without strife, and in such a way that no suspicion will rest on Tarascus. We do not wish the land to be torn by civil wars, but to reserve all our power for the conquest of Aquilonia.

"Should King Nimed and his sons die naturally, in a plague for instance, Tarascus would mount the throne as the next heir, peacefully and unopposed."

Warlord Locknharr Khonn nodded, without replying, and Orastes continued.

"The other task will be more difficult. We cannot set Valerius on the Aquilonian throne without a war, and that kingdom is a formidable foe. Its people are a hardy, war-like race, toughened by continual wars with the Picts, Zingarians and Cimmerians. For five hundred years Aquilonia and Nemedia have intermittently waged war, and the ultimate advantage has always lain with the Aquilonians.

"Their present king is the most renowned warrior among the western nations. He is an outlander, an adventurer who seized the crown by force during a time of civil strife, strangling King Namedides with his own hands, upon the very throne. His name is Conan, and no man can stand before him in battle.

"Valerius is now the rightful heir of the throne. He had been driven into exile by his royal kinsman, Namedides, and has been away from his native realm for years, but he is of the blood of the old dynasty, and many of the barons would secretly hail the overthrow of Conan, who is a nobody without royal or even noble blood. But the common people are loyal to him, and the nobility of the outlying provinces. Yet if his forces were overthrown in the battle that must first take place, and Conan himself slain, I think it would not be difficult to put Valerius on the throne. Indeed, with Conan slain, the only center of the government would be gone. He is not part of a dynasty, but only a lone adventurer."

"I wish that I might see this king," mused Warlord Locknharr Khonn, glancing toward a silvery mirror which formed one of the panels of the wall. This mirror cast no reflection, but Warlord Locknharr Khonn 's expression showed that he understood its purpose, and Orastes nodded with the pride a good craftsman takes in the recognition of his accomplishments by a master of his craft.

"I will try to show him to you," he said. And seating himself before the mirror, he gazed hypnotically into its depths, where presently a dim shadow began to take shape.

It was uncanny, but those watching knew it was no more than the reflected image of Orastes' thought, embodied in that mirror as a wizard's thoughts are embodied in a magic crystal. It floated hazily, then leaped into startling clarity—a tall man, mightily shouldered and deep of chest, with a massive corded neck and heavily muscled limbs. He was clad in silk and velvet, with the royal lions of Aquilonia worked in gold upon his rich jupon, and the crown of Aquilonia shone on his square-cut black mane; but the great sword at his side seemed more natural to him than the regal accouterments. His brow was low and broad, his eyes a volcanic blue that smoldered as if with some inner fire. His dark, scarred, almost sinister face was that of a fighting-man, and his velvet garments could not conceal the hard, dangerous lines of his limbs.

"That man is no Aqualonean !" exclaimed Warlord Locknharr Khonn.

"No; he is a Cimmerian, one of those wild tribesmen who dwell in the gray hills of the north."

"I fought his ancestors of old," muttered Warlord Locknharr Khonn. "Not even the kings of Acheron could conquer them."

"They still remain a terror to the nations of the south," answered Orastes. "He is a true son of that savage race, and has proved himself, thus far, unconquerable."

Warlord Locknharr Khonn did not reply; he sat staring down at the pool of living fire that shimmered in his hand. Outside, the hound howled again, long and shudderingly.

Prologue: Jessica Drago looked up the holo screen of her nations undersea map.Small blips appeared crossing the outer defence perimeters.Torpedo Outpost let fly a barrage of underwater missiles.Some passed by small targets and few hit smaller targets and they dissapeared from the veiw screen,while the larger one employed a variety of undersea countermeasures destroying the attacking torpedoes.It was like watching schools of fish attacking a large herd of Capronean Whales.Nothing hurt them.Nothing bothered them.They came across the outermost regions outer rim of Vhundria. The Scarlett haired beauty slammed her first against the control systems dashboard. "By Vhallard Drogo,is there nothing that will stop them from raiding outposts ?" she screamed. "Dear cousin,cursing to our celebrated ancestor who founded this undersea kingdom will not help neither. "a voice shot from behind.Jessica Drago turned to see a tall darked giant dressed in the male version of her own Vhundrian diving suite.He wore a tight black fish scaled Combat Utlity vest,with golden metal s on one side and communication badge on the left breast pocket.A Dargokhonean Loin Cloths cover his croch area,used to protect any vitals found there.He had Krakhen Shoulder Pads,like many Aqua Mariners wore.He also wore a dark green and red Argrothian Battle Utility Vest over it.His great arms folded.He had the general Sarkhon Replicator Arm Band on the right upper arm and on the left opposite it was the Karza Medical Industries,Inc.Bio Recorder Arm Band.One useful for repairing battle damage of ones self and equipment.The other useful for monitoring one life sign and medical data.

A sword belt of Carolinthian Leather belt wrapped about his broad waistline..In it hung a Great Aqualonian Broad Sword.A jewelled Rhokhokai dagger was set opposite it.His handsome face wore a black neatly trimmed goutee and his blue green eyes glowed from the reflective lights with the Primary Palace Command Center. " Dear cousin Isaack Drago. " Princess Jessica Drago responded. "That's Warlord Isaack Drago ,dear beautiful cousin." " I know . " "It's just whole thing is driving me made.I'm warrior, and father and mother won't let me fight." "You're also First Daughter of Vhundria.That makes you too valuable to get killed out there or worse kidnapped by Bastard of an enemy,looking to exploit a weakness." " I'm not weak. "Jessica Drago complains." I can fight as good as any male submariner. "* "But your position in life is.If you were a nobody,that would be different. " No,I know who I am,but I also know what I can do,but nobody will let me just try.I am as good as male soldier.Better than most submariners. "Jessir Drago cursed "But your still the draughter of a King Kajakus  Drago  and Queen Thanna Drago."Isaack Drago responded.
 * pronounced either Sub-Mariner or submariner.

Jessica Drago was silent for a minute .The Vhundrian Princess was thinking over the problem and looked up.Her expressions changed as she just thought of something.Isaack Drago -Son of Junior of Isaack Drago Senior looked at her and knew what ever his beautiful cousin was thinking,would eventually onvolve him in small way.Sometimes that was ok,but other times not so good.Once,he became involved her scheme to travel about the thirty one city domes of Vhundria.In the City Dome of Scalunthia-a underwater pleasure resort and theme park,Princess Jessica Drago got mixed up a poker game.She won,but the eyed Bastard Octussas Attumas object ed and thought she cheated,which wasn't true.Octussas Attumas was simply a bad poker player,a half wit with busted skull and poor loser.Warlord Isaack Drago and his beautiful cousin had to sword fight their way out.Things got heavy for the too.Jessica Drago was standing on a table whipping the rowdy crowds away,while Isaack Drago fought off Octussas Attumas by beating him unconditionally unconscious with a wooden chair.The two fled by beating the last of the erratic crowd off with a big rotette wheel table.The two fled back to the Capital City of Vhundria. "Come lets see my father." Jessica Drago ordered. Isaack Drogo followed,but only reluctantly.He knew one thing.If he argued,Jessica Drago would pull out,I am a Princess of the Realm crap ! And he knew,once his dear cousin's mind was made up,nothing sort of the threat of death,would stop her.The two strolled down long blue hall,trimmed in silver and gold sea shells and dancing fish.Isaack Drago wondered why many undersea realms declarated everything in sea Schells,starfish and fish.Was it just a thing all undersea architects and designers did automatically or was some artisans movement,that they all enjoyed.Once.Just once,he would like to see a big whale or a shark. The two passed through two huge golden doors,that split apart in the middle with a great swish.Jessica Drago and Isaack Drago move beyond into grand chamber,inlaid with ivory tiles along the far walls and gold trim.Two transparent pillars were fixed on each side,two transparent columbs of bubbing water moved upwards.A red carpet runs up towards twin throne.Upon these two thrones sat King  Kajakus  Drago  and Queen Thanna  Drago of Vhundria.Both were talking to High Chamberlain Marcos Tue the Third -an elderly man,whose father High Chamberlain Marcos Tue the Second and grandfather High Chamberlain Marcos Tue the  First served the Royal Family of the Kingdom. "Daughter."King Kajakus  Drago  asked "What brings you here to the Royal Throne Room ?" " The trouble s in the Outer Region of the Kingdom.Have you noticed the invaders are still hitting us hard along the Outer Post ? " "Yes.this is what we were just discussing with High Chamberlain Marcos Tue."King Kajakus responded. High Chamberlain Marcos Tue bowed a bit and smiled.He was a modest man and not brag too much any achievements.Everyone knew what he had done for Imperial Court. "I hope you are not asking to lead a battle group into the area. " No.! " "Lease,I don't think so." " Good,but we do have a task for you. And what would that be ? We need someone to send an emissary to the Aqualonean Sea King Primus Khorum Rhann.And we can spare anyone,but some one with ambassador ship duties. "King Kajakus  explained. "And that would leave me,since we have few ambassadors within the Capital City.Ambassador Dell Tarres is away taking with the king and queen of Vhundria. I figured..We figured you and cousin Warlord Drago could go see him.We would like to speak with young Prince Eric Khorum Rhann about allowing the use of Imperial Aqualonean Navies to help defend our boarders.We in return would have stronger ties to capital kingdom." "i hear the young Prince is very handsome and unattached,my husband."Queen Thanna Drago added. " Now,dear lets pressure the girl.She will pic who she likes. " "I just want my daughter to understand everything,will not be all work.This duty might be a bit of fun." "mm.Well ,in any event.Would you help your kingdom ? "Yes,I will.I will get ready immediately,father..mother." Chapter One The Princess Comes Riding

The Twins Cities of Aqualon and Hydralon,was kept under a massively transparent segmendomed dome of blue green Atlantium Titanium transparent steel.The device,that made it transparent was the chameleon camouflage technology,known to the ancient Atlanteans so,so long ago.It could transform an undersea warrior or craft,into any color,even invisible to the naked eyes of sensor devices of an enemy,in times of war.It could also render a city dome,also such by lowering it's visual profile to hear zero levels of the light spectrum and making anything appear to be as clear as glass. Like a great behemoth,the HMS Thackoth Drago rose from our of the grand submarine moon pool,slowly displacing water upward as it surfaces.A long gantry swings across to greet the vessels upper open deck.Railings awash with water,as the boat clears the last bit of surface waves. "Stand clear for departure." Captain Arthos Brenton orders for crew members to hear aboard the submarine vessel. "Repete.Stand clear for departure " The long gantry moves into place as it sucks with the board upper railing.A small gate swings back,as if ghostly hands have moved it backwards. The two cities sat like huge glowing undersea squides,waiting for prey to swim by.

The blare of the trumpets grew louder, like a deep golden tide surge,like the soft booming of the evening tides against the silver beaches of Aqualon and Hydralon.These were the Imperial Aqualonean Trumpet players ,who trained mainly since birth and were proud students of Curtis Musical Academy of Aqualon City.Behind them came a band of flute players and bagpipes.This was grand tradition,since the Aqualonean true origins with the Avalonean Highlanders of ancient Atlantean origin  and Thuvian Highlands of the surface worlds Central Pangea of the Great Crescent Lands. The throng shouted, women flung roses from the roofs as the rhythmic chiming of silver hosts came clearer and the first of the mighty array swung into view in the broad, white street that curved round the golden-spired Tower of Splendor.

First came the Avalonean trumpeters, slim youths, clad in scarlet, riding with a flourish of long, slender golden trumpets; behind the Avalonean bagpipers.A small band of young females hosted batons about behind them. But next came the pride of the Aqualonean military. Behind the musical bands came the Imperial Soldiers.Next the bowmen, tall men from the mountains; and behind these the heavily armed footmen, their broad shields,with a Scarlett Sea Dragon blackened upon its face,clashing in unison, their long spears swaying in perfect rhythm to their stride. Their job was mainly to defend the Twins Imperial Cities,once,if the Imperial Aqualonean Navy fails to defend the cities for whatever reason that,they failed to do so. Behind them came the mightiest soldiery in all the world, the Emerald Slayers, horsemen, upon Aqua Steeds,splendidly mounted, armed in red and emerald green trimmed from helmet to spur. Proudly they sat their steeds, looking neither to right nor to left, but aware of the shouting for all that. Like bronze statues they were, and there was never a waver in the forest of silver EMPP spears that reared above them.

Behind those proud and terrible ranks came the motley files of the Imperial Aqualonean mercenaries, fierce, wild-looking warriors, men of the Muraquandria Province to the far north and of Kaanhu Province to the far west .Along with them came Thankooth Mercenaries of the Nhamus hills of the east and the White Face Domed isles of the west. They bore spears and heavy swords, and a compact group that marched somewhat apart were the bowmen of Lumainia .These were the same roving,barbarian bandit clans,that once helped Admiral Vhallan Septimus Rhax and General Victoria Dallas Rhax throw off the oak of the Tauron Occupation,over three hundred years ago,that once enslaved much of the people of Hydropangea. Then came the light foot soldiers of the nation, the Imperial Aqualonean Calvary and more Avalonean trumpeters brought up the rear.This was apart of showing off the night of an underwater nation,while also the Great general celebration practices to greet dignitaries of a foreign,allied power. Vhundria was a great power to far North East of the United Kingdoms of Hydropangea.

A brave sight, and a sight which aroused a fierce thrill in the soul of Great Emperor Primus Khorum Rhann and lovely wife Chymorella Rhann, king of Aqualon and Hydralon. Not on the Topaz Throne at the front of the regal Tower of Splendor sat the First Son of Aqualonia,Prince Eric Khorum Rhann came, but in the saddle, mounted on a great sea stallion, Hellspawn a true warrior Prince of the Blood.In miighty blue green armored clad arms,flowed the Blood not of lineage of Sea  King Vhallan Septimus Rhax and Sea Queen Victoria Dallas Rhax,but the royal blood of Uhthor Conner Troy-cousin of the royal family from the Imperial Kingdom of Alpha66. His mighty arm swung up in reply to the salutes as the hosts passed. His fierce green eyes ,glinted with silvery green reflections passed the gorgeous trumpeters with a casual glance, rested longer on the following soldiery. royal they blazed with a ferocious light as the Red Slayers halted in front of him with a clang of arms and a rearing of steeds, and tendered him the royal salute. They narrowed slightly as the mercenaries strode by. They saluted no one, the mercenaries. They walked with shoulders flung back, eyeing Great Emperor Primus Khorum Rhann and lovely wife Chymorella Rhann boldly and straightly,albeit with a certain appreciation; fierce eyes, unblinking; savage eyes, staring from beneath shaggy manes and heavy brows.

And Great Emperor Primus Khorum Rhann and lovely wife Chymorella Rhann gave back a like stare. He granted much to brave men, and there were no braver in all the world, not even among the wild tribesmen who now disowned him. But Great Emperor Primus Khorum Rhann and lovely wife Chymorella Rhann was too much the savage to have any great love for these. There were too many feuds among the United Kingdoms of Hydropangea, much needed to be settled before their was peace among the Undersea World.After all,this was an alien environment for human beings to adapt too. Many were age-old enemies of Isaack Drago 's nation, and though the name of Great Emperor Primus Khorum Rhann and lovely wife Chymorella Rhann was now a word accursed among the mountains and valleys of the people beyond the realm of the United Kingdoms of Hydropangea, and though Great Emperor Primus Khorum Rhann and lovely wife Chymorella Rhann had put them from his mind, yet the old hates, the ancient Torches flared murkily on the revels in the Great Maul of Heroes, where the Great Submarine Fleets of the east and west held carnival by day and night,along the undersea canals,the many trade merchant's of Hydropangea came to trade markets among the Twins Cities of Aqualon and Hydralon,as they had done,before the Great Undersea Plateau 's Cataclysmic Era. Somewhere,at the edges of the cities,were great undersea smaller domes,clustered about the Twins Great Cities,like small jeweller babbles laying with two larger gleaming jewels.These smaller undersea comes were the Port District.She to the nature of Hydropangea,an open harbor to undersea would have been a nightmare to navigate.Silly science fiction and fantasy stories had undersea natives,living in an open sea environment,but practically had sworn ancient Hyndropangeans,that such would have foolish,with the ocean floor and sea life would have been to such structural buildings.Not only would the sea overcome with corrosion of coral and barnacle infestation covering much of the seascapes,but unwanted undersd's lifeforms like sharks and barracuda would overwhelm and be threatenning to undersea populace of the sea beds. No,long ago the ancient Atlantean and Tauron technologies dictated undersea domes,were a must for these amphibious humans,who swelled among the sea floors of Hydropangea.Foolish concepts of aquatic humans and humanoids living underwater,without a part time oxygen environment was as foolish as trying to fly across deep space by flapping ones arms.Let stupid comic book companies and movie creators present such stupid and back dated concepts.In reality,undersea comes were not only sound,but a must for sociable and ergonomical existence of human life upon an underwater environment such as this.

In the Maul they could carouse and roar as they liked, for honest people shunned the quarters, and watchmen, well paid with stained coins, did not interfere with their sport. Along the crooked, unpaved streets with their heaps of refuse and sloppy puddles, drunken roisterers staggered, roaring. Steel glinted in the shadows where wolf preyed on wolf, and from the darkness rose the shrill laughter of women, and the sounds of scufflings and strugglings. Torchlight licked luridly from broken windows and wide-thrown doors, and out of those doors, stale smells of wine and rank sweaty bodies, clamor of drinking jacks and fists hammered on rough tables, snatches of obscene songs, rushed like a blow in the face. The Royal Party passed several well known business of the Great Maul.One was a strange establishment,something from the surface world. Captain Isaack Drago looked about as they entered into a broad market district of the city.It was a vast mall,with builsings on both sides and a long,strip of smaller market vehicle or vessel ts,cutting down the center of the avenue.People were jabbering about this and that,about whatever they wished to purchise.The Vhundrain Ranger noticed an Apollo’s Cafe situated upon the left courner of the first city block and wished their was time for a couple cups of coffee for everyone.The Ranger liked coffee.It was strange brew from the surface land of Pangea,but it had become a favorite one,brought here by the merchant subs from the Seaports of Lankmearia Next was a Mister Brick’s Family Restuarant.A happy picture of Mister Brick,weaving hello,was pasted upon the right side the window,saying ‘’Hi ho.Some mighty Good eatin’inside,folks.Isaack Drago groawned,still thinking of the terrible meal,he had curticy of his hated nemisis,a small vehicle or vessel toon brick,with smile face and pile stem thing arms and legs.It was Egg Mister Bricks,Mister Brick-0-Big Burgers or Mister Brick-0-Big Double Burgers -meat meals had out of resequence Dinomeat or the one he had  Mister Bricks Hot Potatoes,with a choice of vetables. Mister Bricks Coffee,was about the only thing,their franchise Mister Bricks Coffee,was good at.Well,other than those You had the choise between The TyRhainean Coffee with milk and two sugars,The Jovian Coffee with milk and two sugars-perfect for Jovian Primatives,but too stronge for his tastes, The Tellurean Coffee with milk and two sugars .Drago wasn’t where Tulluria was and wasn’t about to take the chance,on something he didn’t know.He had heard it might have been one of the many world plates,set far in some distant world cluster upon the car side of the Great Dyson Sphere.Perhaps,it was that place the legendary rogue Tunnel Stalker Gharrick Carstairs came from.He called it the Shithole of Shithole of the Great Sphere. Warlord Isaac Drago saw something loom inside of a tower window.He couldn’t tell what it was,through all the streamers pouring down upon the caravan,it might have been something...perhaps someone trying to film the pageantry with a portable device.a SarCom Mini Holo Camera. Mister Brick should be trialled for some sort of war crimes,for being allowed to call that stuff food-let along the kind of crap entertainment that Mister Brick’s stood for.The only thing worse was all endless,countless Sperue shows.Sperue was the most pointless,sappy crap ever.Isaack Drago never finnished the thought.Then something caught his attention beyond. In one of these dens,known as Bazooms Restaurant, merriment thundered to the low smoke-stained roof, where rascals gathered in every stage of rags and tattered set suites,with scuba gear decades too old to be considered the envy of Hydropangea.Many were mercenaries and merchants from the car founded of the Undersea Plateau.Others were furtive cutpurses, leering kidnappers, quick-fingered thieves,swaggering bravoes with their boxum wenches, strident-voiced women clad in tawdry finery. Native rogues were the dominant element--dark-skinned,dark-eyed Zamorians, with Kracken Toothed daggers at their girdles and guile in their hearts. But there were wolves of half a dozen outland nations there as well. There was a giant Hydroborean renegade, taciturn, dangerous,with a broadsword strapped to his great gaunt frame--for men wore steel openly in the Maul. There was a Howalldish  counterfeiter, with his hook nose and curled blue-black beard. There was a bold-eyed Brythunian wench, sitting on the knee of a tawny-haired Gunderman--a wandering mercenary soldier, a deserter from some defeated army. And the fat gross rogue whose bawdy jests were causing all the shouts of mirth was a professional kidnapper come up from distant Koth to teach woman-stealing to Zamorians who were born with more knowledge of the art than he could ever attain. The lurid lights and drunken revelry fell away behind the Vhundrian Princess as her Aqua Steed moved further forward.Isaack Drago road beside her,followed by several armed Vhundrian Scarlett Guardians.Great gleaming towers of gold,silver and brass moved by as the Royal Vhundrian caravan hovered by He had discarded his torn tunic, and walked through the night naked except for a loincloth and his high-strapped sandals. He moved with the supple ease of a great tiger, his steely muscles rippling under his brown skin.

Princess Jessica Drago had entered the part of the city reserved for the temples. On all sides of him they glittered white in the starlight--snowy marble pillars and golden domes and silver arches, shrines of Zamora's myriad strange gods. He did not trouble his head about them; he knew that Zamora's religion, like all things of a civilized, long-settled people, was intricate and complex, and had lost most of the pristine essence in a maze of formulas and rituals. He had squatted for hours in the courtyard of the philosophers, listening to the arguments of theologians and teachers, and come away in a haze of bewilderment,sure of only one thing, and that, that they were all touched in the head.

His gods were simple and understandable; Crom was their chief, and he lived on a great mountain, whence he sent forth dooms and death. It was useless to call on Crom, because he was a gloomy, savage god, and he hated weaklings. But he gave a man courage at birth, and the will and might to kill his enemies, which, in the Cimmerian's mind, was all any god should be expected to do.

His sandalled feet made no sound on the gleaming pave. No watchmen passed, for even the thieves of the Maul shunned the temples, where strange dooms had been known to fall on violators. Ahead of him he saw, looming against the sky, the Tower of the Elephant. He mused,wondering why it was so named. No one seemed to know. He had never seen an elephant, but he vaguely understood that it was a monstrous animal, with a tail in front as well as behind. This a wandering Howalldite had told him, swearing that he had seen such beasts by the thousands in the country of the Hyrkanians; but all men knew what liars were the men of Howalldia. At any rate, there were no elephants in Zamora.

The shimmering shaft of the tower rose frostily in the stars. In the sunlight it shone so dazzlingly that few could bear its glare, and men said it was built of silver. It was round, a slim perfect cylinder, a hundred and fifty feet in height, and its rim glittered in the starlight with the great jewels which crusted it. The tower stood among the waving exotic trees of a garden raised high above the general level of the city. A high wall enclosed this garden, and outside the wall was a lower level, likewise enclosed by a wall. No lights shone forth; there seemed to be no windows in the tower--at least not above the level of the inner wall. Only the gems high above sparkled frostily in the starlight.

Shrubbery grew thick outside the lower, or outer, wall. The Cimmerian crept close and stood beside the barrier, measuring it with his eyes. It was high, but he could leap and catch the coping with his fingers. Then it would be child's play to swing himself up and over, and he did not doubt that he could pass the inner wall in the same manner. But he hesitated at the thought of the strange perils which were said to await within. These people were strange and mysterious to him; they were not of his kind--not even of the same blood as the more westerly Brythunians, Nemedians, Kothians and Aquilonians, whose civilized mysteries had awed him in times past. The people of Zamora were very ancient, and, from what he had seen of them, very evil. Great Emperor Primus Khorum Rhann and lovely wife Chymorella Rhann both sat upon twine Royal Aquamarine Thrones of Aqualonia.Behind them,situated a huge holographic window,presenting the Great Aqualonean Super Submarine Carrier ,the HMSS  Septemus Rhax,leading a huge undersea Battle Group -an huge Armada of submarine vessels.Along side them was a Great Fleet of Kracken Squides-huge emerald red eyed behemoth with massive tentacles trailing behind.Swimming near the Great Sea Beasts is the smaller Nautalus Sea creatures-sea green with scarlet stripes.And near them was a Great school of Capronean Killer Whales.They were a more primitive,almost beastal larger version of the Shamue sea creatures,with a white under belly and  a jet black,spiked top.The Capronean Killer Whales had more human intelligence and the cunning of the Great White Shark. "Great Sea King Primus Khorum Rhann,you who are Lord of the Seven Seas.King of the Aqualonia.Lord Primus Khorum Rhann.Emperor of the Deep,Lord of the Seven Seas,Scourge of the Season Seas and Supreme Commander of the Undersea Legions."Princess Jessica Drago stated."And your son Prince Eric Khorum Rhann is not only the First Son of Aqualonia,but Prince Eric Khorum Rhann the First,Prince of Aqualonia.Commander of the Imperial Aqualonean Scarlett  Mariners. " Prince Eric Khorum Rhann eyed the lovely Scarlett haired Vhundrian princess,as she spoke.Her tall,dark haired cousin dyed him back with cousion.He knew the gleam of human lust in a man's eyes,even a ma of royal blood,trained in the ways of courtly honor and details,could become a wild man when dealing with the matters of sexual attractions.He had heard stories of this young First Son of Aqualonia,pursuing various young women about the royal court.Many of them were of the busty type,the young Prince prefered.Sometimes those advancements were favorably handled and others not.There was scandal of Lady Tara Marinus,an already married buxom woman,who although very flatted,had to denie Young,foolish Prince Eric correspondences.The Young Aqualonean thought he was in love,but simply very foolish and very horny as an Prince Eric Khorum Rhann approached the Great Capronean Killer Whale,who swam inside the Great moon pool,that was situated within the ship vast Secondary Cargo Deck .The deck he!d a Aqualonean Flying Sub,several Aqualonean Aqua Steeds,several Aqua Work Podds and various types of Imperial Aqualonean Types of Battle Armor.Naimarr Shamue was a bold sea creature,the First Son of Aqualonia was bonded since birth-nearly twenty-five years ago.

Warlord Isaack Drago sittings in pilot seat and Prince Vhallan Rhann sitting at the co-pilot station were watching the aquatic warp bubble wash about the boats transparent Atlantum Steel veiw plate.Watery waves of foam bellowed about the veiw port as the sub moved onward.Drago checked over the subs auto pilot systems and wondered something.Prince Vhallan was simply enjoying the beauty of the Undersea world of Hydro Pangea.Schools of fish quickly darted out of their ships path as it suddenly came upon them and went on by. "You know what buggs me arout the surface world ? "Isaack Drago wondered. " They pollute the Seven Seas of Pangea ? "Prince Vhallan Rhann responded. " Besides that ? " Warlord Drago commented "Clifford the Red Dog.!" " Who in Septimus Rhax is Clifford the Red Dog.?"Vhallan Rhann responded "Some idiotic Surface World Children s cartoon,where the dog grew so big because the kid loved him so much. "Isaack Drago reported. "Sounds like a recipe for a family nightmare."Vhallan Rhann added " My point exactly. "Isaack Drago went on." How do you feed a dog as big as a house?With nearby farms cattle or people who accidentally wander into the neighborhood ? " "Is probably human sacrifice involved."Prince Vhallan Rhann speculated. " Maybe. " "No doubt about it.I hear some of those Black Kingdoms still human sacrifice."Prince Vhallan Rhanns

"And what about all the dog poop.Miles of it. "Prince Vhallan Rhann wondeed. " Exactly.And what happens if the dog goes rapid ?Do you shoot in with a cannon and then hold up a city barbecue ? "Isaack Drago wondered. " You seemed to put allot of thought into the subject. "Prince Vhallan finished. " Just enough to wonder who produce such idiotic nonessential crap for children. "Isaack Drago commented. " And that 's they pollute the oceans-bad upbringing on stuff like that. "Prince Vhallan finished again. " Barney.There is another one that bugs me. "Isaack Drago commented. "I know this one.Two kids summon him up while standing around a statute,like some demon up from a dark pit and this crippled child shows up."Prince Vhallan stated

" Exactly.All decked in some badly designed costume "Drago reported "There is human sacrifice there for sure.Why else let crippled kid join in,other than to fed their god."Prince Vhallan said. " Surface People.No wonder their kids are all fucked up. "Warlord Isaack Drogo lastly added. Suddenly,the subs dash board lit up.The ships lights indicated that the vessel was approach ing one the kingdom perimeter undersea beacon s.Small anchor ed bouys that not transmitted friendly signals,but admitted unknown hostile threats to the nation perimeter outpost command stations.Small domed villages,made up of about thirty people.All military. " Ok.Everybody..listen up. "Isaac Drago commanded "Were coming up upon the outer rim of Vhundria. Isaack Drogo reached down and switched off the Super Catavvation Drive.The aquatic warp bubble wash about the boats transparent Atlantum Steel veiw plate began to dissaplate.Watery waves of foam that bellowed about the veiw port of the sub began to transform into regular undersea currents. Before them suddenly came up of Battle Group of enemy Submarine Fleets.Smaller Destroyer Subs Four in all.In between is a scattering of Sub Fighters,who escorted the bigger Submarine Battle Carrier.The carrier was a flat front Manta Ray shaped nose,with Herculanium Atlantium Transporent Front veiw screens.The giant submarine had two launch bay ponds set upon the side and single launch bay set upon the underside of the giant boat. "Holy Shit!" Isaack Drogo cursed. " By By Vhallard Drogo, Eric Khorum Rhann,Princess Jessica Drago and Warlord Isaack Drago escaped on their Aqua Steeds,as the evil Warlord pursued them onto the outer rim Khorrovhan Sea Beds.They tried to move among the Scarlet Undersea Forrest of the Khorrovhann Ses Beds,hoping to lose Warlord Locknharr Khonns massive Submarine Carrier's  Undersea Whisper Probes,that was blanketing the area above.Red searching lights was searching accross the sea floor,but illumination lamb post  that helped guide undersea travellers across the ocean floors in great travellers caravans ,like Aqualonean Travellers and Rhomian Gypsie flleets crisscrossed the sesscar with sesrch lights and Aquadic oxygenated tubes,with bubbles,used to obvide breathable water for Hydro Pangean confused the search.That and  armies of schools of fish darting back and forth,made each probe miss any object moving accross the ses floor.Everything thing was either

Prince Eric Khorum Rhann spotted it first.He knew what it was having encounter ed similar things years ago,when he got lost smong the Tolloshean Sea Jungles in Thollanthia.The place was a field of Avatearhan Monolith -hypnotic hallucinatic holographic recording markers,set among a jump point gateway,that threw the young Prince back to memories of Undersea Pirate Captain John Blackthorne and romantic adventures with Commander Patience Drago.Eric Rhann knew it was another undersea jump point and could be an obvious possible escape route. "Follow me!" the Prince shouted "Eric what ?" Princess Jessica asked. "Don't argue.Just listen and follow." Eric Khorum Rhann responded. "Why should I ?"Jessica Drago argued " Dear cousin .Listen to him.I see what he means.Just look ahead. " Warlord Isaack Drago. Then Jessica Drago saw it.Suddenly,the rainbow arch began swirl about among the water.It was a Time Space Jump Point,that one could from from.point to another,in a kind of short distance star gate wormhole jump.Where ever it led to was better than here. And. Prince Vhallan Rhann saw something else to the right.It was a field of red.A Scarlett hoade moving across the undersea horizon.It seemed to ooze out of the Undersea Forrest,like an eerie mist.The red mist was advancing fast. "Prince Eric...everyone..Look to the right.We have another problem." Prince Vhallan.Rhann shouted. Prince Eric Khorum Rhann and others looked over and saw it.The scarlet mist seemed move closer,mixing with ocean floor,and not apart from.it. "The Scarlett Death!" Prince Eric commented. "Legendary undersea myths say it can swallow whole navies." " Then we need to get much closer to that jump point. "Isaack Drago stated. "Then I suggest by Dallas and Septimus Rhax we move a bit faster." Prince Eric cursed,while he and the other s pushed the handle bar control s to cause the Hydro Steeds to ignite the Aquatic Turbo Drive faster and stronger. Meanwhile aboard the Command Control Bridge of the """""""", Warlord Locknhard Khonn looked at the holographic veiw plate with the boats front vew port.One of the Whisper Probes spotted the activation of the Jump Point and the four Aqua Steed riders moving towards it,among the undersea scarlet jungle.He had them now.His Undersea Sub fighters could... "Commander." his helmsman interupted his thoughts. "What ?" " We have a problem coming to on the port side.It's the Scarlet Death. " "Scarlet Death ?" the warlord scream ed.Everyone has heard of the Undersea myth and everyone knew it's lethal intent.No submarine fleet outside of the natives around here could survive an attack by the red little demons.They could clog a ships Super Catavation Drive ,stranding any might boat upon.the sea floor.They then could strip the ships hull,like a pack of sharks stripping a great dead Capronean Whale.Locknharr Khonn did not want to lose his quarry,but the fear of dying again by those microbes gave him a chill up cold spine. "Back off. "the Warlord screamed " What ?What about the prey ! " "Blast them!You heard me,get us out of here.Alert the fleet.All ships move off.Immediately.That 's an order to all ships commanders.Do it now ! " Down below as the Nhavattaran Sup submarine battle fleet began to move backwards,as the Scarlet Death reaches the area,Prince Eric and company road their Hydro Steeds into the swirling rainbow arch and into darkness. Chapter

Prince Eric found himself and companions within the darken metallic cavernous chamber of someone 's Torpedo Room.The Jump Point had obviously counter ballanced the in rush of water frim the connecting Jump Gate,that was under the open sea,by directing the ocean away from the portal,but allowing it's four passengers through. "Welcome aboard,Laddy." a grim voice growelled in the darkness. " By Cohllan MacNharr,I thought you four fishes might not have made it.The Scarlett Death blooms when it perceives any hostile threat to the Underwater world and Warlord Locknharr Khonn is indeed a threat to anywhere in Hyndro Pangea. " Suddenly,the light can on. Prince Eric Khorum Rhann 's sea green eyes reflected the intense light and tried adjust to sudden burst of light.A big broad outline formed in the hollow.The figure was tall,with broad shoulders and deep chest,even with an Aqualonean Witsuite on.He had Krakhen Shoulder Pads,like many Aqua Mariners wore.He also wore a dark green and red Argrothian Battle Utility Vest over it.His great arms folded.He had the general Sarkhon Replicator Arm Band on the right upper arm and on the left opposite it was the Karza Medical Industries,Inc.Bio Recorder Arm Band.One useful for repairing battle damage of ones self and equipment.The other useful for monitoring one life sign and medical data.

A sword belt of Carolinthian Leather belt wrapped about his broad waistline..In it hung a Great Aqualonian Broad Sword.A jewelled Rhokhokai dagger was set opposite it.He wore the general Sarcom Utility Belt Comlink,that was squocking voices from.the bridge of the enemies ship.An Argrothian Loin piece hung between his loins.He reached down and flipped up the volume of the comlink. "Back off! It's pursuing us.Immediately activate emergency. Catavation drive to anywhere but here. " "By By Cohllan MacNharr,I

Etymology

In his fantasy setting of the Undersea Pangean Age, Joe Thompson created imaginary kingdoms to which he gave names from a variety of mythological and historical sources. Khitan is his version of China, lying far to the east, Corinthia is his name for a Hellenistic civilization, a name derived from the city of Corinth and reminiscent of the imperial fief of Carinthia in the Middle Ages. Joe Thompson imagines the Pangeans Sallusann Wilderness s to occupy a large area to the northwest. The probable intended analogues are listed below; notice that the analogues are sometimes very generalized, and are portrayed by a historical stereotypes. Most of these correspondences are drawn from "Pangeans Names", an appendix to Septimus Rhax,Prince Khonn, Pangean Names by Joseph Gilbert Thompson and Carl Edward Thompson.

Kingdom, Region, or Ethnic Group Possible Analogue(s) Hydropangean mermani berate  Prince Eric Khorum Rhann    Prince Eric Khorum Rhann  the First Son of Aqualonea publisher    Maintain Productions,LLC. Comics debut              April creators deities homeworld    Atlantis (Mavericlion Comics)  Aqualonia, Earth members     Prince Eric Khorum Rhann   brother to  Princess Rhomona Rhann  and Princess Rhanna Rhann Underwater and land adaptation Access to highly advanced weaponry. Tesla Gloves,Electromagnetic Plasma shock waves. Kracken Ink Jet Spinners.Spreads a field of black chemical ink like solutions out of the Tesla Gloves and Para Gravity Bootss. The Supercavitation Powers and abilities Many Aqualonian Mariners have developed these abilities. The Imperial Aqualonean Battle Armor,is similarly like the Thuvian Ranger Combat Armor.It provides protection from any external threat forces.Knives,sword,EMPP blast rounds to a degree.Aqualonean Atlantium Spear Gun Shafts can penetrate the Cold Plasma Deflector Shields.

Prince Eric Khorum Rhann gains superpowers. Exo-gene Edit As Starlight, Prince Eric Khorum Rhann is able to fly, exert superhuman strength, and is more durable. Her fists also emit large flashes of light. He also can focus the Cold Plasma Fields into forcefields to reflect an y threat force put upon it,protecting it's user. This cold plasma deflector field trap an opponents within them, such as when she encased Blockbuster in a light energy field to prevent him from moving.Prince Eric Khorum Rhann is endowed with superhuman strength, is invulnerable to the point where small firearms will only bruise him, can leap almost an eighth of a mile, and ages at a slower rate than an ordinary human, hence why despite being in his nineties, he still looks to be in his thirties. Telepathy: Ability read minds and project the thoughts of others.

Telepathic Illusion: Ability to create realistic telepathic illusions and cause people to experience events which are not actually occurring. Telepathic Cloak: Can mask his presence from being detected by others. Can extend these defenses to others around him as well. Cable's abilities can, at times, go undetected or be counteracted by other more powerful telepaths, depending on their level of skill in using their own psi abilities. Mind Link: Ability to develop a mental link with any person, which remains as a connection to that individual. Telepathic Camouflage: Ability to mask himself and other people's presence from those around him. Can telepathically disguise himself, making his appearance to those around his quite different (changing the appearance of clothing, as well as more involved disguising). Mind Control: Ability to control the minds and even voluntary and involuntary bodily functions of sentient beings (such as other humans). Mind Trap: Ability to take another person's mind from their body and effectively trapping that mind within his own. Mind Possession: Ability to possess the mind of another, and use that beings body as your own. Mind Alteration: Ability to alter the minds of others by force of will. Mental Amnesia: Ability to cause loss of particular memories and amnesia in another person or even in a group of people. Precognition: The ability to foresee events before they have even come to pass. Psionic Shield: Ability to erect a psychic shield for protection of himself and of others minds. Cable has proven very difficulty to psychically assail, as he is very well skilled in shielding his own mind from mental-attacks (such as attempts to read, control or harm his own mind), and has been sufficient to protect himself from other psychics. His power was strong enough to break Onslaught's control over Hulk.[102] Psionic Blasts: Can project psionic force bolts which have no physical effects but which can affect a victim's mind, so as to cause the victim pain or unconsciousness and can even kill an adversary. Astral Projection: Ability to astral travel and communicate with others astrally through his own will or through contact with the thoughts and memories of others. In the Astral Plane, he can use his powers to create "ectoplasmic" objects. Cable has a mastery of astral projection, and is able to remain on his own plane of existence or to traverse into any of the so-called "Astral Planes".[103] Mental Detection: Can sense the presence of another superhuman mutant within a large, but as yet undefined radius of himself, by perceiving the distinctive mental radiations emitted by such a being. At his peak, Nathan is strong enough to sense a stray thought a continent away.[104] Telekinesis: Cable possesses high-level telekinesis[8] enabling him to manipulate matter with the energy of his thoughts. Capable of very fine control over objects, including himself. On larger levels, Cable can levitate great weights, but his upper limit has remained undisclosed. At his peak, Nathan could displace hundreds of tons of matter as he did when lifting and repositioning the sunken space station Greymalkin.[26]

Intuitive Aptitude: Can disassemble complex devices explosively (separating every last component, such as screws, nuts, circuit boards, etc.) and, just as quickly, easily assemble complex devices. This also has enabled him to even attain awareness and control over objects as small as individual electrons in an atom. For instance, Cable could detect if a seal was hermetic, or not, by checking for the presence of penetrating oxygen molecules. Can even detect and discern individual oxygen molecules, and determine the atomic weight of molecules, by the amount of atoms present.[30] Matter Alteration: Ability to alter molecular and subatomic structures, both in his own techno-organic components (though this may be a function of telekinesis, as opposed to a discreet superhuman power), and the very chemical valences in objects i.e. changing food into poison, moving oxygen molecules to cause asphyxiation, transforming a man into a hideous man-bat or even changing the dermal layer of another's hands into glowing algae.[105][106] Inorganic Disintegration: Several times Cable has show cased the ability to disintegrate objects by dissolving their atomic and molecular bonds.[106] Psionic Spikes: Ability to create destructive psionic spikes that destroy the physical objects that the spikes come into contact with. Size Alteration: Has used his telekinesis to alter his physical stature to that of a towering giant, similarly to Apocalypse.[107] Telekinetic Healing: At the peak of his power as Soldier X, Nathan has showcased vast biological capabilities. Such as regenerating himself and/or healing others of malignancies or bodily damage at an accelerated rate. Like after getting shot in the head twice as well as healing his body after getting cut through by semi-automatic gunfire.[98][107] Force Fields: Ability to create protective force shields that could deflect even the most powerful of attacks (even filter bacteria from the air). The upper limits of this ability remain unknown, but it is believed that he could probably protect himself from harm at the ground zero detonation of a 1 kiloton nuclear warhead (4.18 terajoules of energy from the heat, concussion and radiation effects). Cable has also displayed such control over the fields as to shape them precisely, even to conform very closely to his body’s form. There does not appear to be any correlation between field strength and the thickness of the telekinetic fields. Concussive Blasts: Can project telekinetic energies as powerful blast beams directed from his brain that could apparently affect matter with concussive force. Tactile Telekinesis: Cable can use his telekinesis to enhance his already impressive physical practices to superhuman levels, enough to force a reversion of the hulk to one of his many personas with one blow.[108] Telekinetic Flight: By levitating himself, he can "fly" for very long distances and at varying speeds.[109][105] Telekinetic Teleportation: While uninhibited by the T.O. infection Cable shows the ability to warp himself from place to place even without his "bodysliding" technology.[110] Remote Teleportation: So proficient in its use Nathan can warp people away remotely from anywhere across the world.[111] Time Travel: Been hinted to have the psionic power to displace himself and others at almost any specific point in the time-stream and then reemerging in the physical world from as much as a few minutes to years by generating chronal energies. Could apparently travel in astral form as well. Cable used the ability once with assistance and may no longer be capable of doing so.[112]

Techno-Organic Physiology: Much of Cable’s body has been infiltrated and altered by the techno-organic virus, which has taken the form of cybernetics and bionics, meaning he is a cyborg. The primary infection resides in Cable’s left side. As a consequence of his telekinetic guidance and his ability to control his own physical substance, Cable’s entire body has been heavily fortified, down to the cellular level, rendering superhuman strength to an unknown degree, as well as a superhuman level of resistance to physical harm. While he was injured in combat with the Hulk, the injuries were not nearly as severe as they should have been, especially in light of the fact that he was suffering from the effects of his techno-organic virus getting out of control. His entire skeletal structure has been replaced by porous, marrow-filled organic metalloid bone replacements that do not interfere with the creation of erythrocytes (red blood cells).[54][108]

His entire CNS (Central Nervous System) has been augmented by chemical changes down to the atomic level and by bio-computer enhancement, rendering his reaction time far above what is possible for a human being.[29]

While initially purged of his T.O infection which crippled his mutant abilities, he has recently been remade into a fully Techno-Organic being once again.[85][86]

Superhuman Endurance: Cable possesses superhuman physical endurance, just as he does superhuman levels of mental endurance. He is capable of exerting himself at peak levels (fighting full-out, sprinting, etc.) for several hours, before fatigue begins to visibly impair his performance. He is also capable of going extended periods of time without sleep, being fully capable of fully resting with not much over an hour of sleep. However, whenever both possible and feasible, Cable still chooses to sleep for hours at a time (approximately 6 – 8), in order to dream. This high endurance has had other effects on his body, making even his soft tissues extremely durable, and more than up to the task of rendering him virtually immune to conventional firearms and conventional firearm munitions. Superhuman Speed: In spite of his great size and impressive build, Cable is literally fast enough to evade high-powered bullets in-flight (after they have been fired), and even has the ability to visually track rounds after they have been fired (though they are not easy to see, except through his cybernetic eye). This great speed is also visible in superhuman levels of dexterity and agility, including manual and pedal dexterity. Superhuman Agility Superhuman Dexterity Cybernetic Eye: This eye permits Cable to see deep into the EM (Electro-Magnetic) spectrum, and far deeper than any known 20th – 21st century technologies are capable of. It is also possible that through this eye, Cable is able to see the deployment of psionic energies, as well as the less exotic spectra of electromagnetic energies.[113] Cybernetic Arm: His left arm is completely mechanical, and while Cable is ambidextrous, is his stronger arm, probably capable of allowing him to curl and dead-lift several tons, without assistance from his right arm. His right arm is also cybernetic, but far less so.[54] Cybernetic Restoration: Through a combination of his telekinetic abilities, and his ability to rearrange the atomic structures of matter (including his own techno-organic matter), Cable is able to rapidly repair any damaged components within his body. However, if there is widespread damage, this may not be possible, as he may be unable to muster the energy to affect these repairs. When he was attacked by Magneto, and virtually every component in the left side of his body was damaged or destroyed, Cable was left unable to repair enough systems to save his own life, and required outside assistance.[114] It is through these abilities that the physical appearance of his cybernetic components has changed, over the passage of time, as well. At times, they have been articulated, smooth artificial limbs, while at others they have been observed to grow razor-sharp blades on command, as well as retract them. Cable is also able to rapidly redesign and improve his cybernetic and bionic components, thus. On-the-spot improvisations has allowed him to create a variety of microcomputers in his totally mechanized left arm that do such things as allow him to physically interface with exterior computers, up-link/download to computers he has hidden across the world and in space (such as those he had on Graymalkin), and even permit cellular communications and high-speed, broadband, wireless Internet access.[7][115] Nathan Summers (Earth-616) and Charles Xavier (Earth-616) from Cable Vol 1 29 0001 Cable's Techno-Organic Skeleton

[Expand] Former Powers Abilities Master Combatant: Cable was a highly accomplished warrior and battle strategist, highly adept in many forms of hand-to-hand combat and in the use of a variety of weaponry from both the modern era and the late 37th-early 39th century.

Gifted Intelligence: Cable has a diploma in law and is also in possession of an education provided by the Clan Askani, which is far in advance of modern era conventional education, especially in the sciences.

Teleportation: By "Bodysliding", Cable can teleport or 'bodyslide' to virtually any area, with a limited number of passengers. While in possession of the Cone of Silence, bodysliding deactivated Cable's suite for a short amount of time.

Strength level Class 10;[119] Cable's left arm is superhumanly strong, and he can augment himself by using his telekinesis. Without the mechanical arm and augmenting his strength Cable possesses athlete level strength.

Weaknesses Mind's Interconnection: The minds of Cable and Nate Grey are interconnected, causing them great pain when they in close proximity to each other. Paraphernalia Equipment Belle: A sentient Artificial Intelligence that he can interact with to better access his chrono skimming abilities and interface with A.I. transmissions within the localized airwaves, through it Cable can also synthesize a type of M-Pox suppressant as well as other complex chemical elements with which to repress other virulent concoctions.[86] M-Pox Counter Serum: [Expand] Former Equipment Transportation [Expand] Former Transportation Weapons Cable normally carries high-powered plasma rifles, explosives, a pair of knives as his weapons of choice.

Captain America's Shield: In the late 37th-early 39th century, Nathan and Tetherblood lead a squad to obtain Captain America's Shield, which he then bore into many battles and used as a rallying point against Apocalypse.

Psimitar: Since his earliest years Cable has always made use of the psychic focusing lance which combines both his normally hampered telekinetic and telepathic capabilities to create potent force blasts. Notes Superhuman Strength: Hephaestus is superhumanly strong, substantially more so than the average male Olympian. Hephaestus possesses sufficient strength to lift about 45 tons. Superhuman Speed: While wearing his leg braces, Hephaestus is capable of running and moving at speeds greater than even the finest human athlete. Superhuman Stamina: Hephaestus' musculature produces considerably less fatigue toxins during physical activity than the musculature of a human. He can exert himself at peak capacity for about 24 hours before fatigue begins to impair him. Superhumanly Dense Tissue: Hephaestus' skin, muscle, and bone tissues have about 3 times the density as the same tissue of a human. This contributes, somewhat, to his superhuman strength and weight. Superhuman Durability: The tissues of Hephaestus' body are much harder and more resistant to injury than those of a human being. He is capable of withstanding high caliber bullets, great impact forces, temperature and pressure extremes, and powerful energy blasts without sustaining injury. Regenerative Healing Factor: Hephaestus, if injured, is capable of rapidly regenerating damaged or destroyed tissue with greater speed and efficiency than an ordinary human. However, his natural healing powers are not sufficient to allow him to regenerate missing limbs or organs. Immortality: Like all Olympians, Hephaestus is functionally immortal in the sense that he is immune to the effects of aging. He hasn't aged since reaching adulthood and is also immune to all known Earthly diseases and infections. Allspeak: Do to the Allspeak (also called All-Tongue), Hephaestus can communicate in all languages, Earth's dialects, and various alien langu Cast Edit Main Edit Season 1 Edit Main article: List of main characters of seaQuest DSV season 1 Captain Nathan Bridger (47 episodes) Lucas Wolenczak[20] (57 episodes) Dr. Kristin Westphalen (22 episodes) Lieutenant Commander Katherine Hitchcock (23 episodes) Commander Jonathan Ford (56 episodes) Lieutenant Benjamin Krieg (22 episodes) Chief Manilow Crocker (22 episodes) Lieutenant Tim O'Neill (54 episodes) Sensor Chief Miguel Ortiz (40 episodes) seaQuest's sub-fighter pilot. seaQuest DSV 4600, a deep submergence vehicle operated by the United Earth Oceans Organization (UEO), a global coalition of up-world countries and undersea confederations, similar to the United Nations. The UEO was created following a major showdown of nations and confederations at the Livingston Trench in the North Atlantic Ocean that occurred circa 2018 as depicted in the pilot episode, "To Be Or Not to Be", and it remained a recurring element for the duration of the series. The seaQuest was designed by retired naval captain Nathan Bridger and built by NORPAC (a military organization mentioned in the pilot) and given as a loan to the UEO after its creation. The storyline begins in the year 2018, after mankind has exhausted almost all natural resources, except for the ones on the ocean floor. Many new colonies have been established there and it's the mission of the seaQuest and its crew to protect them from hostile nonaligned nations and to aid in mediating disputes as well as engage in undersea research, much of which was still in the preliminary stages when the show began production in 1993. Bridger, though originally reluctant due to a promise he made with his wife after their son, Robert, was killed in a naval military action before her death, is convinced to return to the navy, under the auspices of the UEO, and assume command of the seaQuest. The first season's storylines primarily dealt with plausible oceanographic research, environmental issues, political machinations of the world and the interpersonal relationships of the crew. WIKIS Explore Wikis Community Central START A WIKI Search DocThompson1 1 START A WIKI Irwin Allen Wiki 747 PAGES ADD IRWIN ALLEN MOST POPULAR FORUM RECENT BLOG POSTS EXPLORE in: Voyage to the Bottom of the Sea (TV show), Voyage to the Bottom of the Sea (movie) Seaview EDIT SHARE The Seaview is a privately owned twin-turbine nuclear submarine that appeared in Irwin Allen's 1961 Voyage to the Bottom of the Sea movie, and later the television series of the same name. The Seaview was prefixed ' USOS ' in the motion picture (per the tie-in novel by Theodore Sturgeon, which was short for United States Oceanographic Survey). In the later television series, it was prefixed ' SSRN ', for ' Survey Submarine Research Nuclear '.

Contents[hide] The Seaview in the Movie The Seaview in the Series Production Background Links The Seaview in the MovieEdit For the motion picture, Admiral Harriman Nelson (USN-ret) was the designer/builder of the nuclear sub Seaview, paid for by his family fortune from banking and government funding, and operated under the auspices of the Bureau of Marine Exploration, US Department of Science. From this original design, Nelson, also a scientist and engineer, developed a process he named X-tempered Herculite, which provided eight full-protection hull-plates for the sub's shark nose, that appeared as see-through windows. The Admiral described the panoramic views as being able to afford views never before seen by Man, and by seeing, solve some of the mysteries of the Deep.

Along with the shark nose, the Seaview had manta-ray flared-out front stabilizers. In the stern, V-shape long tail stabilizers were incorporated. The basic sub periscope design was still included, but was updated to show the views on various monitors. The 400 foot sub's depth floor was classified, but the speed was described as being ' 35+ knots '. For its exploration missions, the sub carried a mini-sub and diving bell. The Seaview was also secretly available for special classified military missions and weapons testing.

The Seaview in the SeriesEdit In the context of the series, the Seaview was one of three submarines designed by Admiral Nelson (Richard Basehart), director of the Nelson Institute of Marine Research, in the then-future years between 1973 and 1983.

The SSRN Seaview had three sister ships depicted in the television series. The first was a prototype attack sub, The Polidor, which was destroyed in the third episode of the series. The other two were regular operational experimental subs, the Neptune (a variant of the same class as the Seaview, destroyed late in the first season), and the virtually identical Angler (featured in the episode The Enemies). The Seaview had a crew of that varied from 90 - 125 men (Turn Back The Clock).

Reportedly the Seaview model, along with the original Time Machine from the George Pal movie of the same name, was sold in the MGM 1970 auction. These 2 items were loaded into a truck and driven around the country for voyeuristic fans who would pay to see them. The Time Machine was reportedly found in a Goodwill Store and reconstructed in all its original glory by Bob Burns, but it is currently unknown what happened to the Seaview model. Prince Eric Khorum Rhann

Eric Khorum Rhann chronicles

Prince Eric Khorum Rhann

Prince Eric Khorum Rhann data profile PART ONE Aqualonia Eric Khorum Rhann-First Son of Aqualonia First Appearance: Origin Issue:  Has not yet been reveal Real Name: PRINCE ERIC KHORUM RHANN Aliases: First Son of Aqualonia/ Lord of the Seventeen Seas/:  Scourge of the Seventeen Seas/The Scourge of the Sea. Real given Name: Eric Khurum Rhann, Prince of Aqualonia.Eric Khorum Rhann,is named after his father Eric Primus Rhann and Grand Father Vallan Khorum Rhann. Height: 6.2 Weight:  290 lbsEyes:  Blue/green with golden reflectionsHair:  Dark black,with blue high lights.Distinguishing Features:  .Elfish eye brows.Nanotech warpaint over both upper cheek bones,and chin area. Occupation: Warrior Prince of  Aqualonia/ First Son of Aqualonia/Undersea Adventurer. Citizenship: Place of Creation/Birth:  Valley of Khu-Rhell.Turhan Empire outer Colonial Frontier.Undersea of  World of Terra-Prime. Known Relatives: Prince Toreus Rhann,Known Allies:  Lady Jessica Draigo=Princess of Lemairia,Warlord < Prince Isaack Draigo- Prince of Lemairia PrinceKnown Enemies: Various-Warlord King Lockharr Khonn,

Prince Eric Khorum Rhann-First Son of Aqualonia-foremost undersea kingdom of Hydro-Pangea, one of the many sub surface sea nation of Terra-Prime-a huge dysonsphere, found within the colonial regions of the Terran Federation. This is one of many Tales of Terra-Prime and one of many characters that exist there, upon this lost world.

[A somewhat retelling of the undersea Atlantean myth. like you see in similar comics like Aquaman or Prince Namor. also similar to Conan and King Kull, but under water,] tm, c. Maveric Comics, Inc,Studios,Maveric Comics Group/entertainment /Maveric Characters,Inc,]

Prince Eric Khorum Rhann-First Son of Aqualonia-foremost undersea kingdom of Hydro-Pangea, one of the many sub surface sea nation of Terra-Prime-a huge dysonsphere, found within the colonial regions of the Terran Federation. This is one of many Tales of Terra-Prime and one of many characters that exist there, upon this lost world.

[A somewhat retelling of the undersea Atlantean myth. like you see in similar comics like Aquaman or Prince Namor. also similar to Conan and King Kull, but under water,] tm, c. Maveric Comics, Inc,Studios,Maveric Comics Group/entertainment /Maveric Characters,Inc,]

This character is kind of an mixture between Prince Namor MacKenzie-the Sub-Mariner and Conan of Cimmeria.

PRINCE ERIC KHORUM RHANN

First Appearance: Origin Issue: Has not yet been reveal

Real Name: PRINCE ERIC KHORUM RHANN Aliases: First Son of Aqualonia/ Lord of the Seventeen Seas/: Scourge of the Seventeen Seas/The Scourge of the Sea.

Real given Name: Eric Khurum Rhann, Prince of Aqualonia.Eric Khorum Rhann,is named after his father Eric Primus Rhann and Grand Father Vallan Khorum Rhann.

Height: 6.2 Weight: 290 lbs Eyes: Blue/green with golden reflections Hair: Dark black,with blue high lights. Distinguishing Features: .Elfish eye brows.Nanotech warpaint over both upper cheek bones,and chin area.

Occupation: Warrior Prince of Aqualonia/ First Son of Aqualonia/Undersea Adventurer.

Citizenship: Place of Creation/Birth: Valley of Khu-Rhell.Turhan Empire outer Colonial Frontier.Undersea of World of Terra-Prime.

Known Relatives: Prince Toreus Rhann, Known Allies: Lady Jessica Draigo=Princess of Lemairia,Warlord <

Prince Isaack Draigo- Prince of Lemairia Prince Known Enemies: Various-Warlord King Lockharr Khonn,

Sincerely yours-Opward Onward Maveric. Joseph Gilbert Thompson. 6142 Torresdale Avenue.Philadelphia,Pa,19135-3718. be kind or don't bother sending. Contents TM and copyright (©) 1998-2003 Maveric Comics Webzines, Inc. and respective copyright and trademark holders.Legal Prince Eric Khorum Rhann Properties,Inc, copyright 1981-2003 Maveric Comics Studios Inc. For personal use only. All rights reserved. Armor Edit Capabilities The uniform is both water and fire retardant,= it is made of Atlantium Kevlar, Nomex, and light weight titanium.= The costume also offers a medium level of resistance to electric shocks and force impacts, such as falls from thirty meters in height.= The suit cannot be pierced by normal conventional sharp-edged materials like sharpened wood, glass, iron, copper, or aluminum.= The suit also gives some resistance to high temperatur It includes a voice-operated, wireless communicator for the left ear, which has its frequencies blocked, making it highly difficult to trace.= The uniform has an utility belt containing mission-specific equipment, such as a first aid kit containing tweezers, antiseptic gel coated band aids, bone and muscle pain reliever spray cans, and antidotes for some toxins, as well as military cable, lock picks, grenades, and several other materials. Prince Eric Khorum Rhann "Aqualonean" armor boosts her strength to super-human levels, and rockets in her boots allow her to fly. The armor can grow harder, and it is equipped with limited-technomorphing abilities able to shift energy guns ,class and projectile weaponry from its liquid-metal. Prince Eric Khorum Rhann main weapon is her hammer, which has inertial dampeners that cause the hammer's force to increase exponentially (the farther it is thrown, the harder it hits). The hammer can fire electromagnetic pulses and generate powerful electric and magnetic fields at Prince Eric Khorum Rhann command. When the hammer is placed on the ground, it connects with the Earth's magnetic field and cannot be moved except by Prince Eric Khorum Rhann or someone with similar DNA, such as her uncle John Henry Irons. The original, Entropy-Aegis-fueled armor endowed her with enhanced strength and teleportation, and enabled her to fire blasts of strange, purple energy from her hands. Aquatic physiology enhanced strength, speed, endurance, agility, durability, reflexes, and senses. Tesla Gloves.These devices generate arches of electromagnetic Plasma Pulse,from the Cosmic Startarin Gem lences to the knuckle area and out through finger emitters.The EMPP waves or bolt reach out towards the selected target. Kracken Ink Spinettes. These devices like web spinettes shoot jets of substances in a kind of wrapping bound webs.But in the case of Kracken Ink Spinettes the substance does not cling to each other,but move in black clouds of ink that spreads over an area,in controlled release. Kracken Camouflage.Chameleon Ability to blend into the background or light up in various patterned holographic images to confuse an enemy. Kracken Ink Balls.The ability to throw and surround ones self in a field of black ink. Kracken Jaybarr Thorn Spikes:Defensive Spikes,that also generate EMPP bursts.These thorns can also inject a Jellyfish type poison to ward off attackers. Specially developed vision Specially developed vision

Super Senses.Ability to smell substances in water,like a shark up 5 miles.Ability to see in murky depth of water,by way of Macroscopic Lenses in eyes and Macroscopic Visitors,to project holographic heads up displays. Super heading.Thr ability to detect sounds undersea,up several miles. Sonar Combat Sense or Sensor.Active and Passive Sonar.The ability to emits pulses of sound ,from a area with in the Guider Gem Headband to detect objects surrounding an aquatic environment. Special Ear Phone Coms,pick up the repeating Sonar Signals.The Active Sonar emits a series of sound signals continuously and Passive Sonar emits a series of sounds once every other Active Sonar Signals.This is a kind of Ping Ping Ping Ping Boo boop sound only heard by the user Com Ear Phones. Radar Combat Sense or Sensor.The ability to detect a visual images from the surrounding aquatic environment.The Radar emits from the users Guider Gem Headband area,similar to the personal combat Sonar.The Radar images are transmitted back and fed into the Macroscopic Visors to display ed upon the visors holographic Heads Up Displays.The user with also feel a strange tingling sensation at back of the skull and an audio ping,that warns the user of dangerous events with his or her personal perimeters.The active Radar Sensor reported in a kind of Boot Boot signal sound only heard by the user Com Ear Phones.

Hydrokinesis Cold Plasma Hard Water is the ability to swiftly fashion solid water into cold plasma spheres and propell across the Undersea environment like baseball objects to propel an opponent from attacking.The ability,also can be used to fashion Combat Cold Plasma Shields and Body Armor.

Telepathic control of all aquatic life in Hydro Pangea,by way of the Guiders Telepathic Communication abilities.The Guider has ability to telepathicly transmit and translate human languages into undersea lifeform communication.The sea life will understand the communication in their own language understanding. Self-propelled flight

High level swimming speed.Super-fast swimming,aid ed by the Supercavitation Drive.The small aquatic warp bubble surrounds the users body and creates a smooth thrust through the underwater environment.Aqualonean Flight Wings aid the users abilities to swim through water,along with forearm fish Navigation Fins and Ankle Navigation Fins.These can also aid not the Aquatic Turbo Para Gravity Jet Pack use in fast swimming,but above surface limited air travel. Able to speak and understand any language of Pangea.An ability gained by use of the Guider Gem Headband.The Guider uses the Universal Utility Belt Comlink Translator to interprets the language into the users personal language. Utilizes the Trident of Aqualoneus Rho Companions Naimarr Shamue was a bold sea creature,the First Son of Aqualonia was bonded since birth-nearly twenty-five years ago.Great Capronean Killer Whale,They were a more primitive,almost beastal larger version of the Shamue sea creatures,with a white under belly and a jet black,spiked top.The Capronean Killer Whales had more human intelligence and the cunning of the Great White Shark. Naimarr Shamue,along with Sea Stallion-a Hydro Pangean version of the Surface World Steed,Hellspawn,was Prince Eric Khorum Rhann 's most trusted companion.Most were as brave as any human Hellspawn Hellspawn is a Sea Stallion or Hydro Steed,used by Prince Eric Khorum Rhann.A huge aqua marine metallic sea horse like creature,armed with human intelligence and a variety of hidden weapons.Twine Spear Guns in front,just below the head,in the frint chest area.The Hydro Steed has twine Kracken Ink Jet Spinners in back,just in front of it's great fined and spike tail.

Mavericlion Comics Aqualoneans (Hydro Pangean Humanoid Amphibious)

Hydro Pangean Humanoid Amphibious  Hydro Pangean Humanoid Amphibious  is a fictional race of gilled aquatic  humanoids appearing in  American comic book s published by  Mavericlion Comics. This race is best known as the people who live in the Aqualonea  (Mavericlion Comics)  Aqualonea   of the  Mavericlion Universe. Prince Eric Khorum Rhann the First Son of Aqualonea  is the most notable character representative of the race.Prince Eric Khorum Rhann  ,the First Son of Aqualonea, Aqualoneans  and undersea kingdom Aqualonea.

An offshoot of the Homo sapiens species known Hydro Pangean Humanoid Amphibious or "Aqualonus Homo Sapiens are a mammalian species, but with some  fish -like characteristics as result of genetic modifications by the Taurons on Conner's Waterworld ages ago. The Taurons found this Water World,discovered by interstellar explorer Jonathan Conners to hard to colonize by General means.They had built a few surface cities with huge transparent domes,to protect the city's from the harsh Hurricanes that battle d the scattering of marsh filled continent of this mostly water world.And ancestor of Jonathan Conners Each one possesses two twin gills located on their necks near the side,much like fish which allow them to breathe underwater. Their skin pigmentation can be either be similar to surface dwellers (most Aqualoneans ) or green (most Lemurians and nomads) The Hydro Pangeans have protective eye coverings and nano implants that help them see in the murky depths of the ocean floor.Still Hydro Pangeas wear protective Macroscopic Visors,that provides protection from high aquatic speeds,due the Aqualonean Battle Armors Super Catavation Para Gravity Jet Marine Packs.The visord also have a variety of holographic Heads Up Displays,useful in travel and combat situations. Hydro Pangeas have superior sences under water.They see better and hear better than normal humans.They smell drops of blood for miles like a shark for miles. Hydro Pangeas all wear a kind of Aqualonean Skin tight Battle Armor,that not only acts as as underwater diving suite,to protect the wearer from the harsh ocean environments,but gives protection from hostile lifeforms and other enemies.The armor is made up Fractal Abiloni Scales,with Kracken Shoulder Armor.The Armor can also use the Para Gravity Generators,to either lighten or gain weight to act as ballast.Tesla Gloves can help the user,shock an opponent with an mild electricity.The gloves also have Kracken Oil Jets,which can be deployed to evade or confuse an enemy.The Armor also has a kind of holographic camouflage,that help the wearer apparently blend into with background. Their physiology is also much stronger and more durable than that of the normal Homo sapiens, necessitated by their exposure to the vast pressure of the deep sea.Genetic Engineering produced stronger human s,who live underwater. As a consequence they are physically much stronger than regular humans and can swim up to 30 miles (48& ;km) per hour.This is mostly due to the users Super Catavation Drive Aquatic Turbo Jet Pack,that creates a aquatic warp bubble about a object,which reduces water friction during movement.Also advanced Technologies also help the Hydro Pangean exist within the undersea environment. The typical lifespan for a Hydro Pangean Humanoid Amphibious is 150 years. They can survive outside of water for long periods,but find more arid climates dehydrating and need massive intakes of water.

Prince Arthur Collen Troy ,.

The total population of  Hydro Pangean Humanoid Amphibious  has been estimated at over 1,000,000 globally. Aquatic physiology enhanced strength, speed, endurance, agility, durability, reflexes, and senses Telepathic control of all aquatic life Super-fast swimming Able to speak and understand any language on earth Utilizes the Trident of Aqualoneus Rho Hydrokinesis (alternate continuities) Powers and abilities Prince Arthur Collen Troy,First Son of Vhallinoshia's most widely recognized power is the telepathic ability to communicate with marine life, which he can summon from great distances.This is due him having a special guider gem,that influence the minds of intelligent undersea creature s like Tellonian Fish,Tellonian Sharks,Tellonian Dolphins,Tellonian Krayckhen Squids.Tellonians were Marine Geneticist on Conners Water world,who enhanced many undersea creature s as laborers and defense forces. Although this power is most often and most easily used on beings that live in the sea, Prince Arthur Collen Troy has at times demonstrated the ability to affect any being that lives upon the sea (e.g., sea eagles), or even any being evolved from marine life (e.g., humans and some aliens). Prince Arthur Collen 's telepathy has been greatly downplayed: acknowledging that most marine life doesn't possess enough intelligence to carry a meaningful telepathic communication, Prince Arthur Collen   is now stated to simply add compulsions and needs in the mindset of aquatic life, compelling them to do his bidding by a subtle altering of their cerebellum. "Prince Arthur Collen has a number of other superhuman powers, most of which derive from the fact that he is adapted to live and thrive in the harshest of underwater environments. He has the ability to breathe underwater and possesses a superhuman physique strong enough to withstand attacks from superhuman opponents and resist machine gun fire.    .           Prince Arthur Collen  frequently displays feats of Super-Aqualonean  (the average Aqualonean  can lift/press approximately 2 tons) and Superhuman strength. While not on par with Superman and Wonder Woman, he has proven capable of leaps up to 6 miles.  title  Prince Arthur Collen   Rebirth  last    first    publisher  Maintain Productions,LLC.  He can swim at very high speeds, capable of reaching speeds of 3,000& ;meters per second     name  ""/   (10,800& ;km [roughly 6,00 miles] per hour) and can swim up Nagharra Falls in Northern Almerhann. Mainly because combined with Troy's superior strength and the use of a Hydro Pack,that can push against the rush of the water coming down the falls.He can see in near total darkness and has enhanced hearing, granting limited sonar. name "dc-ency"/ Prince Eric Khorum Rhann and Prince Arthur Collen Troy practice the art of Kharr Zhann Chi- the ability to summon up by the use of Cold Plasma Fields,to create balls of hard water,while underwater.The hard water balls are created by gathering up small amounts of ses water and encase them in cold plasma spheres to be used as throwing weapons

Although Prince Arthur Collen Troy can remain underwater indefinitely without suffering any ill effects, he grows weak and dehydrated if he remains on land for extended periods.Like all of his kind,drinking a large amount of water is needed. However, when Prince Eric Khorum Rhann invented Prince Arthur Collen Troy 's water suit he was able to walk on land for an indefinite amount of time and was no longer vulnerable to a "dehumidifier". Prince Arthur Collen Troy but he still runs the risk of dying by dehydration within incredibly hostile environments. ''Prince Arthur Collen Troy had been bestowed an ability he never showcased before gifted unto him by an old Sea Monarch, so far one of the said proclivities granted to him was the ability of unaided flight under his own power. Prince Arthur Collen 

Etymology

In his fantasy setting of the Undersea Pangean Age, Joe Thompson created imaginary kingdoms to which he gave names from a variety of mythological and historical sources. Khitan is his version of China, lying far to the east, Corinthia is his name for a Hellenistic civilization, a name derived from the city of Corinth and reminiscent of the imperial fief of Carinthia in the Middle Ages. Joe Thompson imagines the Pangeans Sallusann Wilderness s to occupy a large area to the northwest. The probable intended analogues are listed below; notice that the analogues are sometimes very generalized, and are portrayed by a historical stereotypes. Most of these correspondences are drawn from "Pangeans Names", an appendix to Septimus Rhax,Prince Khonn, Pangean Names by Joseph Gilbert Thompson and Carl Edward Thompson.

Kingdom, Region, or Ethnic Group Possible Analogue(s) Hydropangean mermani berate  Prince Eric Khorum Rhann    Prince Eric Khorum Rhann  the First Son of Aqualonea publisher    Maintain Productions,LLC. Comics debut       '''1 debut month    April debut year    13 creators deities homeworld    Conner's Water World (Mavericlion Comics)  Hydro Pangea, Pangea,Terra Prime members     Prince Eric Khorum Rhann     Princess Rhomona Rhann   Rhomona Rhann powers Mavericlion Comics Aqualoneans (Hydro Pangean Humanoid Amphibious)

Hydro Pangean Humanoid Amphibious  Hydro Pangean Humanoid Amphibious  is a fictional race of gill ed aquatic  humanoids appearing in  American comic book s published by  Mavericlion Comics. This race is best known as the people who live in the Aqualonea  (Mavericlion Comics)  Aqualonea   of the  Mavericlion Universe. Prince Eric Khorum Rhann the First Son of Aqualonea  is the most notable character representative of the race.Bill Everett often called sub mariners and   Prince Eric Khorum Rhann  ,the First Son of Aqualonea ,but Stan Lee began call everyone Aqualoneans and undersea kingdom Aqualonea.

An offshoot of the Homo sapiens species with an as yet undisclosed origin, Hydro Pangean Humanoid Amphibious are a mammal ian species, but with some  fish -like characteristics as result of genetic modifications by the Taurons on Conner's Waterworld ages ago. Each one possesses two twin gills located on their necks near the side,much like fish which allow them to breathe underwater. Their skin pigmentation can be either be similar to surface dwellers (most Aqualoneans) or green (most Lemurians and nomads) The Hydro Pangeans have protective eye coverings and nano implants that help them see in the murky depths of the ocean floor.Still Hydro Pangeas wear protective Macroscopic Visors,that provides protection from high aquatic speeds,due the Aqualonean Battle Armors Super Catavation Para Gravity Jet Marine Packs.The visord also have a variety of holographic Heads Up Displays,useful in travel and combat situations. Hydro Pangeas have superior sences under water.They see better and hear better than normal humans.They smell drops of blood for miles like a shark for miles. Hydro Pangeas all wear a kind of Aqualonean Skin tight Battle Armor,that not only acts as as underwater diving suite,to protect the wearer from the harsh ocean environments,but gives protection from hostile lifeforms and other enemies.The armor is made up Fractal Abiloni Scales,with Kracken Shoulder Armor.The Armor can also use the Para Gravity Generators,to either lighten or gain weight to act as ballast.Tesla Gloves can help the user,shock an opponent with an mild electricity.The gloves also have Kracken Oil Jets,which can be deployed to evade or confuse an enemy.The Armor also has a kind of holographic camouflage,that help the wearer apparently blend into with background. Their physiology is also much stronger and more durable than that of the normal Homo sapiens, necessitated by their exposure to the vast pressure of the deep sea.Genetic Engineering produced stronger human s,who live underwater. As a consequence they are physically much stronger than regular humans and can swim up to 30 miles (48& ;km) per hour.This is mostly due to the users Super Catavation Drive Aquatic Turbo Jet Pack,that creates a aquatic warp bubble about a object,which reduces water friction during movement.Also advanced Technologies also help the Hydro Pangean exist within the undersea environment. The typical lifespan for a Hydro Pangean Humanoid Amphibious is 150 years. They can survive outside of water for long periods,but find more arid climates dehydrating and need massive intakes of water

The total population of  Hydro Pangean Humanoid Amphibious  has been estimated at over 1,000,000 globally. Powers and abilities Many Aqualonian Mariners have developed these abilities. Aquatic physiology enhanced strength, speed, endurance, agility, durability, reflexes, and senses. Tesla Gloves. Kracken Ink Spinnerettes. Kracken Camouflage.Chameleon Ability to blend into the background or light up in various patterned holographic images to confuse an enemy. Kracken Ink Balls.The ability to throw and surround ones self in a field of black ink. Kracken Jaybarr Thorn Spikes:Defensive Spikes,that also generate EMPP bursts.These thorns can also inject a Jellyfish type poison to ward off attackers. Super Senses.Ability to smell substances in water,like a shark up 5 miles.Ability to see in murky depth of water,by way of Macroscopic Lenses in eyes and Macroscopic Visitors,to project holographic heads up displays. Super heading.Thr ability to detect sounds undersea,up several miles. Sonar.The ability to emitt pulses of sound to detect objects surround ing an aquatic environment. Radar.The ability to detect a visual images from the surrounding aquatic environment. Hydrokinesis Cold Plasma Hard Water is the ability to swiftly fashion solid water into cold plasma spheres and propell across the Undersea environment like baseball objects to propel an opponent from attacking.

Telepathic control of all aquatic life in Hydro Pangea,by way of the Guiders Telepathic Communication abilities. Super-fast swimming,aid ed by the Supercavitation Drive. Able to speak and understand any language of Pangea.An ability gained by use of the Guider Gem Headband. Utilizes the Trident of Aqualoneus Rho Overly detailed date  November    section  yes Prince Arthur Collen Troy 's most widely recognized power is the telepathic ability to communicate with marine life, which he can summon from great distances. Although this power is most often and most easily used on beings that live in the sea, Prince Arthur Collen Troy has at times demonstrated the ability to affect any being that lives upon the sea (e.g., sea eagles), or even any being evolved from marine life (e.g., humans and some aliens). PrinceArthur Troy 's telepathy has been greatly downplayed: acknowledging that most marine life doesn't possess enough intelligence to carry a meaningful telepathic communication, PrinceArthur Troy   is now stated to simply add compulsions and needs in the mindset of aquatic life, compelling them to do his bidding by a subtle altering of their cerebellum. name "Prince Arthur Collen 1  "/

The character has a number of other superhuman powers, most of which derive from the fact that he is adapted to live and thrive in the harshest of underwater environments. He has the ability to breathe underwater and possesses a superhuman physique strong enough to withstand attacks from superhuman opponents and resist machine gun fire. . PrinceArthur Troy   frequently displays feats of Super-Aqualonean  (the average Aqualonean  can lift/press approximately 2 tons) and Superhuman strength. While not on par with Superman and Wonder Woman, he has proven capable of leaps up to 6 miles. book title  Prince Arthur Collen   Rebirth  last    first    publisher  Maintain Productions,LLC. He can swim at very high speeds, capable of reaching speeds of 3,000& ;meters per second    name  ""/   (10,800& ;km [roughly 6,00 miles] per hour) and can swim up Niagrass  Falls,in proud Northern Alerhann. He can see in near total darkness and has enhanced hearing, granting limited sonar. name "dc-ency"/

Although Prince Arthur Collen Troy can remain underwater indefinitely without suffering any ill effects, he grows weak and dehydrated if he remains on land for extended periods.Like all of his kind,drinking a large amount of water is needed. However, when Prince Eric Khorum Rhann invented Prince Arthur Collen Troy 's water suit he was able to walk on land for an indefinite amount of time and was no longer vulnerable to a "dehumidifier". Prince Arthur Collen Troy  but he still runs the risk of dying by dehydration within incredibly hostile environments. Prince Arthur Collen Troy            Arthur Collen Troy  had been bestowed an ability he never showcased before gifted unto him by an old Sea Monarch, so far one of the said proclivities granted to him was the ability of unaided flight under his own power. Prince Arthur Collen 

the Trident, granted by Aqualoneus Rho to the rightful ruler and protector of the seas, was indestructible and a very powerful melee weapon, able to destroy the very powerful Imperiex Probes for instance, which Prince Arthur Collen Troy wielded with unmatched skill. Apart from its power as a melee weapon, the Trident also had the power to manipulate water, fire bolts of powerful energy and act as a focus to amplify the magical power of others, most notably Tempest. ' the Trident is now part of a collection of seven very powerful Aqualonean magical items, forged by the first king of Atlantis who calls himself 'The Dead King Aqualoneus Rho'. Thought to be the most powerful weapon of the set, with the possible exception of the recently discovered seventh item, the Trident is completely indestructible and able to hurt even the most powerful of opponents, such as the evil god Darkseid, with Prince Arthur Collen Troy being the only leaguer to puncture and make him bleed out. He was also able to break the mystical barrier of Dr. Khorr which was deemed indestructible at the time. In one instance, the Trident was shown glowing with magical power when Black Manta used the rest of the items to discover the hidden seventh one. For a time, Prince Arthur Collen Troy withheld the Trident of said aforementioned god of the oceans in his battles against the Thule and Rao's disciples, which gave him the power to summon tsunamis and deluges, Prince Arthur Collen Troy project and control ice, move the earth making it rise and tremble at his command, as well as teleport by way of Undersea Jump Points himself from global to interplanetary distances using the Gate System around Hydro Pangea. '' also carries a gladius sword along with trident. Prince Arthur Collen Troy   Arthur also uses both versions of the trident to boost the range his telepathy. Prince Arthur Collen Troy       Recently Arthur has learned to channel his underlying magical power through his royal trident while under the influence of The Crown of Thorns.    The ambient magical energies the current regime had been peddling awakened both his and the artifacts long dormant arcane aptitude giving him powers similar to the blessings of Aqualoneus Rho, these powers included augmented physical abilities enabling the dispatch of the magically enhanced Drift Squads.    Soothing Mera's magic poisoned condition when she was rendered incapable of breathing water by it. Prince Arthur Collen Troy   Discharging bolts of eldritch energy, erecting protective shielding and resisting magical power when faced against it, with or without his trident. Often whenever he utilizes these latent talents Arthur's eyes glow with arcane power further strengthening his abilities. Prince Arthur Collen Troy 

His left hand,is telepresence artifact,that can control the Trident of King Aqualoneus Rho'. .,that is one of Prince Arthur Collen Troys secret possessions. The mechanical glove can generate a stronger Electromagnetic Plasma Pulse wave, given to him by the Lady of the Lake, which grants Prince Arthur Collen Troy numerous abilities, including, but not limited to, the ability to generate save of EMMP forces.He can dehydrate anyone he touches and kill them instantly, the ability to shoot jets of water from his hand, scalding or freezing water or frost,much members of the Legion of Time-Sorcerers.It also has healing abilities,much like a Time-Sorcerers Medical Glove,using Nanite technologies to repair injuries and sickness. The glove the ability to create portals into mystical dimensions acting as spontaneous transport,by being able to activate and deactivate Specific Jump Point Stargates. Collen Troy has the ability to control almost any body of water he sets his focuses on ,by his use of shaping water based cold plasma force shields. name dc-ency/   and the ability to communicate with the Lady of the Lake through the waterbearer hand. Prince Arthur Collen Troy  vol. ,12. Aqualad was initially known as Prince Arthur Collen Troy 's teenage partner, and like many other such kid sidekicks popular in the Silver Age, his powers originally varied very little from his mentor. Aqualad was a founding member of the Teen Titans.

His origin is similar to that of his mentor. He is an amphibious humanoid who was left to die because of ancient Aqualonean superstition and prophecy. He is the prince and heir to the throne of the Idyllists, a colony of Aqualoneans who settled in the Hidden Valley 4,000 years ago. There, nestled in the capital city of Shayeris formerly Crastinus), the pacifist Idyllists became rabid builders and collectors, architects and artisans, and eschewed physical violence at all costs. The Idyllists were also practitioners of magic and kept an extensive library of mystical texts and scrolls.

Approximately four decades ago, King TharKhann Torr and his wife Queen Bretarra Torr  became the reigning monarchs of Shayeris, the capital of The Hidden Valley of colonies. TharKhann Torr had inherited the throne and access to ancient magical energies that his brother Zathann Torr, a powerful magician in his own right, believed to be rightfully his. Zathann Torr practiced dark sorcery and necromancy and was eventually banished from the Hidden Valley. His body transformed into a disgusting half-human form, Zathann Torr, renamed Slizzath, returned to Shayeris twenty years later with an army of undead. He planned to invade the Hidden Valley and transform it into a necropolis he would rule.

Prince Eric was born in the capital city of the  Aqualonean  empire, then located off the Northern Almerhann coast. His mother was the First Daughter of Uthorr Troy,King of Vhallinoshia Lady Tharkhann Vhann's  daughter,  Lady  Cymorrella Vhann, and his father the Prince Primus Rhann of Aqualonia sea captain, Leonard McKenzie, of the icebreaker Oracle; they had fallen in love and married aboard ship while she was, unbeknownst to him, spying on the human intruders. When  Lady Cymorrella Vhann did not return, Aqualonean  warriors attacked the Oracle, evidently killing McKenzie, and returned  Lady  Cymorrella Vhann to her kingdom. The pink-skinned mutant Prince Eric  was subsequently born among the blue-skinned Aqualoneans. He became the Prince of Aqualonia, and a warrior for his people against the "surface-dwellers". He became friends with New York City police woman Jessica Drago, and when the United Kingdoms of Hydro Pangea entered World War II, he began fighting the Axis powers. he was retconned as a member of the Allied superhero team the Invaders, consisting originally of himself, Jessica Drago, Isaack Drago,  Prince Arthur Collen Troy, and Nhaimarr Khonn. Powers and abilities

Because of his unusual genetic heritage, Prince Eric  is unique among both ordinary humans and Aqualonean s; he is sometimes referred to as Mavericlion's first mutant because, while the majority of his observed superhuman powers come from the fact that he is a hybrid of human and Aqualonean  DNA, his ability to fly can't be explained by either side (Aqualonean s are an offshoot of baseline humanity); though, in terms of in-continuity chronology, there were many mutants in existence before  Prince Eric. Prince Eric Khorum Rhann possesses a fully amphibious physiology suited for extreme undersea pressures, superhuman strength, speed, agility, durability, flight, and longevity. Prince Eric has the ability to survive underwater for indefinite periods, and specially developed vision which gives him the ability to see clearly in the murky depths of the ocean.

, Prince Eric Khorum Rhann story, described the character as an superior human of the deep ,who lives on land and in the sea.He travels around in a super subine or fantastic mechanical sea horse.He flies in the air,  and  has the strength of many surface men His other powers vary and are those of the Undersea creature s. Prince Eric has wrist and ankle fins,plus under arm flying fish wings that assist in swimming and powers of flight; many Prince Eric Khorum Rhann at 14 his full strength, was above average.Prince Eric Khorum Rhann has trained almost since birth to a superior being in everyway.Smarter,faster,cunning.He is schooled in the art of war by Warlord Arrakhus Rhann,Doctor Orhinn Sarkhon and parents. Prince Eric Khorum Rhann has the ability to swim at superhuman speeds, even by Aqualonean standards.

Prince Eric Khorum Rhann has greater longevity than a normal human being. He is well over 90 years old as he was born in 120 in the Mavericlion timeline, but has the appearance of a male in his prime. His identity as a pre–World War II superhero is well-established, making him less subject to the sliding timescale of the Mavericlion universe.

During Prince Eric Khorum Rhann's original fight with the Human Torch in Mavericlion Mystery Comics June 10, and the first fight between superheroes to appear in any media),  Prince Eric  was able to forcibly expel water from his body to extinguish fires, although it proved useless against the Torch.

After he was revived yet again in the 10s by Stan Lee and Jack Kirby, Prince Eric Khorum Rhann demonstrated powers of various sealife that had not been shown in earlier stories. An editorial note in Maveric Tales July 1), stated explicitly that nautical Prince Eric Khorum Rhann has since lost his power to imitate the characteristics of fish... According to one of Sub-Mariner's scripters, : As for  Prince Eric Khorum Rhann's electrical and other sea-creaturely powers. They were used in one or two stories in Fantastic Four. In all his incarnations,  Prince Eric Khorum Rhann possesses superhuman strength and, with the possible exceptions of Admiral Orhakus Morhack  and Tyrak at their full sizes, is the strongest Aqualonean  ever known. The exact level of his strength is dependent upon his physical contact with water, in which he needn't be submerged. It has been shown as sufficient to effortlessly toss a water-filled ocean-liner, despite the underwater viscosity.His strength diminishes slowly the longer he is out of contact with water, though an extended period on land does not result in his death, as it would for a typical Aqualonean, and his power is retained in full as long as he keeps himself wet. Prince Eric possesses superhuman stamina and resistance to injury due to his hybrid nature. Prince Eric Khorum Rhann's strength level is such that he has held his own in hand-to-hand combat with beings as powerful as Admiral Orhakus Morhack   in the past.

Some stories have mentioned that Prince Eric Khorum Rhann  has gills for breathing underwater, in  as Prince Eric Khorum Rhann, Skurge of the Seven Seas ,like all of his kind that gives him the amphibious abilities to live in both the surface world and the Undersea world of Pangea. , Prince Eric  thinks this New Hawk City  river water burns my gills and scalds my lungs,and have him with red scared gill slits on either side of his neck.In The Prince of the Seven Seas , beings from outer space surgically closed  Prince Eric Khorum Rhann 's gills for a time, leaving him with the ability to breathe air but unable to breathe underwater. Other sources have stated that his lungs contain oxygen diffusing membranes that allow him to breathe underwater.

Prince Eric Khorum Rhann possesses a telepathic rapport with all forms of marine life. He is able to mentally communicate with most forms of marine life and can mentally persuade them to do his bidding.It maybe something the Guider Gem he wears to talk to the Holo Ghost of Undersea Lord Dallas Rhax and Warlord Septimus Rhax. Prince Eric can mentally communicate with other Aqualonean s,who either also wear Guider Gems,Thought Radios or other Sarcom Communication Systems and give mental-telepathic orders to all his men.

Due to a unique aspect of his hybrid nature, not shared by Princess Rhomona Rhann, it was theorized that  Prince Eric Khorum Rhann  is vulnerable to oxygen imbalances in his blood that trigger manic-depressive mood swings; he can prevent imbalances by regular immersion in water.

Prince Eric Khorum Rhann gives off a sense of charisma which most women tend to find captivating. Many of the ladies that have entered his life made clear their attraction to his masculine, slightly alien personality in ways both subtle and blatant. He reacts to such advances with gratitude tinged with a slight distance born of monarchical etiquette.

Prince Eric Khorum Rhann is a natural leader, trained by the royal family of Aqualonia as befitting an heir to the throne. He has historically led troops into battle with expert success. His typical interpersonal behavior with both subject and friend borders on the aloof; this is more a sense of regal noblesse oblige rather than snobbishness.

Prince Eric Khorum Rhann and Prince Arthur Collen Troy both given possession of the Guider Gems.This gems allows the user to talk to specific holo ghost in holo space.He can talk to Dallas Rhax. Prince Arthur Collen Troy can talk to Sea King Aqualoneus Rho.

Aqualoneus Rho can access control over the past, present, and future. It allows time travel, can age an the Hood attempted to steal the Gems, Prince Eric Khorum Rhann  briefly helped Thor recover the Gem from the bottom of the ocean to prevent the Hood acquiring it, before being entrusted with the Power Gem as the Gems were divided amongst the new Illuminati – Steve Rogers replacing Isaack Drago– once again.

Prince Eric Khorum Rhann was educated by the royal tutors of the Aqualonean  court, and speaks English, Aqualonean, and Lemurian. He is a highly skilled business executive. Aquatic physiology enhanced strength, speed, endurance, agility, durability, reflexes, and senses Telepathic control of all aquatic life Super-fast swimming Able to speak and understand any language on earth Utilizes the Trident of Aqualoneus Rho Hydrokinesis (alternate continuities) Powers and abilities Overly detailed date  November    section  yes Prince Arthur Collen Troy 's most widely recognized power is the telepathic ability to communicate with marine life, which he can summon from great distances. Although this power is most often and most easily used on beings that live in the sea, Prince Arthur Collen Troy has at times demonstrated the ability to affect any being that lives upon the sea (e.g., sea eagles), or even any being evolved from marine life (e.g., humans and some aliens). Per the  Maintain Productions,LLC. continuity reboot, Prince Arthur Collen Troy 's telepathy has been greatly downplayed: acknowledging that most marine life doesn't possess enough intelligence to carry a meaningful telepathic communication, Prince Arthur Collen Troy is now stated to simply add compulsions and needs in the mindset of aquatic life, compelling them to do his bidding by a subtle altering of their cerebellum. name Prince Arthur Collen Troy 1  / Superhuman strength, agility, stamina, reflexes, and endurance High level swimming speed Specially developed vision Self-propelled flight Underwater and land adaptation Access to highly advanced weaponry. Tesla Gloves,Electromagnetic Plasma shock waves. Kracken Ink Jet Spinners.Spreads a field of black chemical ink like solutions out of the Tesla Gloves and Para Gravity Boots.

The character has a number of other superhuman powers, most of which derive from the fact that he is adapted to live and thrive in the harshest of underwater environments. He has the ability to breathe underwater and possesses a superhuman physique strong enough to withstand attacks from superhuman opponents and resist machine gun fire. name   Vol. :. Prince Arthur Collen Troy frequently displays feats of Super-Aqualonean  (the average Aqualonean  can lift/press approximately 2 tons) and Superhuman strength. While not on par with Prince Eric Khorum Rhann and Wonder Woman, he has proven capable of leaps up to 6 miles. Prince Arthur Collen Troy Rebirth  last    first    publisher    year          location    pages             He can swim at very high speeds, capable of reaching speeds of 3,000& ;meters per second     name    Vol. :  /   (10,800& ;km [roughly 6,700 miles] per hour) and can swim up Niagara Falls.  : Classified3. He can see in near total darkness and has enhanced hearing, granting limited sonar. name dc-ency/

Although Prince Arthur Collen Troy can remain underwater indefinitely without suffering any ill effects, he grows weak if he remains on land for extended periods. However, when Prince Eric Khorum Rhann invented Prince Arthur Collen Troy 's water suit he was able to walk on land for an indefinite amount of time and was no longer vulnerable to a dehumidifier. name dc-ency/   This weakness was later removed from continuity in , establishing that he grew up on land before learning of his Aqualonean  heritage,      Prince Arthur Collen Troy 0  ).        but he still runs the risk of dying by dehydration within incredibly hostile environments.      Prince Arthur Collen Troy   ). Arthur Collen Troy had been bestowed an ability he never showcased before gifted unto him by an old Sea Monarch, so far one of the said proclivities granted to him was the ability of unaided flight under his own power. Prince Arthur Collen Troy  ).

Before the New 2, the Trident, granted by Aqualoneus Rho to the rightful ruler and protector of the seas, was indestructible and a very powerful melee weapon, able to destroy the very powerful Imperiex Probes for instance, which Prince Arthur Collen Troy wielded with unmatched skill. Apart from its power as a melee weapon, the Trident also had the power to manipulate water, fire bolts of powerful energy and act as a focus to amplify the magical power of others, most notably Tempest.   )      In the New 2, the Trident is now part of a collection of seven very powerful Aqualonean  magical items, forged by the first king of Aqualonia who calls himself 'The Dead King'. Thought to be the most powerful weapon of the set, with the possible exception of the recently discovered seventh item, the Trident is completely indestructible and able to hurt even the most powerful of opponents, such as the evil god Darkseid, with Prince Arthur Collen Troy  being the only leaguer to puncture and make him bleed out. He was also able to break the mystical barrier of Dr. Khorr which was deemed indestructible at the time. In one instance, the Trident was shown glowing with magical power when Black Shithead used the rest of the items to discover the hidden seventh one. For a time, Prince Arthur Collen Troy  withheld the Trident of said aforementioned god of the oceans in his battles against the Thule and Rao's disciples, which gave him the power to summon tsunamis and deluges, Prince Arthur Collen Troy project and control ice, move the earth making it rise and tremble at his command, as well as teleport himself from global to interplanetary distances using water as a medium. Prince Arthur Collen Troy  It could also transform into a gladius and back at will. Prince Arthur Collen Troy   Arthur also uses both versions of the trident to boost the range his telepathy. Prince Arthur Collen Troy       Recently Arthur has learned to channel his underlying magical power through his royal trident while under the influence of The Crown of Thorns. Prince Arthur Collen Troy 30 Jan, )   The ambient magical energies the current regime had been peddling awakened both his and the artifacts long dormant arcane aptitude giving him powers similar to the blessings of Aqualoneus Rho, these powers included augmented physical abilities enabling the dispatch of the magically enhanced Drift Squads.      Prince Arthur Collen Troy 31 Feb,  )   Soothing Mera's magic poisoned condition when she was rendered incapable of breathing water by it. Discharging bolts of eldritch energy, erecting protective shielding and resisting magical power when faced against it, with or without his trident. Often whenever he utilizes these latent talents Arthur's eyes glow with arcane power further strengthening his abilities. '

Black Manta a cybernetic retractable guanlet, that controls the Trident of Sea King Aqualoneus Rho . The mechanical Glove which grants Prince Arthur Collen Troy numerous abilities,to throw the Trident like a spear and it will return back to his hand again by teleprense.This ability including, but not limited to, the ability to  twist the Trident around like a top.The trident instantly, the ability to shoot jets of water from the spear tips, scalding or freezing anymore or anything it hit.

, healing abilities, the ability to create portals into mystical dimensions acting as spontaneous transport, the ability to control almost any body of water he sets his focuses on    name  dc-ency/   and the ability to communicate with the Lady of the Lake through the waterbearer hand. Prince Arthur Collen Troy  vol. His biological hand was restored when the character was resurrected in. Aqualad was initially known as Prince Arthur Collen Troy 's teenage partner, and like many other such kid sidekicks popular in the Silver Age, his powers originally varied very little from his mentor. Aqualad was a founding member of the Teen Titans.

His origin is similar to that of his mentor. He is an amphibious humanoid who was left to die because of ancient Aqualonean superstition and prophecy. He is the prince and heir to the throne of the Idyllists, a colony of Aqualoneans who settled in the Hidden Valley 4,000 years ago. There, nestled in the capital city of Shayeris formerly Crastinus, the pacifist Idyllists became rabid builders and collectors, architects and artisans, and eschewed physical violence at all costs. The Idyllists were also practitioners of magic and kept an extensive library of mystical texts and scrolls.

Approximately four decades ago, King TharKhann Torr and his wife Queen Bretarra Torr  became the reigning monarchs of Shayeris, the capital of  The Hidden Valley of colonies. TharKhann Torr had inherited the throne and access to ancient magical energies that his brother Zathann Torr, a powerful magician in his own right, believed to be rightfully his. Zath practiced dark sorcery and necromancy and was eventually banished from the Hidden Valley. His body transformed into a disgusting half-human form, Zathann Torr, renamed Slizzath, returned to Shayeris twenty years later with an army of undead. He planned to invade the Hidden Valley and transform it into a necropolis he would rule. Prince Eric Khorum Rhann states, I have the powers of all the creatures who live beneath the sea! I can charge the very air with electricity – using the power of the electric eel! In the same issue, the radar sense of the cave fish from the lowest depths of the sea enables him to sense the presence of Sue Storm when she is invisible. He uses the power to surround himself with electricity in the manner of an electric eel again in Strange Tales10 April 13, and12 Oct. 1; in the former he manifests the power to inflate his body like a puffer fish. These extra powers were ignored, when Maveric gave Prince Eric Khorum Rhann  his own feature beginning in Tales to Astonish0 Aug. 1.

Another ability unknown in the Golden Age and rarely displayed is his empathic rapport with many forms of marine life. He had a limited empathic rapport with Princess Rhomona Rhann. But, only as a result of being given one of her magic earrings (which has long-since disappeared.

An editorial note in Maveric Tales (July 1, which reprinted the story from Strange Tales10, stated explicitly that nautical Prince Eric Khorum Rhann  has since lost his power to imitate the characteristics of fish... His electrical abilities were seen out of comic continuity in 11's . Furthermore,  Prince Eric Khorum Rhann  employed these lost powers semi-regularly in his 10s series, under John Byrne's pen.

Prince Eric Khorum Rhann is actually a hybrid of Aqualonean  and human physiology, although he has principal characteristics that neither Aqualonean s (Homo Aqualonus Sapien) nor humans (Homo sapiens possess. These include his ability to fly, and possibly his durability and strength (which is several times that of an Aqualonean ).

In the first issue of the five part Illuminati miniseries, after being experimented on by the Skelloshians, it was confirmed that  Prince Eric Khorum Rhann  is not only an Aqualonean /human hybrid but also a mutant.

Enemies

Warlord Locknharr Khonn – Leader of the Aqualonean  barbarians, Warlord Locknharr Khonn  would threaten Aqualonia repeatedly; conquering major Northern and Northwest Regions on several occasions, and became  Prince Eric Khorum Rhann 's Greatest nemesis. Prince Vlallan Collan Rhann – Childhood friend and rival to  Prince Eric Khorum Rhann, Prince Vlallan Collan Rhann  was Aqualonean  royalty that lost the command of the Undersea Navies of United Kingdoms of Hyndro Pangea to  Prince Eric  erved him as unfit for the position.He felt the Prince was a brave warrior,but too nieve and too inexperienced for the position and maybe right. For many years, he would challenge Prince Eric Khorum Rhann 's rule of the Imperial Aqualonean Legions and interference with Prince Erics defeat of his enemies to usurp his command of the Undersea Legions. Eventually, he appears to have made peace with Prince Eric Khorum Rhann and stands by his side as a brother. Captain Ulysses Backharra – A modern-day pirate employing advanced technology that frequently crossed swords with Prince Eric Khorum Rhann  (and several other heroes). Imperial Nharatann Special Squad Six – A group formed by Warlord Locknharr Khonn to maintain his rule of Northern Hyndro Pangea during one of his periods as its conqueror. His subordinates included Baron Tarraska Khoorrus, Admiral Orhakus Morhack , Pyrruss Khorvhex , Sea Urchin, and Nagala (bearing the Serpent Crown). Doctor Orhann Sarkhon – Sometimes allies, sometimes enemies, Orhann Sarkhon and Prince Eric  use each other but inevitably turn against each other when their ultimate sensibilities override the benefits of working together. This has been their perpetual relationship since first meeting years ago. Doctor Jurrassus Darko – A brilliant scientist that created several of  Prince Eric Khorum Rhann 's greatest threats such as Baron Tarraska Khoorrus, Admiral Orhakus Morhack , and Pyrruss Khorvhex , often working alongside the likes of Warlord Locknharr Khonn  and Prince Byrron Vhann. He appeared to die in a battle with Prince Eric, but later turned up alive with starfish-based abilities.Fathom Five – Led by Llyron, the son of  Prince Eric Khorum Rhann 's enemy Llyra and supposedly  Prince Eric  himself. Later, it is revealed that Llyron is the grandson of Prince Eric Khorum Rhann 's half-brother 1  that was passed off as  Prince Eric Khorum Rhann's successor who usurped his throne, Fathom Five sought to wipe out humanity. Its members include Dragonrider, Bloodtide, Manowar, and Sea Leopard. Great White – An albino villain and shark trainer. He ambushed Loa and her father while they were surfing. Loa managed to use her ability to kill the sharks while Great White was defeated by Prince Eric Khorum Rhann. Karthon the Quester – A faithful servant to Lemurian ruler Commander Nharu Barrakhonda that sought the Serpent Crown for his master from Prince Eric Khorum Rhann. His sense of honor conflicted with his master and after Commander Nharu Barrakhonda's rule was toppled, Karthon became king and an ally to Prince Eric. Baron Tarraska Khoorrus – A Lemurian that usurped Karthon's rule of his kingdom and became Prince Eric Khorum Rhann 's enemy when he tried to restore his friend and ally. She would return to face him repeatedly, in time becoming high priestess of Set. Magneto – Sometimes allies, sometimes enemies, Magneto and Prince Eric Khorum Rhann  use each other but inevitably turn against each other when their ultimate sensibilities override the benefits of working together. This has been their perpetual relationship since first meeting years ago. Commander Nharu Barrakhonda – Longtime wielder of the Serpent Crown, Commander Nharu Barrakhonda would rule Lemuria until he was murdered by his staunchest aide Karthon. Admiral Orhakus Morhack – An underling of Locknharr Khonn  empowered by Doctor Jurrassus Darko  to be massively strong and grow stronger in the presence of orca. He would return repeatedly as a minion for Prince Eric Khorum Rhann 's enemies. Pyrruss Khorvhex – Created a suite of Aqualonean Armor by Doctor Jurrassus Darko, thought would defeat Prince Eric Khorum Rhann  .the Pyrruss Khorvhex  is an ever-kunning enemy of  Prince Eric  to return again and again. Doctor Magutu Barrakhonda – Using Prince Eric Khorum Rhann  as a pawn on several occasions, such as against the The Time Stalkers  and in obtaining funds, the Doctor Magutu Barrakhonda would garner the ire of the sea king. On one occasion, when Prince Eric Khorum Rhann  considered befriending Admiral Orhakus Morhack  , Doctor Magutu Barrakhonda took the green behemoth over and forced him to battle  Prince Eric Khorum Rhann. Baron Tarraska Khoorrus – An Undersea Mariner transformed by Doctor Jurrassus Darko  into a hybrid of  Prince Eric Khorum Rhann 's  abilities and several undersea creatures. He battles Prince Eric  repeatedly over the years, at one time an ally to the sea king, though today he has again chosen to be his enemy. Tyrhuss Khorvhex – A powerful warrior in Warlord Locknharr Khonn 's army ,who that leds his Seventh Imperial Fleet.The fleet has grow to monstrous size and bears incredible strength the Free United Kingdoms of Hydro Pangea. Commander Urhantus Mhermoh – was a childhood rival to Prince Eric Khorum Rhann that joined the Third Reich and. Leading the Nazis to Aqualonia, their attack left its emperor in a coma with Prince Eric Khorum Rhann  succeeding him for time. During World War II, he would be Prince Eric Khorum Rhann's frequent sparring partner. Warlord Locknharr Khonn – One time military leader of Aqualonia' forces,Locknharr Khonn  tried to usurp  Prince Eric Khorum Rhann 's power and became an enemy to the kingdom. He would return repeatedly to challenge Prince Eric.

Homo Aqualonus Sapien is a fictional race of  gill  ed aquatic   humanoid  s appearing in   American comic book  s published by   Maveric Comics. This race is best known as the people who live in the Undersea World of Hydro Pange a and Conner's Water World. Aqualonia (Maveric Comics) Aqualonia  of the   Maveric Universe. Prince Eric Khorum Rhann Prince Eric Khorum Rhann the Lord of the Seven Seas   is the most notable character representative of the race.Bill Everett often called sub mariners and Prince Prince Eric Khorum Rhann,the Sub-Mariner,but Stan Lee began call everyone Aqualonean s and undersea kingdom Aqualonia.

An offshoot of the Homo sapiens species with an as yet undisclosed origin, Homo Aqualonus Sapien are a  mammal  ian species, but with some   fish  -like characteristics. Each one possesses two twin gills located on their necks near the  clavicle   bone, which allow them to breathe underwater. Their skin pigmentation can be either blue (most Aqualonean s) or green (most Lemurians and nomads)

Their physiology is also much stronger and more durable than that of the Homo sapiens, necessitated by their exposure to the vast pressure of the deep sea. As a consequence they are physically much stronger than regular humans and can swim up to 30 miles (48& ;km) per hour. The typical lifespan for a Homo Aqualonus Sapien is 150 years. However they cannot survive outside of water for longer than five minutes without aid.

The total population of Homo Aqualonus Sapien has been estimated at over 1,000,000 globally. Warlord Locknharr Khonn  is a fictional character appearing in American comic books published by Maveric Comics. He was a high-ranking member of the Aqualonean  military.

Warlord Locknharr Khonn ￼

Warlord Locknharr Khonn from The Last Defenders #3. .

Publication information Publisher Maveric Comics First appearance The Time Stalkers Annual #1 (13 Created by Stan Lee (Writer Jack Kirby (ArtistIn-story information Full name Warlord Locknharr Tyrhack Khonn Species Homo Aqualonus Sapien Place of origin AqualoniaTeam affiliations Defenders Serpent Squad Partnerships Baron Tarraska Khoorrus Prince Byrron Vhann Lemuel Jurrassus Darko Doctor Magutu Barrakhonda Orka Subcommander Selach Abilities Ability to breathe underwater Skilled strategist Expert fencer Wields electric sword

Contents

Publication history

Warlord Locknharr Khonn first appeared in The Time Stalkers  Annual #1 (13, and was created by Maintain Productions,LLC. Fictional character biography

Warlord Locknharr Khonn was born in Aqualonia City, Hydropangea. He became a leader of the Aqualonean military and warlord of Aqualonia who rose to prominence during the time in which Prince Primus Khorum Rhann, the Prince of Aqualoniawas missing. The Warlord of Aqualonia began plan Prince Primus Khorum Rhann 's eventual downfall by secretly trying to undermine his rule and make the Prince 's father Sea King Dannus Rhann believe his young son was not ready for responsiblities.

Upon Prince Primus Khorum Rhann's return,the Nharratann Warlord's bride-to-be, the Lady Cymorrella Vhann, deserted him for Prince Primus Khorum Rhann, bringing a great hatred for Prince Primus Khorum Rhann from the Warlord of the Seven Seas. Shortly thereafter, when Prince Primus Khorum Rhann attempted to conquer New York City, he made Locknharr Khonn his second in command. However, the The Time Stalkers fought off the first attack and Prince Primus Khorum Rhann stopped the invasion in order to save Sue Storm of the The Time Stalkers. Feeling that Lord of the Seven Seas had betrayed his own people to save an enemy, Locknharr Khonn  was even more angered and after the Aqualonean s left Aqualoniahe seized control and usurped the throne of Aqualoniafrom King Dannus Khorum Rhann. Locknharr Khonn imprisoned Prince Primus Khorum Rhann, and forced the Prince to prove himself on a quest to find Trident of Warlord Setimus Rhax ,lost since the death of the Aqualonean Warlord made additionally difficult by traps set by Locknharr Khonn.He knew the task would prove himself in the eyes of the people if he succeeded,but if he failed,to return with this so called Mystic Weapon,a symbol of the United Kingdoms of Hyndro Pangea to rule the Seven Seas of Pangea,they would send into exile forever.After all killings him outright would not be favored by the people,if was to seize control the throne of Aqualoniafrom King Dannus Khorum Rhann.They would by Aqualonean Law want his death,as well. Prince Primus Khorum Rhann remembers the story of gladiator/slave Warlord Startarus Rhax,who led a rebellion against the Imperial Nharratann Empire .Startarus Rhax and 4 Rebels were eventually captured and their bodies crucified.The Emp orer Nirro Ghanus Rho said he would free the 4 Rebels and put them back the Nharratann Gladiator Games to die an honorable death,if anyone would give up which one Startarus Rhax .If Startarus Rhax called out who he was,he would also save the 4.But before Startarus Rhax would bravely give himself up,another called out and another.All 4 called out,confusing which one was really Startarus Rhax .In the Nirro Ghanus Rho was forced to execute them all.He entombed their bodies in the Tomb of the Eternal Ancient Sub-Mariners,as traditional burial rights prescribed by all who fight in the game-honored or dishonored. And Primus Khorum Rhann remembers another part of the tale.the Tomb of the Eternal Ancient Sub-Mariners on the Sea Beds of Gladiators,who entombed there.Know only to those of the Imperial House of Rhax,whomb he shared ancestry.And being Primus Rhann had use of a Guider Gem,who connected to Lord Dallas Rhax,brother to Warlord Setimus Rhax,he had a clue as to where to look.Startarus Rhax was said to have been buried with the Trident Whatus Rhax,hid grandson of Setimus Rhax was said have hidden it and created the Legendary Myth of the Trident to create an honorable task for anyone worthy of the quest. Primus Khorum Rhann locates the Legendary Trident of Warlord Setimus Rhax in the Tomb of the Eternal Ancient Sub-Mariners on the Sea Beds of gladiator/slaves Tomb.First,Prince Primus Khorum Rhax does battle with the Tombs Holo Guardian Ghalon Colto the Great Scarlet Behemoth.The Skurge of the Seven Seas defeats the Behemoth by tricking it into swimming outside the tomb,as the Great Golden Doors close shut. Meanwhile,Locknharr Khonn plotted a conquest of the surface world, ruled Aqualoniaas a despot, and put down a revolt against his rule. When Prince Primus Khorum Rhann returned, he defeated Locknharr Khonn in personal combat.the Warlord of Aqualonia was dethroned and sent into exiled.

Locknharr Khonn, now a professional criminal, through the Doctor Magutu Barrakhonda, set the Behemoth against Prince Primus Khorum Rhann. While Prince Primus Khorum Rhann was busy, Locknharr Khonn returned to Aqualoniaand tricked Lady  Cymorrella Vhann  into renewing their engagement and accompanying him to the surface world, as well as tricking Prince Primus Khorum Rhann into believing that she had betrayed him and left willingly. Fleeing to the surface world with Cymorrella Vhann  he would come into conflict with the armored avenger Iron Man, and fomented a battle between The First Son of Aqualonia  and Iron Man.In a battle with Locknharr Khonn, Prince Primus Khorum Rhann was inflicted with temporary amnesia. Locknharr Khonn used Aqualonean  technology to create a tidal wave in Lankmearia City. However Prince Primus Khorum Rhann finally recovered, capturing Locknharr Khonn and defeating him in personal combat. Prince of the Seven Seas imprisoned him, exiling him once more.

Locknharr Khonn found himself at the mercy of the Hydrokhonn  Nomads. Nomad-who a kind of Aqualonean Travellers,inhabiting a region He created tidal waves in another attempted invasion of the surface world, and was this time defeated by the Avengers, after they were alerted by the kidnap of the Wasp, although Baron Tarraska nearly succeeded in drowning them. Baron Tarraska enslaved the nomadic Aqualonean s after the destruction of Hydropangea. After Aqualoniawas rebuilt, Baron Tarraska attempted another invasion during the wedding of Prince Primus  and  Cymorrella Vhann. The attempt failed as he got his asskicked and fled in shame. Hydrokhonn Nomads. Warlord allied with the Warlord Locknharr Khonn, and used mind-controlled sea creatures in another attempted conquest of the surface world, and was this time defeated by the Aqualonean Fleet With Dr. Jurrassus Darko  and Baron Tarraska Khoorrus, Baron Tarraska invaded Hydro-Base, but was then defeated by a teaming of Prince Primus Khorum Rhann  and Doctor Orhann Sarkhon. Baron Tarraska then enslaved the Avengers to use them against Prince Primus, but unintentionally instigated a battled between the Avengers and Doctor Orhann Sarkhon. Baron Tarraska was defeated by Prince Primus, Orhann Sarkhon, and the Avengers. 11 When Prince Byrron Vhann ,Prince Primus Khorum Rhann's evil cousin, seized the throne of Aqualoniaand invited the Warlord of the Nharratann Empire back to enjoy his former position, but refused and said it be better to Locknharr Khonn  formed an alliance with Prince Byrron Vhann  and Baron Tarraska Khoorrus. This however was short-lived and soon the Nharratann Warlord was forced to flee yet again when Prince Byrron Vhann 's scheme failed.

After this he would attempt to steal the Serpent Crown, a powerful object, which would make him nearly invincible. These efforts however were thwarted by Prince Primus Khorum and Captain America (who called himself Nomad at the time). Locknharr Khonn was driven fully insane. When Prince Primus Khorum spent much time on the surface world allied with Doctor Jurrassus Darko ,the Warlord of the Nharratann Empire  once more seized control of Hydropangea. Stealing the Trumpet Horn of Prince Primus Khorum, he summoned the great beast Gargantus, to defeat the returning Prince Primus Khorum , but it was soundly defeated by the Prince, while his ally, Dr. Orhann Sarkhon, beat Locknharr Khonn within an inch of his life with a neuro-shock blade. Locknharr Khonn while fleeing kidnapped Queen Cymorrella Rhann and fled towards a secret time vault located at the Caves of Mount Mormantus.His insane plan was to marry the pregnant Aqualonean Queen and raise her son Prince Eric Khonn Rhann as his own. Prince Primus Khorum confronts Locknharr Khonn and the battle inside the Great Undersea Vault.Insane the evil Warlord/Time Wizard will not surrender and Primus Rhann is forced to decapitate him.Left for dead,Warlord Locknharr Khonn loyal servant Prince Byrron Vhann  manage s to get his body to a hidden TyKhonean Sarcophagus in hopes it might resurrect the Former Aqualonean Warlords dead body.It would take some twenty-five years to do it's work.

Somewhat after altering his physiology through the technological means of  Caves of Mount Mormantus,,Warlord Locknharr Khonn has been recruited as a member of the Nharratann Empire.

Warlord Locknharr Khonn later appears as one of the Aqualonean s living in exile unknown the United Kingdoms of Hyndro Pangea.

Powers and abilities

Warlord Locknharr Khonn has all the powers inherent to members of the Aqualonean  race, including superhuman strength. He is adapted to live underwater, having gills that allow him to breathe underwater, he can swim at high speeds and his body is resistant against the pressure and the cold of the deep oceans. His specially developed vision allows him to see clearly in the murky depths of the ocean.

Originally he could survive only for 9 minutes out of water, unless he uses a special serum that gives him the ability to breathe air, which changes his skin from blue to pink. This chemical allowed him to breathe surface air through his lungs (although when using this he temporarily loses his ability to breathe beneath the waves). He often wore a water-filled breathing helmet for operating on land. His stamina, agility, and reflexes were reduced when out of the water.

Warlord Locknharr Khonn later changed his own physiology through technological means to allow himself to breathe in water as well as on air indefinitely. This procedure also seems to have removed the limitation of his physical abilities when outside water and somewhat fortified his personal strength to an yet unknown degree. 10

He is a master of all forms of Aqualonean armed and unarmed combat, and has achieved mastery of most Aqualonean  weapons.Locknharr Khonn  is a master planner and strategist, and a skilled leader. He possesses a diabolic cunning and is an expert fencer.

Warlord Locknharr Khonn wears conventional Aqualonean  military attire over body armor of an unspecified composition. He wields an electrically charged sword known as a neuro-shock blade, and a standard Aqualonean pistol firing bursts of concussive force. He wears a specially-designed battle helmet, and body armor over an electro-repellent chest-shield, and forged steel gauntlets equipped with electronic knuckles. He sometimes uses various other items which he has usually stolen such as the trumpet horn, and the serpent crown. In his exile he controls an army made up of remnants of Prince Byrron Vhann 's and Baron Tarraska Khoorrus 's armies, as well as a few surface men.

Baron Tarraska Khoorrus  is a fictional supervillain appearing in American comic books published by Maveric Comics. He is an Aqualonean  nomadic warlord who is an enemy of Prince Primus Khorum the Sub-Mariner, and is the father of the superhero Andromeda. He believes he is the prophesied conqueror of the Aqualonean Empire.

Baron Tarraska Khoorrus ￼

Publication information Publisher Mavericlion Comics First appearance The Time Stalkers  #33, (December 1Created by Stan Lee (writer Joe Thompson (artist In-story information Alter ego Baron Tarraska Khoorrus Species Homo Aqualonus Sapien Place of origin AqualoniaTeam affiliations Hydropangea Lethal Legion Imperial Nharatann Special Squad Six The Worthy Partnerships Warlord Warlord Locknharr Khonn  Locknharr Khonn Phaidra Rhonn Baron Tarraska Khoorrus Tyrak Prince Byrron Vhann

Dr. Jurrassus Darko Notable aliases Baron Tarraska Khoorrus  the Barbarian, Lords of the Murky Depths, Nerkkod: Breaker of Oceans Abilities Expert hand-to-hand combatant Superhuman strength, agility, stamina, reflexes, and endurance High level swimming speed Specially developed vision Self-propelled flight Underwater and land adaptation Access to highly advanced weaponry. Tesla Gloves,Electromagnetic Plasma shock waves. Kracken Ink Jet Spinners.Spreads a field of black chemical ink like solutions out of the Tesla Gloves and Para Gravity Bootss.

Contents

Publication history

Baron Tarraska Khoorrus first appeared in The Time Stalkers  volume 133 (1, and was created by By Carl Edward Thompson and Joseph Gilbert Thompson Fictional character biography

Baron Tarraska Khoorrus was born as a member of a tribe of barbaric Aqualonean s,in Hydrokhonn  Nomads. who were banished from Hydropangea ages ago. For unknown reasons Baron Tarraska Khoorrus was born with strength, endurance, and speed far superior to those of any normal Atlantean. Baron Tarraska Khoorrus quickly became leader of his tribe and declared that he would conquer the city of Aqualoniaas an ancient prophecy predicted. Baron Tarraska Khoorrus had an illegitimate daughter, Andromeda by a woman named Lady Gelva, but he did not know she gave birth to his only child until confronted by Andromeda. 1  Baron Tarraska Khoorrus was disappointed to learn he had a child who wasn't a boy and was disgusted to find out Lady Gelva was the mother as he saw her as a "bullocked whale". Andromeda would later challenge her father as is the right of every first born male child, Baron Tarraska Khoorrus allowed the challenge to proceed because Andromeda had been raised as a warrior. Baron Tarraska Khoorrus won the challenge but Andromeda was kidnapped by  Locknharr Khonn  before Hydrokhonn  Nomads. Warlord could kill her. 2 The newly resurrected Warlord Locknharr Khonn,was secretly rallying the enemies of the United Kingdoms of Hyndro Pangea.He met with Baron Tarraska Khoorus of Vlanderland,who were long enemies of the United Kingdoms. Baron Tarraska Khoorrus gathered his troops and attacked Hydropangea, and was defeated by Prince Eric Khorum Rhann  the Sub-Mariner, the Prince of Aqualoniaand his allies the The Time Stalkers. 3  Hydrokhonn Nomads. Warlord and his troops were banished from Aqualoniaonce again. Over the years, Baron Tarraska has been at war with both Aqualoniaand the "surface world" (the Atlantean name for the human nations). He developed a super-weapon with which to invade the surface world, but was foiled by Iron Man. Baron Tarraska was among the villains assembled by Doctor Jurrassus Darko  using a mind-control device in one of his attempts to destroy the The Time Stalkers. As his troops left the docks they were knocked back in by a bomb in a HYDRA truck Daredevil had caused to go towards the docks. Mister Fantastic causes the Aqualoneans and the other villains to forget this event. He created tidal waves in another attempted invasion of the surface world, and was this time defeated by the Avengers, after they were alerted by the kidnap of the Wasp, although Baron Tarraska nearly succeeded in drowning them. Baron Tarraska enslaved the nomadic Aqualoneans  after the destruction of Hydropangea. After Aqualoniawas rebuilt, Baron Tarraska attempted another invasion during the wedding of Prince Primus  and  Cymorrella Vhann. Hydrokhonn Nomads. Warlord allied with the Warlord Locknharr Khonn, and used mind-controlled sea creatures in another attempted conquest of the surface world, and was this time defeated by the Aqualonean Fleet    With Dr. Jurrassus Darko  and Baron Tarraska Khoorrus, Baron Tarraska invaded Hydro-Base, but was then defeated by a teaming of Prince Primus  and Doctor Orhann Sarkhon. 10  Baron Tarraska then enslaved the Avengers to use them against Prince Primus, but unintentionally instigated a battled between the Avengers and Doctor Orhann Sarkhon. Baron Tarraska was defeated by Prince Primus, Orhann Sarkhon, and the Avengers. 11

When the ruling Council of Aqualonia asked Prince Prince Primus to abdicate the throne, Prince Primus  obliged and left Hydropangea. Baron Tarraska was hired with his men as mercenaries to end the Atlantean civil war. Several Atlantean nobles battled for the throne, but Baron Tarraska took the throne and became the new ruler of Atlantis. His rule was not a popular one though and Baron Tarraska Khoorrus kidnapped Cymorrella Vhann, Prince Primus 's new wife to embarrass Prince Primus Khorum Rhann  in the eyes of the Atlantean people. 12  Prince Primus Khorum Rhann, with the help of various superheroes including Alpha Flight and the Avengers, freed Cymorrella Vhann and battled Baron Tarraska. Baron Tarraska Khoorrus ended the battle when he realized that Prince Primus Khorum Rhann  was happy with Cymorrella Vhann and did not want to return to Atlantis. 13  He did swear vengeance against the superheroes who had allied against him and joined the Lethal Legion, a group of supervillains, shortly afterwards. The Legion was short-lived though and Baron Tarraska returned to Atlantis. During the events of "The Evolutionary War," Baron Tarraska Khoorrus joined forces with the Lemurians and reserve Avengers against the High Evolutionary. 1

As depicted in the crossover AqualoniaAttacks, Baron Tarraska Khoorrus allied himself with  Locknharr Khonn  and his Deviants and Llyra and her Lemurians against humanity. He battled Iron Man and Prince Primus Khorum Rhann, and then learned that the superhero Andromeda was his estranged daughter. 1  Baron Tarraska mobilized his troops for an assault against the United States. 1  He abducted Cymorrella Vhann as part of Locknharr Khonn 's plan. Baron Tarraska Khoorrus then finally met his daughter Andromeda again, who now led a group of Atlantean rebels against him. Baron Tarraska fought his daughter and defeated her in personal combat, but  Locknharr Khonn  spirited her away. 1  Baron Tarraska Khoorrus was angered, but continued with their plans. Locknharr Khonn and Llyra tricked him though and while Baron Tarraska  attacked the surface world, battling Prince Vhallan Rhann Senior and the The Time Stalkers,  Locknharr Khonn  and Llyra attacked Aqualoniaand killed a large part of the population as a sacrifice to their god Set. When hearing about Hydropangea' destruction, Baron Tarraska Khoorrus went into a stupor and the Aqualoneans  retreated. 1 Baron Tarraska was put on trial, but made his way back to Atlantis.

Shortly afterwards, Baron Tarraska Khoorrus briefly lost control of Aqualoniaand while Prince Primus Khorum Rhann was away defending the kingdom. Prince Primus would returned to the throne, but Hydrokhonn Nomads were pillaging the Underwater shipping lanes of the United Kingdoms of Hydro Pangea Warlord Locknharr Khonn wanted regained the throne of Atlantis, when Prince Primus Khorum Rhann  was cursed with remaining the commander of the Aqualonean Fleet .The Aqualonean Prince wanted to home,but duty called and himself and Cymorrella Vhann stop undersea piracy. a curse which would transport Prince Primus Khorum Rhann away whenever the  Imperial Aqualonean Navy were needed and leave Aqualonia  undefended. Baron Tarraska Khoorrus formed the group Imperial Nharatann Special Squad Six (consisting of Commander Nharu Barrakhondala, Orka, Pyrruss Khorvhex , Sea Urchin, Baron Tarraska Khoorrus ) to defend Aqualoniafrom Prince Primus Khorum Rhann  and the Aqualonean Fleet  Baron Tarraska 's "Imperial Nharatann Special Squad Six" was named after the first Imperial Nharatann Special Squad Six, a group of heroes who aided Prince Primus Khorum Rhann, including Andromeda. Though outnumbered, the Imperial Aqualonean Navy outsmarted Baron Tarraska Khoorrus  and Prince Primus Khorum Rhann  retook Atlantis. 1

Baron Tarraska Khoorrus returned to his barbarian hordes and would make other attempts to conquer Aqualoniaand the surface world, but without any success. One such attempt would come after Baron Tarraska allied his Barbarian hordes with the forces of the futuristic conqueror Kang. His armies would pick Canada as their point of invasion; however they would be turned back by the superhero group, the Avengers. 20

Baron Tarraska Khoorrus attacked Tartarus City with an undersea horde once again. He was confronted by the Sentry, but before Baron Tarraska could finish boasting of his plans, the Sentry beheaded him. 21

During the Dark Reign storyline, Baron Tarraska Khoorrus is restored to life by  Locknharr Khonn  after he reattaches Hydrokhonn  Nomads. Warlord 's head to his body, and Baron Tarraska is offered a new chance of power in the vow of destroying Prince Primus Khorum Rhann  once and for all. 23

During the Fear Itself storyline, one of the seven Hammers of the Worthy lands near Baron Tarraska Khoorrus after it was launched to Earth by the Serpent. He is able to lift it and becomes Nerkodd: Breaker of Oceans. 2  He fights Alpha Flight after he tried to attack Vancouver, but he was defeated. 2  Then soon after that, he heads to Aqualoniato overthrow Prince Primus Khorum Rhann 's rule and become the new king of Atlantis. 2

Sometime later as part of the  event, Baron Tarraska Khoorrus found and unlocked the secrets from the Lost City of Lemuria, using it to attack several places on land.The Hydro Pangea Doomwatch. then sent Hulk to deal with the threat.

In a flashback experienced by Nara, her parents were servants of Baron Tarraska Khoorrus that were posing as Prince Primus Khorum Rhann 's Royal Guards.

As part of, Baron Tarraska Khoorrus was on Aqualoniaat the time when the Squadron Supreme attacked it in retaliation for Prince Primus Khorum Rhann  and the Cabal having destroyed the worlds of some of its members. Hydrokhonn Nomads. Baron was slain by Power Princess.

Powers and abilities

Baron Tarraska Khoorrus possesses various superhuman abilities common to the Aqualoneans. However, his strength, stamina, resistance to physical injury, and swimming speed are much higher than the majority of his race. Like most Hydrokhonn Nomads, Baron Tarraska  could not survive out of water for more than 10 minutes without the aid of mechanical devices or certain chemicals, for most of his life. His stamina, agility, and reflexes also were reduced when out of the water. Like all Aqualoneans his specially developed vision allows him to see clearly in the murky depths of the ocean.

After certain genetic and surgical enhancements following his resurrection at the hands of Doctor Jurrassus Darko  his strength has been fortified to be on par with the strength of Prince Primus Khorum Rhann  as well as granting him the ability of self-propelled flight and living on land unaided.

Baron Tarraska Khoorrus is a skilled Hydrokhonn  Nomads warrior, trained in the use of many different weapons. He is an expert hand-to-hand combatant, especially underwater, and has achieved mastery in the use of most Atlantean weapons. He usually prefers his three-pronged iron sword, but he has access to highly advanced weaponry. , Baron Tarraska Khoorrus becomes involved after the Invisible Woman is accused of stealing a precious Aqualonean  artifact

Hydro Pangea Hydro Pangea is an  undersea Continent is the New World of North Aqulonea  and South Aqulonea  .There is the looseknit Alliance of Vhanderland Nations to South West and South.Aqualonea is a Taurons corruption of the name  North Wind and Tauron term Nothern Sealands.The name comes from Hydro meaning "water " or "undersea" in Atlanteanesse and " Pangea"-a Tauronesse corruption of the word "Pangaea." This is the strange,New World of Colonies of the Crescent Lands of Pangea.It began as 13 Colonies of Aqulonea ,plus a few isolated Kingdoms to the Far North of Vhanderland,Khanuue and Nuekhronn.This is the land of the Great Nations of There is the looseknit Alliance of Almerhindian Nations to South West and South.Rhamarr,Hallkharr,Brullian,Shue Showha,Chuumi,Tontowha,Talocki,Thrasha Dom,Lupackai,Nupackai,Sherackai,Kherackai,Nhavackai,Shavackai,Kherakhai,Nhapirho.1* The Hydro Pangea Kingdoms is Geographically located over the modern Pangea Baltic Sea coast. A lawless place full of Khalladon, Prince Tallon Rhann once traveled to the Kingdoms of the Hydro Pangea-and eventually set up a dynasty by his marriage to Princess Nhearhanna Rhax. The Hydro Pangea Realm was rife with many warring city states,loosely alley to a mad king Khellos Vhann.Prince Dallas Rhax and brother Septis Rhax formed a rebel undersea Navy to overthrow the King of the the Hydro Pangea Provinces Border Kingdoms. He helped save the kingdom by leading a rebel army against the Realm, by  returning turning freedom to the people.Dallas Rhax also Finnished  his quest to save The Hydro Pangea Pronvinces,by making himself King of proud Zhardath,by fulfilling the prophecy of the one true descendent of the Great Khonn ascending the throne.He then set about creating the downfall of the Nharratann Empire -which was on it's downfall anyway.It just didn't know it,with it's Emperor Junius Vhann Rho making slogan s like making the Nharratann Empire great again and wanting to build a Great Undersea Wall to keep out invading Navies.It seems foolish leaders pulled out the same old demigodery and believe it to be new.Nharratann Empire  A fallen kingdom corresponding to the Roman Empire. Its territory covered much of the territory above Burgundria, Neimaria, and Lankmear.The rest comprised the Hydro Pangea Outsea Regions,where the Outlander Territory.*2a

There is the Land of Maryann1 Empire,Zhanidue1 Empire,Arzharzhakha1 Empire and the Olmack Empire.Not far is the island chain of the Bahamas Islands -Palawhonn1,Mindharos1,Port Royal1,

..

Hydro Pangea Hydro Pangea is an  undersea Continent is the New World of North Aqulonea  and South Aqulonea  .There is the looseknit Alliance of Vhanderland Nations to South West and South.Aqualonea is a Taurons corruption of the name  North Wind and Tauron term Nothern Sealands.The name comes from Hydro meaning "water " or "undersea" in Atlanteanesse and " Pangea"-a Tauronesse corruption of the word "Pangaea." This is the strange,New World of Colonies of the Crescent Lands of Pangea.It began as 13 Colonies of Aqulonea ,plus a few isolated Kingdoms to the Far North of Vhanderland,Khanuue and Nuekhronn.This is the land of the Great Nations of There is the looseknit Alliance of Almerhindian Nations to South West and South.Rhamarr,Hallkharr,Brullian,Shue Showha,Chuumi,Tontowha,Talocki,Thrasha Dom,Lupackai,Nupackai,Sherackai,Kherackai,Nhavackai,Shavackai,Kherakhai,Nhapirho.1* The Hydro Pangea Kingdoms is Geographically located over the modern Pangea Baltic Sea coast. A lawless place full of Khalladon, Prince Tallon Rhann once traveled to the Kingdoms of the Hydro Pangea-and eventually set up a dynasty by his marriage to Princess Nhearhanna Rhax. The Hydro Pangea Realm was rife with many warring city states,loosely alley to a mad king Khellos Vhann.Prince Dallas Rhax and brother Septis Rhax formed a rebel undersea Navy to overthrow the King of Hydro Pangea Provinces Border Kingdoms. He helped save the kingdom by leading a rebel army against the Realm, by  returning turning freedom to the people.Dallas Rhax also Finnished  his quest to save The Hydro Pangea Pronvinces,by making himself King of proud Zhardath,by fulfilling the prophecy of the one true descendent of the Great Khonn ascending the throne.He then set about creating the downfall of the  Empire -which was on it's downfall anyway.It just didn't know it,with it's Emperor Junius Vhann Rho making slogan s like making the Nharratann Empire great again and wanting to build a Great Undersea Wall to keep out invading Navies.It seems foolish leaders pulled out the same old demigodery and believe it to be new.Nharratann Empire  A fallen kingdom corresponding to the Roman Empire. Its territory covered much of the territory above Burgundria, Neimaria, and Lankmear.The rest comprised the Hydro Pangea Outsea Regions,where the Outlander Territory.*2a There is the Land of Maryann1 Empire,Zhanidue1 Empire,Arzharzhakha1 Empire and the Olmack Empire.Not far is the island chain of the Bahamas Islands -Palawhonn1,Mindharos1,Port Royal1, The United kingdoms of Hyndro Pangea The United kingdoms of Hyndro Pangea corresponding to the United States of America and South America.The capital city is Markallett1-the trade and political capital of the Pan Almerhan Continent .The King Primus Khorum Rhann is the current ruler 13th. Gathol Gathol is mentioned in Mavericlion's Pangeans Age essay, the an undersea kingdom of the Khell1 refers to various legends of Argrothia  Gathol, or more specifically to the Dahomey Gathol. In classical legend, Khell was a nation of warrior women in Asia Minor and North Africa. The legend may be based upon the Sarmatians, a nomadic Ghanisann tribe of the Kuban, whose women were required to slay an enemy Vhallinosh. Hydroborea Hydroborea was a small stretch of Sea bed with a scattering of small interconnecting sea come cities,allied to the central capital city of Denhamm.It's men,some say were of mixed Delkhonean, Khordite,Vhallinoshia and Khallodon blood from far off sphere Ceatashia.

Vhallinoshia Vhallinoshia is a kingdom to the North West of Aqualonia. The continent of Hydropangea was settled 65,000,000 years ago, by a humanoid extraterrestrial race known as the Aqualonean Hunter/Gatherers clan of the Tauron Empire, who proceeded to hunt the undersea creatures of this mostly unexplored undersea portion of Pangea.The Aqualonean,who were generally engineered to survive in the undersea planets like Conners Water World,Ceatashia 4 and Nhamphibria 5. Many of these undersea colonist,refugees,wanderers and nomads were from Conners Water World.Great undersea caravans of submarine came through the scattering of the Well of Worlds,set across randomingly the Seven Seas of Pangea,while others were found among stygian undersea caves,aquatic New Genesis Bunkers found about the undersea world of Hydropangea. One million years ago, Aqualonean society flourished alongside Homo erectus, the precursors of modern man. This apparently occurred long before the intervention of the Taurons whose genetic tampering with Homo sapiens created the many super soldiers spread throughout the stars.The Aqualonean undersea civilizations flourish mostly among the Hydropangea Undersea Plateau,that grew into a small,looseknit alliance of many underwater kingdoms. Spread across the Outer Regions,was the barbaric Aqualonean undersea civilizations.Many of these were barbaric submarine wanderers from Ceatashia 4 and Nhamphibria 5.These savages bought with them strange undersea creatures from their water worlds.

Thousands of years ago, the civilization of Pangea was struck began to drop due to the sleeping entity known as Ceatashia 4 beginning to wake up. The Atlantean sorceress, Citrina, struck a deal with the Lords of Chaos who ruled Ceatashia 4, so she would be allowed to create a home there for those Homo magi and magic dependent species such as Faerie, Elves, Centaurs, and so forth who wished to emigrate from Earth. Ceatashia 4 was colonized by Homo magi emigrants from Earth made up of the twelve ruling houses of Atlantis

Ceatashia 4 was a dark water world formed by the barbaric kingdom oc Warlord Nhephro Khonn,an undersea half Kalladon and Delkhon warrior,who conquered much of undersea world in the name of the Imperial Tauron Empire. He later fell in battle with nto a deep sleep. This entity's dreams were responsible for creating the first Lords of Chaos and Order, Chaon (chaos), Gemimn (order), and Tynan the balancer.These beings and others were worshiped as gods by the citizens of Atlantis. Darkworld was tethered to Atlantis by a massive "chain" created by Deedra, goddess of nature.Some Atlantean magicians such as Arion and Garn Daanuth later learned to tap the mystic energies of Darkworld, enabling them to wield nearly godlike power. Vhallinoshia is pretty much Medieval France but it has Tauronesse names. tend to follow the same method. A cross between the Roman Empire and Carolingian Empire. The name is borrowed from Burgundar1, a city of Southern Lankmearia , between modern Venosa and Benevento; it is also an ancient name of Burgundia1 and resembles that of Aquitaine, a French region ruled by England for a long portion of the Middle Ages. The name is derived from Taurons aquilo(n–), "north wind". Argrothia Argrothia is an undersea kingdom of Hydro Pangea. Various seafaring traders of the Mediterranean Pangea1. The name comes from the from the city of Argrotharr1,, reputedly the oldest city situated at the head of the Gulf of Lankmearah1 in anchient Olympia,Hydropangea.Also, hints of Italy in regards to the indigenous population's appearance, names and culture. Thompson labels the populace of his Argrothia  as " Argrothian  ", whereas the folk of the historical Argrotharr1 are known as "Argrothans". In Pangean Age cartography, Argrothia takes on the shape of a "shoe" in its border boundaries as compared to Argrotharr appearing as a "boot". The coastal city of Messalantia1 ,it's capital derives its name from Massalantus1, the name given to its by its Argrothia founders. . In Lankmeanian mythology, Carthorean1 Empire  was one of the four rivers of Hades (cf. "Stygia").Carthorean1 Empire  A fallen kingdom corresponding to the Roman Empire. Its territory covered much of the territory above Vhallinoshia, Rhozhantiums, and Argrothia.

The Nordic Cymric or Cymrhean The Nordic Cymric or Cymrhean Alliance  is an undersea kingdom of Hydro Pangea. .Called the Children of Cymric-Nordic Cymric Alliance Dark Age Kheltrea is land to the Northern Seas. Makholhoria is the home of the High Born Cymrheans. Nhaimarr Khonn states that the Vheltric Sea beds in post-Cataclysm era, changed much of the seascape into the modern formation.The Sharkhainn Dome Dwellers in the east, became separate from Glenderheim Dome Dwellers in the North and Inderheim Dome Dwellers. according to The Undersea Pangean Age .Dark Age  Grimirrain is the Undersea Dome,located on the Vhalkharr Undersea Mountains and it is the home of the High Born Cymrheans in  Grimirrain mythology. *2a King Nhaimarr came originally came from the Cymrhean Alliance,as an exile,when caught in a fued between the Glenderheim,his people and the Inderheim.Nhaimarr Khonn became in a rival over a girl, Attalla Nharr from his tribe with lover Brack McNhavarr of Inderheim.Nhaimarr killed him in the Trial of Thruth,but was banished from the region,never to return by King Krull Collingwood.Years later,King Krull Collingwood,Junior found it difficult having to deal with King Nhaimarr of Kharthonia .The Cymrhean god Cohllan MacNharr is more like Crom-a grim figure,most likely an important leader of their society,raised to Holo God Status.Cohllan MacNharr sits in his Grey Court in Holo Space,believing his people,should fight for survival everyday and never give up.His brother is Khallarr MacNharr -a so called God of War and his older sister is Khyllla MacNharr -so called Goddess of Fertility.King Nhaimarr swear s often by their names,hoping they will grant him good luck and if not the hell with them. King Nhaimarr Khonn claims distant kinship to Lord Thrull Khonn.A descendent of his Prince Khullanus Khonn and Prince Khullanus Khonn.The two got caught up in political drama framed for murder and theift of several Thuvians .The two fled the Crescent Land of Pangea in disgraceful behavior.The surface world believes that the brothers disappeared and maybe drowned at sea.In reality,according to Nhaimarr Khonn's family history,the truth was far different.Once day Prince Tarreus Khonn and youngers got Shanghai ed by Khorrovhan Undersea Pirates and taken to their hidden base among Tortage.There the brothers managed to become high ranking Khorrovhan Undersea Pirates and spent a few under the sea,trying to remake their lifes their as Aqualonean water breathing humans.They married into Cymrhean families living among the pirates.Tarreus Khonn married Lady Zhenobrea Harrimon and Khullanus Khonn married Lady Kaitlyn McKenna.Nhaimarr Khonn family sprang from one of those matings.

Khorrovhan Sea Beds Khorrovhan Sea Beds is an undersea kingdom of Hydro Pangea. The Tarrocharra Islands. The pirate town of Tortage takes its name from Tortuga.It is one the small Border Kingdoms of Hydro Pangea,Northern Region above Central Aqualonea and below Vhundria.The Aqualonean Travellers often inhabit the region,as Prince Arthur Collen Troy grew up there and transform ed the many Aqualonean Travellers into a single nation.The Travellers can come and go as they like or stay within the 147 Sea Domes that occupy the Khorrovhan Sea Beds.There Holo God is Aqualoneus Rho. Many of the Khorrovhan cities are made up of Aqualonean Travellers,Hellonean Nomads,Helloshia Undersea King Nhaimarr Khonn of Kharthonia once called on Prince Collen Troy and Khorrovhan Gypsy Navy to back up undersea forces in a war with Warlord Lochnharr Khonn and invading Imperial Navy of the Nharratann Empire .Troy and King Nhaimarr Khonn met up with The Hydrokhonn Nomads,who he knew yeard ago.Naimarr Khonn rescued Prince Eric Khorum Rhann,Princess Jessica  and Warlord Issack. Hellonean Sea Beds is said be haunted by creatures called the Scarlett Death.It is a coloy of red colored nanites,that lives in small caves about the region.Khorrovhan Pirates can be suddenly confronted by the Scarlett Death,that can attack subs super Catavation Drive and strand the boats.The Scarlet Death is a failed weapon created by the Hydro Pangeans to fight the Nharratann Empire .The test were experimented in Tortage City and managed to what they were ment ,by controlling the Scarlett Death became hard,because of their hive like mind and free will to adapt to any situation.The Hydro Pangeans abandoned them and left the Scarlett Death to their own devices.Khorrovhan Sea Pirates see the Scarlett Death as a barrier against enemy attack,but also understand their existence with the red swarm is difficult. .Hellonean Sea Beds Hellonean Sea Beds is an undersea kingdom of Hydro Pangea,with an overlay of colonial-era North America. The Hellonean Sea Beds parliamentary government is in Cornwall, South West Hellonean Sea Beds,at Tintagel Castle, in the Capital City of the Hellonean Region. Ghuthundria

Ghuthundria is an undersea The continental homelands of the Brython and Ghuthorian tribes who invaded Great Ancient Ghuthundria, which is the origin of the name. Semantically, the name Brythundia is from the Brython, in the Crescent Lands of Pangea derived from the same root as the Taurons Britannia, although King Nhaimarr Khonn  stated that the name was kept by the Brython and Ghuthorian that settled there. The land is depicted geographically over modern Poland, Lithuania, and Latvia.Lord Perhunn Meer.One of the Founders of Ghuthundrian Undersea Provinces.The land is similar to Poland, Lithuania, and Latvia. Vhundria Vhundria is an undersea kingdom of Hydro Pangea.

Vhundria is The continental homelands of the Vhanderland and Ghuthundrians who invaded Great Vhundria, which is the origin of the name. Brythundia is a surface world "hidden land under the sea.Semantically, the name Brythundia is from the Welsh Brython, "Briton", derived from the same root as the Taurons Brito, Britannia, although Joe Thompson stated that the undersea dwellers share more in common with the Æsir and Nordic kingdom's that settled there. The land is depicted as an undersea Pangean version of modern  Norway, Sweden, Holland and other Scandinavian kingdoms.It boarders much of Nharratann Empire.Their primary Holo God is Lord Vhallard Drogo One of the Founders of  Vhundrian Province. The Vhallard Undersea Forge is kind of underwater ice region,where a Cryogenic Factory broke down and fell into a great crevice.The region is a cold producing area-a kind of underwater tundra or glacier. Kharthonia  Kharthonia is an undersea kingdom of Hydro Pangea. The name may have been based on Canajoharie.Kharthonia  is ruled by the usurper known as King Nhamarr Khonn,who took power after the mad King Donar Tronn,abused his power. Nhaimarr Khonn was many things in this time,since left the Cymric Alliance.He was a gladiator in the Nharratann Arenas.He once member of Argrothian thieves Guild,sailed with The Hydrokhonn Nomads,spent time as a mercenary with the Kharthonian Mercenaries. Korinthos

Korinthos Ancient Olympia,Hydropangea. From Corinth (Korinthos), a rich city in Classical  Ancient Olympia,Hydropangea. by the region of Korinthos.It was once apart of the Nharratann Empire A fallen kingdom corresponding to the Roman Empire. Its territory covered much of the territory above Burgundria, Neimaria, and Lankmear. Sudistan is an undersea kingdom of Hydro Pangea. The name Sudistan in West-Central of lower Hydro Pangea. Sudistan is an language name meaning "abode (Sud) of the Dark", the dominant people of the area. In changing the name to Sundhankha, Sudistan unwittingly changed the  meaning to "the abode of men" to the abode of the dark. The capital of Subistan Duskharr is now the westernmost part of the Republic of the Sudistan. Vhanderland Vhanderland  is an undersea kingdom of Hydro Pangea. a court in the Vharovingian undersea province in The Pangean Netherlands .Gunderic Vhasnic, King of the Vhanderland. Rhonimhia The Rhonimhia Finland, Russia and the Baltic countries (The Rhonimhia) was a land in the "outermost north" according to Lankmeanian historian Herodotus. Joe Thompson's The Rhonimhia is described as the first Pangean1 kingdom, "which had its beginning in a crude fortress of boulders heaped to repel tribal attack". Cutting across the Great Northern Tundras is the Land of the Rhonimhia.They are fur helmed harsh horse riders of steel swords and harsh,brutal city states.The Rhashack fear the decadent ways of the Far Pangean1 West.

Helloshia Mongolia, Helloshia a. In Hydro Pangea geography, Helloshia is a region southeast of the Thysis Sea of the Vharkhainian1 Empire  Sea corresponding to the Ghanisann provinces of Golestan1, Mazandaran1 and Gilan1. The name is Argrothia for the Old Persian Varkana, one of the Achaemenid Empire satrapies, and survives in the name of the river Gorgan. The original meaning may have been "wolf land",but now was known has been to be "black shark lands". In Ghanisann legend, Helloshia is a Hydro Pangean Kingdom similar to Mongolia, Helloshia  a. In classical geography, a region southeast of the Barric Sea or Vharkhainian Empire  Sea corresponding to the Ghanisann provinces of Golestan, Mazandaran1 and Gilan1. The name is Argrothia for the Old Vharkhainian  Varkana, one of the Achaemenid Empire satrapies, and survives in the name of the river Gorgan. In Ghanisann legend, Helloshia a was remarkable for its wizards, demons, wolves, spirits, witches and vampires.Iranistan An eastern land corresponding to modern Iran. Historically, the name of the country is derived from the Iran + the Vharkhainian "Hellos " from the Olympianese ,for sun, and  estan or shia, "country"..Their cheif holo god is Ello Rhack. Lhokharra Lhokharra is an undersea Cambodia, also known as It's Capital City is Kampuchea.Surshing is a major undersest Port dome city .It is a land of Underwater Domed Rice Tower Farms mostly.Bean and Rice are made Great Undersea Tow Farms.Their holo god is Bhen Bhan Bho-once a great leader of the tribe,who helped Dallas Rhax fight the Imperial Nharratann Empire. Keshan Keshan the Land of Golden Domes. The name comes from the "Kesh", the Shonkhorian name for Nubia. Khithonn Khithonn is similar to China Khithonn is an undersea Khitan or Khitan,which is the Pangean version of China. TThe name is derived from the Khitan Empire (Chinese Liáo chooh Dynasty）and people that ruled northern and northeastern China. The name is derived from the Khithonn language for 'The Khithonn Empire', Mos diau-d kitai huldʒi gur; in modern Mandarin Chinese,  or Qìdān guó. 'Khita' is also the origin of the Rhushack name for China, "Kitai", which is related to the English word "Cathay" and Marco Polo's Cathay . In the Pangean age, Khithonn is an ancient empire which is always at war with Kambuja to the south. The people of Khithonn are yellow-skinned and of medium height. Khitan is ruled by a God-Emperor whose decisions are greatly influenced by The Scarlet Circle, a clan of some of the most powerful mage lords in all of Pangea. Khithonn laws flow from the overlord of the city-state. The culture of Khithonn is similar to that of ancient China. The most prominent feature of Khithonn is its Great Sea Wall (similar to the Great Wall of China) which protects it from foreign invasions from the north. The cities of Khithonn are Ruo-Chen, Shu-Chen, Shaulum and the capital Paikang which contains the Jade Citadel, from where the God-Emperor rules over all of Khithonn. Khithonn Khithonn is an undersea Khitan or Khitan,which is the Pangean of Khathayan. The name is derived from the Khitan Empire (Chinese),but correctly corupted ss Khithonn,meaning Khathinay Land Under the Sea ( Liáo choohor the Liao Dynasty）and people that ruled northern and northeastern Khathayan . The name is derived from the Khitan language for 'The Khitan Empire', Mos diau-d kitai huldʒi gur; in modern Mandarin Chinese, or Qìdān guó. 'Khithonn' is also the origin of the Russian name for Khathayan, "Kitai1" (Китай), which is related to the English word "Khithonn" and Marco Polo's Khithonn ( kæˈθeɪ ). In the Pangean age, Khithonn is an ancient empire which is always at war with Kambuja to the south. The people of Khithonn are yellow-skinned and of medium height. Khithonn is ruled by a God-Emperor whose decisions are greatly influenced by The Scarlet Circle, a clan of some of the most powerful mage lords in all of Hydro Pangea Khithonn laws flow fre overlord of the city-state. The culture of Khithonn is similar to that of ancient Khathayan. The most prominent feature of Khithonn is its Great Wall of Khithonn (similar to the Great Wall of Khathayan ) which protects it from foreign invasions from the north. The cities of Khithonn are Ruo-Chen, Shu-Chen, Shaulum and the capital Paikang which contaie Jade Citadel, from where the God-Emperor rules over all of Khithonn.

Khithonn is similar to Japan and Khathayan. In the Pangean age, Khithonn is an ancient empire which is always at war with Kambuja to the south. The people of Khithonn are yellow-skinned and of medium height. Khitan is ruled by a God-Emperor whose decisions are greatly influenced by The Scarlet Circle, a clan of some of the most powerful mage lords in all of Hydro Pangea.

Khithonn laws flow from the overlord of the city-state. The culture of Khithonn is similar to that of ancient Khathayan. The most prominent feature of Khithonn is its Great Wall (similar to the Great Wall of Khathayan ) which protects it from foreign invasions from the north. The cities of Khithonn are Ruo-Chen, Shu-Chen, Shaulum and the capital Paikang which contains the Jade Citadel, from where the God-Emperor rules over all of Khithonn. Khithonn is an undersea Khitan or Khitan,which is the Pangean verr of Khathayan. The name is derived from the Khitan Empire (Chinese Liáo choohchoohchoohor the Liao Dynasty）and people that ruled northern and northeastern Khathayan . The name is derived from the Khitan language for 'The Khitan Empire', Mos diau-d kitai huldʒi gur; in modern Mandarin Chinese,  or Qìdān guó. ) Khithonn laws flow fre overlord of the city-state. The culture of Khithonn is similar to that of ancient Khathayan. The most prominent feature of Khithonn is its Great Wall of Khithonn (similar to the Great Wall of Khathayan ) which protects it from foreign invasions from the north. The cities of Khithonn are Ruo-Chen, Shu-Chen, Shaulum and the capital Paikang which contaie Jade Citadel, from where the God-Emperor rules over all of Khithonn.)_

'Khithonn' is also the origin of the Russian name for Khathayan, "Khathi" , which is related to the English word "Khithonn" and Marco Polo's Khithonn. In the Pangean age, Khithonn is an ancient empire which is always at war with Kambuja to the south. The people of Khithonn are yellow-skinned and of medium height. Khithonn is ruled by a God-Emperor whose decisions are greatly influenced by The Scarlet Circle, a clan of some of the most powerful mage lords in all of Hydro Pangea. Artruscia Artruscia is an undersea Constantinople and the Etruscans. The Caital City is Arirhonn. Edesseeerah and Tripoland, collectively known as Ortholann. Lakoralla

Lakoralla From the ancient Indo-Aryan kingdom of Kosala, corresponding roughly in area with the region of Lakorr. Rhokhokai Rhokhokai are an undersea Semi-barbaric sea bed-dwelling raiders analogous to the Cossacks.Rhokhokai live a small section of Middle Eastern Hydro Pangea,where they live in a small cluster of Underwater City Domes.Rhokhokai travel in small mini submarines,that make raids on near by enemy undersea bed nations. Hithann Hithann from the ancient Hithann ,the name of the children of Hith. The Hithann capital of Khothadann corresponds to the underwater land of Khothada-the cities former name. Treshian Treshian Probably from the Kushan1 Empire.Kush1 From the kingdom of Kush, Nubia, North Africa. Argrothia Argrothia Various seafaring traders of the Mediterranean. The name comes from the from the city of Argrotharr,, reputedly the oldest city situated at the head of the Trench of Argrotha in anchient Also, hints of Italy in regards to the indigenous population's appearance, names and culture. Mavericlion Productions,LLC. labels the populace of his Argrothia  as " Argrothian  ", whereas the folk of the historical Argrotharr are known as "Argrothans". In Pangean Age cartography, Argrothia takes on the shape of a "shoe" in its border boundaries as compared to Argrotharr appearing as a "boot". The coastal city of Messantia Massantia derives its name from Massalia, the name given to Marseilles by its Argrothia founders.

Rhozhantium Rhozhantium A cross between Rome and Byzantium. Rhozhantiums was the rival of Burgundria (which corresponds to the Carolingians), and depended on Aesir mercenaries for their defence (as the Byzantine Empire hired Vikings as the Varangian Guard). The name comes from Nemed, leader of colonists from Scythia to Ireland in Irish mythology; perhaps the name is also meant to allude to Nemea, home to the Nemean Lion of Lankmeanian mythology. The name may also be suggestive of various names for Germany in Slavic languages, e.g. Czech Německo. Neimaria Khonn*2a

Nhupharra

Nhupharra is similar to Ancient Opara, a gold-mining region in the Old Testament, possibly on the shores of the Red Sea or the Arabian Sea(e.g. western Arabia), though clearly it saw it as situated somewhere in the Southern Region of Hydro Pangea.Their god of Ununkha Whaw-the giant Black Capronean Killer Whale Shark. Pellistarr

Pellistarr Philistines (P'lishtim in Hebrew). The Pelishti Capital city of Asgashkelon. The Pellistarr gods Bhall Pellistarr and wife Baal-Pellistarr ,,who were holographic gods who founded the Pellistarr undersea kingdom. Sullusann Wilderness. Sallusann Wilderness s Pre-Columbian America, with an overlay of North America during the pre colonies and the Romnian Gypsy cultures.The Sallusann are tribal,but a looseknit association of tribal undersea dome towns allied to the Sullusan Capital City.The Sussusann Navy will combine its forces during an invasion from the outside.Otherwise the undersea navy is a bit nomadic and travels from the other dome cities looking to trade services and goods.

Aqualonia

Aqualonia is a Hydro Pangean Kingdom of a mixture of aquatic Thuvians and Taurons. Nhamkhara City is it's Capital City of Aqualonea Kingdom and the United Kingdoms of Hydro Pangea. Nhamkhara City is perhaps one the oldest Dome City in Hydro Pangea,next to The city of Poisdropolis. The Aqualoneans are a wild and rough people who inhabit the cold, misty sea-undersea plant thicketed sea beds and valleys between the sprawling, jeweled civilizations of the Hydro Pangean kingdoms. The Aqualoneans through off the tyranny of Nharratann Empire ,which led to that kingdoms hold on Hydro Pangea. Lord Dallas Rhax and Lord Septimus Rhax,along with Council of other Aqualoneans,founded the United Kingdoms of Hydro Pangea,after the Great Rebellion,as it is called. i and the far-flung and frozen north. They are said to be a proud and noble people, living out a solemn lifestyle that is unfathomable and depressing to most others, and in no facet of their society is this more noticeable than it is in their chief god, is the twin brothers Lord Dallas Rhax and Lord Septimus Rhax. Mavericlion Productions,LLC. used a melange of influences on his world. So, Aqualoneans are sort-of Celts but not just Celts. Vhallinoshia is pretty much MedievaFrance but it has Tauronesse names. tend to follow the same method. The Thompson Brothers states in The Pangean Age that "the Gaels, ancestors of the Irish and Highland Scots, descended from pure-blooded Thuvian  clans." He correlates Thuvia to the Cymric people, the Cimbri, the Gimirrai, the Thuvians and the Crimea. Geographically located over the modern Ireland, Scotland and England, since during the cataclysm which would mark the end of the said Pangean Age, Thuvia is said (according to the essay "The Pangean Age" by R.E.The Thompson Brothers ) to partially sink, surrounded by what would be the North Sea, its mountains dislocating into the British Isles.*2a . In his fantasy setting of the Pangean Age, Joe Thompson created imaginary kingdoms to which he gave names from a variety of mythological and historical sources. Khithonn is his version of Khathayan, lying far to the east, Corinthia is his name for a Hellenistic civilization, a name derived from the city of Corinth and reminiscent of the imperial fief of Carinthia in the Middle Ages.

Prince Eric imagines the Pangean Sallusann Wilderness s to occupy a large area to the northwest regions of the Pacific Ocean. The probable intended analogues are listed below; notice that the analogues are sometimes very generalized, and are portrayed by a historical stereotypes. Most of these correspondences are drawn from "Pangean Names", an appendix to Lord Dallus Rhax and Lady Septis Rhax   Prince Khonn,Pangean Names by Joseph Gilbert Thompson and Carl Edward Thompson.

Kingdom, Region, or Ethnic Group Possible Analogue(s) Nharratann Empire Nharratann Empire is A fallen kingdom corresponding to the Roman Empire..The city of Poisdropolis ,where is a Hydro Pangean Kingdom,that the Nharratann Emperor lives,the Imperial Senate and temples of the  exist.Nharratann Empire

Nharratann Empire was an attempt of the Tauron Alliance to maintain a hold on the Crescent Lands of Pangea,by presiding over Rhozhantiums pangea by colonizing it with water breathing Pangeans.Remnants of the Nharratann Empire is spread across Rhozhantiums pangea and the sea floor of the Tythis Sea.It once ruled much of the Undersea Floor of Pangea,but the Trongaroth Metrone invasion weakened it's hold on the Undersea Nations of Hydropangea and surrounding undersea territories.Lord Dallus Rhax and Lady Septis Rhax -the two Aqualonean brothers led an undersea Rebel Navy,broke much of it's power. Lord Dallus Rhax and Lady Septis Rhax -along the other rebel commanders founded the United Undersea Kingdoms of Aqualonia.They have a pantheon of Holo Gods,made up the Fi Royal Family of the Empire.Each one is considered a house hold holo god of worship.1)Lord Nharratann Rhex,who founded the kingom.He is considered the Nharratann holo god of the sea and royal navy.Rhex by the way became corrupted lver the centuries and became the name Rhax amongst the Aqualonean slaves.His Queen was Sovea Nhovus Rhex-goddess of fertility.Their sons were Prince Herculeus  Rhex-holo god of strength.Prince Perseon Rhex-holo god of music.Prince Thereus Rhex-holo god of literature.Their daughters were Princess Alphodianus Rhex-holo goddess of love and beautiful people.Princess Atherah Rhex-holo goddess of wisdom and beautiful one Relatives include Uncle Vallinus Rhexz-Armorer to the holo gods.Uncle Nhammon Rex -Admirel of the fleet. Its territory covered Vhallinoshia, Rhozhantiums, and Argrothia. In Argrothia mythology, Nharratann  was one of the ancient undersea regions of the Tauron Empire. The Nharratann Empire greatest triumph and blunder was the Great Aquatic Maelstrom Generators.They were created to stop enemy Aquatic Navies from rebelling and attacking the Empire.Unfortunately,the Empire allowed Hydro Panean slaves to build the many scattering of the devices across the Underwater ocean floors.They began to understand how operate them,they given the charge of Maelstrom Generators operators.The Nharratann Commander through them too scared to use them against the Empire and the slaves allowed that myth to perpetuate.Big mistake. The Maelstrom Generator Operator Grann Pillson met up with Doctor Benjamin McKool,Cheif Scientist in Admiral Dallas Rhaxes Rebel Undersea Navy.A plan was developed and the Rebels used them to defeat Grand Admiral Mackus Pellus Rhoms Great Imperial Nharratann Undersea Navy,breaking the hold the Empire had over Hyndro Pangea.The Nharatann Great Fleets would warp away from the area,but become lost elsewhere,because the jumps were uncoordinated.Whole navies got lost on other near by world plates never to return.Others jumped into the inner core of Terra-Prime and got losted there,giving rise to more legends of Flying Dutchman. Now,many of The United Kingdoms of Hydro Pangea have control of own Maelstrom Generators and use it to protect their nations. Ghanisarr and Ghanisann Ghanisarr and Ghanisann is a Hydro Pangean Kingdom are twine Middle Eastern Kingdoms. Argholistar is the capital of Argholistan and sometimes "Ghulistan1 is the capital of Ghanisann sehe sea desers of Ali Ghulel.The two kingdoms are the common name of the habitat of different tribes in the Lower Mhangho Tonna Mountains. The name itself is a mixture of the historical names of Ghanisann and Ghanisann.Alkmeenonv Delphi. Its name derives from the Alcmaeonidae, who funded the construction the Temple of Apollo in Delphi, from which the oracle operated.Tarmoon Allar is the holo god of enlightenment.            Almurishia Almurishia is a Pangean Age essay, the kingdom of the Khell refers to various legends of Argrothia  Almurishia, or more specifically to the Dahomey Almurishia. In classical legend, Almurishia was a nation of warrior women in this region,where the men were all killed when a time vault collapsed,leaving the women,to fend for themselves.. The legend may be based upon the Sarmatians, a nomadic Ghanisann tribe of the Kuban, whose women were required to slay an enemy before they might marry. Vhallinoshia A Pangean Kingdom cross between the Roman Empire and Carolingian Empire. The name is borrowed from Vhallintine, a city of Southern ancient Olympia,Aqualonia.It also is cross between modern Lankmearean Cities of Vnenosa and Benevenoshia-two merchants cities on the Great Salt Marshes,south of the Capital City.; it is also an ancient name of Vhallintine and resembles that of Vhallintine, a region ruled by England for a long portion of the Middle Ages. The name is derived from Tauronesse Vhall (n–), "north Area". Ghanisann In Ghanisann legend, VHallonishia a was remarkable for its wizards, demons, wolves, spirits, witches and vampires.Iranistan An eastern land corresponding to modern Iran. Historically, the name of the country is derived from the Vhallino for "valley "+ the ancient Vharkhainian  shia, "country".

Argrothia Argrothia is an undersea Italy.Various seafaring traders of the Mediterranean. The name comes from the Argo, ship of the Argonauts; or perhaps from the city of Argrothia, Peloponnesos, reputedly the oldest city in Olympians, situated at the head of the Gulf of Argol is near modern Nafplion. Also, hints of Argrotharr1 in regards to the indigenous population's appearance, names and culture. Prince Eric labels the populace of his Argrothia  as " Argrothian  ", whereas the folk of the historical  Argrothia are known as "Argives". In Pangean Age cartography, Argrothia  takes on the shape of a "shoe" in its border boundaries as compared to Argrotharr2 appearing as a "boot". The coastal city of Messantia1 Massantia1 derives its name from Massalia2, the name given to Marseilles by its Argrothia founders.Asgard Tarrocharra Undersea Islands The Tarrocharra Undersea Islands. The pirate town of Tortage takes its name from Tortuga.Border Kingdoms.Barachan comes from Argrothia Geographically located over the modern not far from th e Baltic Sea. A lawless place full of savages, Lord Dallus Rhax and Lady Septis Rhax  -a distant relatives of Lord Thrull Khonn,Prince Dallas Rhax,Junior and Dallas Senior once traveled through the Border Kingdoms on his way to Rhozhantiums. He befriended Tarrocharran Undersea Pirates and the King of the Border Kingdoms. He helped save the kingdom before returning to his quest to reach Rhozhantiums. Hellonean Sea Beds Hellonean Sea Beds Wales, with an overlay of colonial-era North America. Possibly from Bossiney, a former parliamentary borough in Cornwall, South West England, which included Tintagel Castle, connected with the Matter of Britain.There is the Land of Maryann1 Empire,Zhanidue1 Empire,Arzharzhakha1 Empire and the Olmack Empire.Not far is the island chain of the Bahamas Islands -Palawhonn1,Mindharos1,Port Royal1 Thollanthia The continental homelands of the Vhanderland and Ghuthundrians who invaded Great Cymric region, which is the origin of the name.They settled a series of underwater domes in the undersea kingdom of Thollanthia. Semantically, the name Ghuthundria is from the Welsh Margoth, "Briton", derived from the same root as the Taurons Brito, Britannia, that settled there. The land is depicted geographically over modern Poland, Lithuania, and Latvia.Thuvia Joe Thompson states in The Pangean Age that "the Gaels, ancestors that were similar to that of the Irish and Highland Scots,         Margothallia Margothallia  is an underwater region who evolved into  pure-blooded undersea Thuvian  clans,until the Vhanderland and Ghuthundrians s." He correlates Thuvia to the Cymric people, the Cimbri, the Gimirrai, the Thuvians and the Crimea. Geographically located over the modern Ireland, Settled there .Scotland and England, since during the cataclysm which would mark the end of the said Pangean Age, Thuvia is said (according to the essay "The Pangean Age" by The Thompson Brothers ) to partially sink, surrounded by what would be the North Sea, its mountains dislocating into the British Isles.into Cymric people, the Cimbri, the Gimirrai, Vhallinoshia (Vhallinoshia is a former province of the Vhallinoshia )The name may have been based on Canajoharie.Corinthia Ancient Olympians. From Corinth (Korinthos), a rich city in Classical Olympians. Possibly suggested to Prince Eric by the Epistles to the Corinthians, or by the region of Carinthia. Sundhankha Sundhankha Prince Eric said name is derived from the Surface World from the region of Darfur, Sudan, in North-Central Africa. Darfur is an Arabic language name meaning "abode (dar) of the Fur", the dominant people of the area. In changing the name to Sundhankha,  Prince Eric unwittingly changed the Arabic meaning to "the abode of mice". The original Darfur is now the westernmost part of the Republic of the Sudan. Ghanderland Ghanderland Possibly from Ghanderland of Hesbaye, a count in the Merovingian court, or from Gelderland a province in The Netherlands ofMerovingian court,  from Gunther (Gundicar), King of Burgundy or Gunderic, King of the Vandals. Argrothia Argrothia is an undersea version of various seafaring traders of the Mediterranean. The name comes from the Argo, ship of the Argonauts; or perhaps from the city of Argrothia, Peloponnesos, reputedly the oldest city in Olympians, situated at the head of the Gulf of Argolisnear modern Nafplion. Also, hints of Argrotharr in regards to the indigenous population's appearance, names and culture. The Thompson Brothers labels the populace of his  Argrothia  as " Argrothian  ", whereas the folk of the historical  Argrothia  are known as "Argives". In Pangean Age cartography, Argrothia  takes on the shape of a "shoe" in its border boundaries as compared to Argrotharr appearing as a "boot". The coastal city of Barsollan City in the Messentrea of North  Argrothia derives its name from Massalia, the name given to Marseilles by its Argrothia  founders.

Helloshia

Helloshia Outside Mankhoria1, Helloshia a nation of Nomad Armies and Air Travellers Air Forces. In classical geography, a region southeast of the Barric Sea or Helloshia an Sea corresponding to the Ghanisann provinces of Golestan, Mazandaran and Gilan. The name is Argrothia for the Old Vharkhainian  Varkana, one of the Achaemenid Empire satrapies, and survives in the name of the river Gorgan. The original meaning may have been "wolf land".

In Ghanisann legend, Helloshia a was remarkable for its wizards, demons, wolves, spirits, witches and vampires.Iranistan An eastern land corresponding to modern Iran. Historically, the name of the country is derived from the Iran + the Vharkhainian istan, estan, "country".ear

Khamborhann Khamborhann is an land set within an undersea jungle.spread across the Undersea Pacific Rim near the land of Lhokharra. The original name of Cambodia, Kampu Kha is capital city. The region is where a huge undersea Khamborhann Jungle exist.Originally transplanted from Conner's Water World,made up of Super Seaweed Trees and Super Kale forrest.It also is a land of Undersea Tower    Farms,that are surrounded by Super Seaweed Trees and Super Kale  forrest. Khamborhann s hunt the fish lif Kheshobia Kheshobia.The name comes from the "Kesh", the Shonkhorian name for Nubia and Khorhom Khorhon is an undersea Seria and Pakastan cultures.Hauran region of Middle Eastern Sea Beds of Hydro Pangea.The Khorham kingdom still believe in arranged marries between two families of different tribes and honor killing or someone,who has dishoned someones family.

Khorashia Khorashia Constantinople and the Etruscans. and possibly the associated Principality of Antioch, County of Edessa and County of Tripoli, collectively known as Outremer. The name itself was inspired by the references of Sax Rohmer to the fictional city of Khorassa in the novel The Mask of Fu Manchu.Kosala From the ancient Indo-Aryan kingdom of Kosala, corresponding roughly in area with the region of Lakorr. Hydrokhonn Nomads. The Hydrokhonn Nomads are a Semi-barbaric deep sea-dwelling raiders analogous to the Cossacks. Markhorian are a Nuphonnnomadic tribes who move about the sea floor,as a kind of mobile Undersea Navy and Submarine force.Each Kozaki1 Tribe is allied to the local small city and each city state is allied to the Great Khane,who live in Mankhoria City Khaneballan1.The Kozaki1 are a mixture of Khalladon,Rhashkhack and Khitan,similar to the surface Markhoneans.JThat dwell within the Southern Low Mharrenches .Allied with Warlord Locknharr Khonn.

Khodathia From the ancient Hittites (the name Khodathia may come from the fact that the Hittites are called in the Bible the children of Heth, and the Shonkhorians called their land Kheta); The Kothian1 capital of Khorshemish1 corresponds to Carchemish, capital of a Neo-Hittite kingdom. Perhaps from The Sign of Khodathia in The Dream-Quest of Unknown Kadath by H. P. Lovecraft. There is a town of Khodathia in Gujarat, India, but the connection is doubtful. Nuphonn

Nuphonn is located mostly in the dragon haunted the Hign Mhangho Tonna. Nuphonn is the sacred mountain upon which the dwell.It is also the land the Yeti-the strange abominable snowman. It is called The City of Shangralarr-the eternal city.Lower to them was the land of ,with dark golden temples of in the Hindian Jungles,Nuphonn Low Lands-one of the Seven Ancient Wonders of Pangea. Nuphonn ,land of the Many High Priest of Nuphonn found among the Low Mharriannus Deep Sea Trenches. Rhonimhia The Rhonimhia is an undersea Finland, Russia and the Baltic countries (The Rhonimhia) was a land in the "outermost north" according to Lankmeanian historian Herodotus. The Rhonimhia is described as the first Pangean kingdom, "which had its beginning in a crude fortress of boulders heaped to repel tribal attack". Rhonimhia Cutting across the Great Northern Sea bed is the Land of the Rhonimhia.They are fur helmed harsh horse riders of steel swords and harsh,brutal city states.The Rhonimhia fear the decadent ways of the Far Hydro Pangean West.The Rhushack desire to dominate the region.They do not like the nations exiles living with in their boarders. Rhozhantium Rhozhantiums A cross between Rome and Byzantium. Rhozhantiums was the rival of Burgundria (which corresponds to the Carolingians), and depended on Aesir mercenaries for their defence (as the Byzantine Empire hired Vikings as the Varangian Guard). The name comes from Nemed, leader of colonists from Scythia to Ireland in Irish mythology; perhaps the name is also meant to allude to Nemea, home to the Nemean Lion of Argrothia mythology. The name may also be suggestive of various names for Germany in Slavic languages, e.g. Czech Německo. Kharkharah Ancient Kharkharah, a gold-storage region in the Old Testament of Dallas Rhax, found on the sea shelf of the Red Sea .The Kharkharahians would collect all gold from all over Hydro Pangea because of the Huge New Genesis Bunker located under their city Kharkharah. Akhellarr

Akhellarr Philistines (P'lishtim in Hebrew). The Pellistarr city of Asgalun derives its name from Ashkelon. The Pellistarr god Pellistarr  Bhall or Baal-Pellistarr  Bhall derives its name from the Sallusann Wilderness Sallusann Wilderness s Pre-Columbian America, with an overlay of North America in its early days.there are Whohaland forests.The mountains of Great Smoke where the Sallusann, Lunuck barren wastelands beyond that and briny mires of Sheball Shah. Ghanisarr or Ghanisann. Ghanisarr (sometimes "Ghulistan") is the common name of the habitat of different tribes in the Mhangho Tonna  Mountains. Ghanisarr is ancient word for ghost haunted mountains,because of the sea bed is built upon several time vault tombs of ancient inhabitants,buried belong the Undersea floor.Underwater Travellers can see them rise from the scattered fields of Avatearhan Monoliths,that project the holographic ghost of long ago. The name itself is a mixture of the historical names of Ghanisann and Ghanisann.Alkmeenon1 Delphi. Its name derives from the Alcmaeonidae, who funded the construction the Temple of Apollo in Delphi, from which the oracle operated. Aqualonean Travellers Aqualonean Travellers is a kind of Aqualonean Gypsy class,who are nomadic itinerant tribes,living within the Crescent Lands of Pangea and upon other world plate s of Terra-Prime.Aqualonean Travellers move in small caravans of submarines.These Travellers started eons ago,as runaway slaves of the Nharratann Empire .They now do not have any allegiance to any undersea nations of the United Kingdoms of Hydro Pangea,calling it there way.In early time's,few welcomed the Aqualonean Travellers due to fear of association with them would result in imprisonment by the Nharratann Empire .The fear lasted on into the the United Kingdoms of Hydro Pangea.

Gwaillia

Kingdom of Gwaillia in Southern Hydro Pangea -a land of Gill creature s.from a distant star.These are a strange undersea kingdom of gillmen and gillwomen.They landed here,in their water filled Sea Shell like colony ship,that travelled at sunlight speeds across the stars.

The Hydro Pangean Navy

In Hydro Pangea the term Navy not refers to surface going Military Ships,but Sub Marine Battle Carriers,their Battle Group,Destroyer Submarines,Sub Frigates,sub fighters,and so on.And many of these submarines,if needed not only have the Super Catavation Drive,that act as a water warp bubble around the boat,but warp drives to travel through hyper space or wormholes.

The Atmosphere Factory

In the Undersea world of Hydro Pangea,their is the Factories the concept of the Atmosphere Factory.Even Aqualoneans all breath underwater,they also air breathers.Theses Atmosphere Factories recycle Cardon Dioxide within the Habitation Dome Cities,Villages and Towns and turn it back into oxigen again.Sure the Dome City States,Dome Villages and Dome Towns have HydroPonic Tower Farms Domes,Forrest Domes and Parks,that help recycle oxigen,but the Atmosphere Plants provide additional environmental concerns for the Undersea Cities.Atmosphere Factories come in large,medium and small depending on the Habitation needs.Large Dome Cities have Large Atmosphere Factories,Dome Villages have Factories Atmosphere Factories and Domed Town have Small Atmosphere Factories. These factories feeds existenciby undersea canals of Hydropangea,that carries the oxygen piles to every city of the free undersea world,throughout the Marianas Trenches of the Great Undersea Plcanals.These Aqualonean Undersea canals were engineering works, irrigation trenches constructed by an intelligent alien undersea race indigenous to Hydropangeas aquatic realm. By the early 20th century, improved technology observations revealed the "canals to have spread across the undersea floor from the Northern hemisphere to the Southern Hemisphere poplar ice caps,created to regulate temperature across this artificial world. The Atmosphere Factories also can provide the people of Hydro Pangea with oxygenated water.Posted just about everywhere are Aquarium Illumination Towers and Poles.These provide light for the sea floor,that would be otherwise dark.The Large Towers provide Navigation Beacons to guide submarine craft .And out of the base of the towers and poles,bubbles up vents of oxygenated water. The atmosphere factory (or atmosphere plant) is a large and highly guarded installation maintained by the Undersea City Management. . It is responsible for providing the air that sustains all life in Hydro Pangea Dome Cities. The factory utilizes advanced technology, to recycle Carbon Dioxide back into oxygen. The plant converted into the gases and stored in one of several enormous reservoirs, at which point an air vents current is introduced. It is then pumped to the five principal air centers of the city where it is released and transformed into breathable atmosphere. There is always enough energy stored in the reservoirs to maintain atmosphere for a thousand years as long as the pumping apparatus remains functional. The building covers an area of four square miles and rises to a height of 200 feet.

Everyone on Hydro Pangea recognizes the importance of the factory (though some people believe the factory is a ruse to keep others subjugated), and its security is considered impenetrable: the factory's walls are one hundred and fifty feet thick, and its roof is covered with glass five feet thick to protect it from assault by aircraft. Also the Atmosphere Factories are guarded by soldiers,armed with cannons and guns.Anyone misguided enough to try and attack the factory would almost certainly fail.

At any given time there are only two people who know the secret to opening the doors to the factory, which are operated in a series of three, one after another, via a combination of alternating codes. These individuals act as a team,who supervises the Atmosphere Plant of each Habitation Dome.One is a Manager,An Inspector and their assistant engineer staff) live in small dwelling near the Atmosphere Factories for 365 days (half of a Hydro Pangea year), one man will be confined to the isolated factory with other wokers,while the other is permitted to travel as an inspector of the Undersea City and other Atmospheric Plants. The Atmosphere Plants Managers wear Yellow clothing with blue green strips on the sleeves.They ware a gold collar from which hangs about their necks.The plant workers also wear Com Badges and Utility Belt Comlinks.These ornament serves as a signal to all Hydro Pangeans that the bearer is responsible for maintaining their atmosphere, and thus must be allowed to travel unmolested.They are kind of respected as a combination of doctors and holy servants,as well as maintaince officials. The Atmosphere Factory is of course inspired by the same thing on Barsoom,that the Martians need to survive.And it primarily function s in the same way,but with updated thinking. The Great Sea Rip

The Great Sea Rip is remnant of the damage created by the asteroid Deadallus that hit Terra-Prime and caused the Cataclysmic that offset the Pangean World Plate in Grand Tythis Sea.The asteroid,actually was mostly demolished as it hit the plate,being it's Atlantium Steel Outer Hull absorbed much of impact,but remnants of it shot up through the inner shell and out through the sea floor. Even self repair bots and nanites repaired the e Great Sea Rip,but the Trongaroth and Metrone,who steered the asteroid in,prepared their own nanites to fight against closings up the massive tair.So even though the Trongaroth and Metrone were defeated,their nano bots still exist.A huge gusher of water is created by the Great Sea Rip and swirls about as an undersea maelstrom,prohibiting underwater travel.There have been attempts to replace and repair the hole,by the Metrone nanites are very resilient as their spidery creator's.They consistent to keep open the he Great Sea Rip.Strange ly enough,the Great Rip has also become a tourist attraction.Fleets of Underwater Linear Submarines travel to the rip,to watch it flair up on it's daily bursts. Real World Origins.The Great Sea Rip while I was preparing a map of Pangea and then cat Jonesie,accidentally put a claw mark in the area of the sea.To cover up the damage created by the cat,I created the Great Sea Rip.Besides,anyway it sounded like type hole in Larry Niven's Ringworld and also gave evidence of damage to the plate by the Trongaroth Metrone Sornai Invasion. Hydracullan Giant Tube Worms Hydracullan Giant Tube Worms that claim from Conners Water World,that originally another water world,called Hydraculla 5.Hydracullan Giant Tube Worms can suddenly shoot up from a self made tube and crush anything that moves above their hive like home.Hydracullan Giant Tube Worms crush anything,even a passing submarine and use it's vampire suckers to draw out blood. Deltra Rigel Giant Clams- Deltra Rigel Giant Clams-beds of massively huge clams,that claim from Conner's Water World,that group in great fields of these deadly clams.Found on Conner's Water World and Delta Rigel 3. Undersea Spider Undersea Spider is a unique type of Metrone ,that has elved into massive size,as big as most whales and can create fields of webs,that can ensnare any undersea creature from sharks to whales-even the Mesasaurus Whale.It has even known to ensnare submarines.Although it prefers live underwater creatures,an Undersea Spiders will consume the crew of the unlucky boat.

Origin of Prince Eric Khorum Rhann.

Aqualoniais world where the ocean floor has been so heavily colonized that there are whole underwater nations. A kind of Undersea Hyborean Age World just beyond the shore. Not just Underwater Ruins or an Underwater Base, but an entire city of people living and "breathing" underwater. It's usually created with futuristic technology or powerful magic,or both .And a popular depiction is to have a fully surviving Aqualoniain the ruins of the sunken lost continent or with domes and/or water breathing Fish People or Apparently Human Merfolk. Usually though it's a modern attempt at colonizing the ocean floor, or a villain's secret lair.

As might be expected, living in such a precarious location makes these cities inordinately prone to having something go Horribly Wrong. Be it sabotage causing the dome to break, an undersea volcano activating, or other disasters.Queen Mira breaking the Dome of Atlantis,just piss her boyfriend Aquaman with huge whaled.And forget Prince Namors half century war with the surface dwellers.

The cities are often made out of a large number of sealed-off, interconnected domes at the bottom of a large lake.colony of humans is established on the ocean floor, using geothermal power to provide light and a specially-made oxygen-carrying dive fluid in place of air. But since the humans are less dense than water, the humans have to wear weights if they want to stay on the bottom or even have neutral buoyancy. They sleep special pressurived dwelling their buildings,that mimic surface world conditions. THE MANY SUICIDES OF AQUAMAN: The Loneliness Of The Underwater Crimefighter When There's No Crime Underwater" — Warren Ellis And that statement shows how utter stupid Warren Ellis is,because most things out of lamb superheroes involve all sorts of things other than crime.Besides you have a city.Underwater of otherwise you people and if you have people,you have bank,vice and crime.If you can't get beyond that narrow minded thinking,your an asshole.Obviously,Warren Ellis creative genius that he is,can't find anything other than having bank robbery happening with in a story.And it's not as if underwater characters can't rob banks,but if you're an asshole like Warren Ellis,you get beyond a bunch of stupid prejudices.And yes,amazing as it seems,I am calling the Mister Award winning fool,like you an asshole.You know,your used to fawning fanboys,telling you what genius you are,but what,that doesn't make you not an asshole. Due to the long history of Atlantis, merpeople, sea monsters and other myths about the ocean, people are fascinated by the mystique of the sea. Most Speculative Fiction stories, particularly in the fantasy vein, may well try to explore or add to the setting by introducing the presence of some sentient underwater species inspired by merpeople. Futuristic science-fiction oriented series may well have men colonize the ocean floor in undersea domes - or perhaps people have discovered that Cetaceans are actually sentient and have been hiding in all along. In the horror genre, there may be an Eldritch Abomination and its spawn waiting at the bottom of the ocean. An alien race or precursor artifacts might be down there somewhere. Plus, the ocean has pirates.

You'd think that all of this this might make for a really cool setting for stories.

You'd be wrong.

The ocean is boring to humans. All of the conventions of human society are missing from the ocean. Even with the addition of colonies to the seafloor, you can't really write a story down there as easily as you could on land. There are probably no ocean theme parks.Actually there would be.If you have people,you would have theme parks,just ocean theme parks.No underwater romantic restaurants, no ability for the cast to move around.Actually there maybe underwater romantic restaurants.If you have people...even undersea people,they need places to eat.Also, like it or not, the basis for about 80% of fantasy, science fiction, drama, and adventure stories is They Fight Crime!. But there's hardly going to be any crime to fight — there are no underwater bank robberies.And there should be.Even underwater people spend money and crooks like money.

Also, everything underwater is typically depicted in various shades of blue. This will get depressing and boring alike after a while. The fact that things tend to move more slowly underwater doesn't help, either.Actually,the depressive moron would find that boring like all Star Trek set in space.The only Star Trek I like is the whale one,Granny.Jerphro that is studious Star Trek movie even.A big moonshine jugg threateneds the Earth and they go back to find some whales.But Granny.But nothing Jephro .Get out.

As Larry Niven once said, humans mostly only use or think about the top of an ocean. From the perspective of most humans, the ocean has only one environment: water. There are no forests to get lost in, deserts to be stranded in, mountains to scale, swamps crawling with disease, or cities to have adventures in. It's just water and fish. This is a vast oversimplification of the incredible diversity in underwater ecosystems and biomes to the point of outright falsehood — any oceanographer would tell you there are forests, mountains, barren wastelands, briny mires, plenty of places to put Atlantis, and much more — but it's the popular perception.My brother Carl said "I said into stuff like Aquaman or Prince Namor,because I'd feel like I was drowning." Of Course,I didn't agree.Like in Twenty Thousand League's Under the Sea,the ocean floor is challenging.After all Jacquel Cousteau spend his life on and under the sea with Phillipe or Philleep as he used to say.Bob Balland,too.And fictional character,Dirt Pict spends allot of time in sea.So water isn't boring to these guys.It is boing to the narrow minded,who just see water,more water and fish.Oh !And I forgot no crime.Undersea Bank Robbers would have no backs because Undersea Atlanteans trade things with sea Schell and those are worthless to the surface dwellers.Gee,no wonder Prince Namor and Arthur Curry thinks we are all assholes,because maybe we are having the attitude of Warren Ellis and the like.Maybe it's not the environment that is lacking...maybe it's the talent.

As a result, settings that have a rich undersea world will inevitably ignore it. Writers just can't figure out what to do with it. It will be pushed into the background, forgotten about, or openly mocked. Tabletop game expansions that take place underwater are just going to produce a heck of a lot of unused character templates - because creating an underwater setting or making a character that has to have saltwater poured over their gills regularly is hard. Besides, it's rather hard for a being without lungs to survive out of the water, so their utility outside their intended setting is limited.Limited to a small,uncreative mind. And living your life in a futuristic sterilized bubble colony at the bottom of the sea where there are no intergalactic battles or intrigue would just be plain boring when you could set a story on a space station! Actually,there could be.Who says that a submarine can't also be a star ship ?Who ?The dimwits like star ship pumber who the star ship Enterprise could survive warp space,but the crush depths of the sea,even those we are told it is made up of super materials.And Tomorrow is Yesterday isn't a valid point.The USS Enterprise was just surviving be shot back through time,after encountering an uncharted Black Hole.Being what we know of black holes,it's lucky,it made it anywhere.

Speaking which: Space settings share something of the same problem, with the side-benefit that space, given FTL travel, is a route to other planets where humans might find useful environments. Humans, like other animal species, have an environmental niche which we require to exist. A race of undersea sapients would likely find land stories boring, because they can't experience land directly, just as humans can't experience undersea (or space) directly. Any being has a limited range of environments it can ever directly experience. See Sci-Fi Writers Have No Sense of Scale, All Planets Are Earth-Like, Single-Biome Planet, Rubber-Forehead Aliens, aliens who mate with humans and babies and Planet of that have a stage backdrop culture.

For   underwater tropes, see: Water Is Air, This Looks Like a Job for Aquaman, Flying Seafood Special, Under the Sea.

Strange thing,while creating or rather recreating Prince Toreus Rhann,I came with the idea of giving him an undersea cousin .The whole idea came a Marvel Comics ad in the 10's where Prince Namor1 had long hair and a more fantasy looking costume.At the time,they must have trying to update his look with long hair.I had no idea what they did with it,having not read it.But it was enough to give an idea. I started to think,you know Prince Namor McKenzie is just not only an undersea Superman,but an underwater Tarzan.He protects his realm from outside invaders,just like the Lord of the Jungle.He dresses like Tarzan,with only a small bathing trunk,much Tarzan generally does in stuff.I am sure,though Bill Everett might have never admitted to it,but Tarzan must influenced Prince Namor.*of course,Bill Everett said he liked the sea in creating Prince Namor,but I think that went as far as sitting in a beach chair,drinking a six pack of beer and then calling a sleep,dreaming up such shit as some the very Goofy Sub-Mariner stories,that he produced back the Golden Age of Comics. With that said,I started to think well Conan is just a sword weldy Tarzan in some Age Undreamed of.And hit me.Why not mix up Prince Prince Eric Khorum Rhann,Tarzan and Conan.I wondered simply why no one had saw it before hand ? And Neptune Perkins doesn't count because he is just far too....stupid. And of course,like Conan and Toreus,I needed to create a suitable world.The name Atlantis could not be used,since I already established that as an ancient,time space fairing civilization.It might inspire many undersea versions of Atlantis,but it could simply not be Atlantis.And felt just sinking the Hyborean Age the undersea would not simply work.I know,must creators simply do that.Prince Namor and Aquaman are simply fantasy kingdoms underwater.They are like those little castle sets you see in fish tanks,but with water breathing characters swimming about.Very little is thought about the concept of sinking or building a civilization under the sea,other that putting one city here and another there.And I know it is sheek to bash Aquaman,but he and Maintain Productions,LLC. Comics,actually got it more correct than Marvel Comics did with Prince Namor1.It would make more sense for underwater people live an oxygen filled City under a dome and wear a skin tight diving suite,than open water cities,with fish swimming around and dressing like medieval characters under the sea.I try swimming under water with clothes like that and you will see my point.And try staying underwater and you might see my other point.Fish are adapted to sea life and humans,sorry to say,even with fish gills would it difficult to survive other than short periods underwater. Human beings underwater have all sorts of problems,not fixed by superman strength,thick bullets proof skin,tiny layers of bubber and wings on their ankles.Whales,sharks,squids,whatever all evolved suitable for living under the sea.Human beings living there would be some sort of compromise between the land and underwater.Aquaman attemps to address that with being originally humans,while Namor goes to a silly,separate race evolved underwater idea.

For Prince Namor and the other Atlanteans to have evolved underwater,would be more than having just blue skin and fish eyes.Namor would either be more like the Creature from the Black Lagoon's Gill Man or something like a cross between a whale and a human being.Not exactly an appealing hero concept. I know Marvel has had more success with Sub Mariner than Maintain Productions,LLC. has had with Aquaman,but wrong is still wrong in my opinion.And just saying well,that is the way Marvel and Maintain Productions,LLC. Comics has always do it and to say that,your just missing my whole point.Underwater City Domes filled with air,would the Mer person take a break from water everywhere and could live like Surface Dwellers from time to time.It would also get rid of the problem of eating under the ocean.No one wants to see your undersea characters shuving whole fish in their mouths.And get drinking.No way you use a cup under water.Sorry Little Mermaid.Not sure water bottles of tea,coffee or soda would work.An undersea people could live just like Surface Dwellers,only they also swin under water without driving lungs.They could eat,watch tv,sleep just us.Only under a water tight dome. I figured first,create a believable underwater costume for Prince Eric Khorum Rhann,that would share some aspects of Prince Namor.Flight Wings,fins,armor and such to help him move about in an undersea environment.But I figured provide him with a diving like armor,to keep him warm and protect the Prince from hostile under life or other water breathing humans.This was the Aquaman bit I wanted to keep.Incidentally,this was years before Jason Manoa became the character in a movie. Hydro Pangeans were some kind of long ago genetically engineered humans created by the Taurons to survive in aquatic environments on various water worlds.I figure,the Elder Race wanted to in some past era were allowed to do this .The Taurons wanted to exploit the vast seas of Pangea as a test for other worlds plates.Having failed at this,the Tauron Empire pulled out and left their colony to collapse.And the undersea civilization of Hydro Pangea  still survives,perhaps because of the Atlanteans intervention. Prince Eric needy a companion like Prince Toreus had,but instead of a lion,it would be a big Killer Whale.Sharks would not do,if the hero gets bitten by his undersea friend.Besides people like Orcas and not sharks.Maybe that is the Dino Delaurentis movie Orca was a flop and Jaws was a hit.Killer Whales lovable and sharks no,even though both are undersea versions of predator like Lions and Tigers.sea And also make him like Conan or Toreus,I would give an sea horse.Well kind of .Actually,the creature is not a sea horse,but an Aqua Steeds.Steeds are robot like Speeder Bikes used in the Crescent Lands of Pangea and elsewhere.Prince Eric Khorum Rhann 's Aqua Steed is called Hellfire,because he looks a bit like a blue green demon. I wanted to be in someway a copy of Pangea.I figured many of the underwater inhabitants,were colonists from there,who were modified or mated with modified Tauron water breathing humans.Atlanteans,Taurons,and such were both capable in the same genetic origins,so is none of that alien human breeding like we see with Star Trek. And I wanted to create a believable civilization like the Hyborean Age or Pangea would take more than just sinking the continent under the sea.Most creative people don't go beyond the Little Mermaid and such.Don't know how Little Ariel drinks from a cup underwater.Many stories show chrophobic an undersea habitat is and how dangerous.Anything from Voyage to the Bottom of the Sea to Seaquest DSV attempted to show that.And another other things like Twenty Thousand Leagues Under the Sea did that first long ago.I figured the first was no sunken cities under the sea,with open streets and buildings exposed to the ocean floor environment.After all,you would not a hostile shark swimming in your back yard. So like Aquaman .Hydro Pangeans are amphibious,which means they breath both in air and water.Oxigen filled City Domes would scattered across the sea.Some of them,would connected to the Plate Dwelling underworld of Pangea on Terra-Prime.Remember this is an artificial world,so we find more things there than on Earth.Hydro Pangeans travel by various sized subs.Few Aqua Steeds and swimming is rare occasions,like hand to hand battle or moving around the outside of an undersea habitation dome.And nobody flies because they have wings on the feet.Sorry,Bill Everett,that was just so stupid and it hasn't got better with age.Never could understand just how that wor anyway.That's why they gave Namor Flying Fish Wings between his arms,despite a few idiot s complaining the the changed and ruined the Sub -Mariner.It ankle wings might make sence in Classic Mythology,but not an age of scientific thought. These undersea dweller s understand it is hostile they inhabit.They know,that they do not fit of the surface world,being former slaves of a fallen empire.Although there is some contact and limited co-operation between the Crescent Lands of Pangea,the Pan Almerhan Continent and the United Kingdoms of Hydro Pangea,both see each other as strange,alien cultures. The whole reason for creating Prince Eric Khorum Rhann was to mix Prince Namor,Aquaman with Conan and their worlds,but rethink them all.If I was to create just another underwater character,what would be the point ?If I rethought the Hyborean Age and Pangea Amtor on a Dyson Sphere,the undersea counter civilization would also needed to rethought.If any oceanographer would tell you there are forests, mountains, barren wastelands, briny mires, plenty of places to put Atlantis, and much moe,I want to break that popular perception. Here is a thought for those you out there,who just think I am just ripping off everything from everywhere.Christy Marx,in her utter ignorance told me that once and I simply told,that what you're all doing and just not admitting it.It's what Gene Roddenberry did with Star Trek.It's what George Lucas did with Star Wars.It's Marvel and Maintain Productions,LLC. Comics have been doing for years and also not admitting it.And Christy Marx really did with career,beside share the name with porn actress.Write G.I.Joe and allot of other work for hire junk.Wow.Brilliant.Bravo. There is no secret cave.No secret vault where people get their ideas.We all just rethink other people's stuff.And that's been going on since the first guy who told tales around a camp fire. If you think the giants,as Mister Spock says,have said it all and done it all,then good for you.Just please stay a consumer and don't try anything really creative.The business has far too many hacks for hire already,making a career producing new material for other people's crap,and expecting to be called a genius for being a creative salary man.Me I would rather try and create something new.Something of my own. I think I did a pretty good job,considering what other people have done other the decades.I hope you agree. Upward Onward Mavericlion. Doc Thompson Glossary Powers and abilities =Learn moreThis article may contain an excessive amount of intricate detail that may interest only a particular audience. Prince Eric Khorum Rhann's most widely recognized power is the telepathic ability to communicate with marine life, which he can summon from great distances. He once stated that this power more relied on encouraging and compelling the subject rather than full control, citing piranha as a species he has trouble commanding under any circumstances due to their ruthlessness and hunger. Although this power is most often and most easily used on beings that live in the sea, Prince Eric Khorum Rhann has at times demonstrated the ability to affect any being that lives upon the sea (e.g., sea eagles), or even any being evolved from marine life (e.g., humans and some aliens). Per the 2011 Mavericlioncontinuity reboot, Prince Eric Khorum Rhann's telepathy has been greatly downplayed: acknowledging that most marine life doesn't possess enough intelligence to carry a meaningful telepathic communication, Prince Eric Khorum Rhann is now stated to simply add compulsions and needs in the mindset of aquatic life, compelling them to do his bidding by a subtle altering of their cerebellum.

The character has a number of other superhuman powers, most of which derive from the fact that he is adapted to live and thrive in the harshest of underwater environments. He has the ability to breathe underwater and possesses a superhuman physique strong enough to withstand attacks from superhuman opponents and resist machine gun fire.Aquaman frequently displays feats of Super-Atlantean (the average Atlantean can lift/press approximately 2 tons) and Superhuman strength. While not on par with Superman and Wonder Woman, he has proven capable of leaps up to 6 miles.[70] He can swim at very high speeds, capable of reaching speeds of 3,000 meters per second[69] (10,800 km [roughly 6,700 miles] per hour) and can swim up Niagara Falls.He can see in near total darkness and has enhanced hearing, granting limited sonar.

Although Aquaman can remain underwater indefinitely without suffering any ill effects, he grows weak if he remains on land for extended periods. However, when Prince Eric Khorum Rhann invented Aquaman's water suit he was able to walk on land for an indefinite amount of time and was no longer vulnerable to a "dehumidifier". This weakness was later removed from continuity in 2011, establishing that he grew up on land before learning of his Atlantean heritage,but he still runs the risk of dying by dehydration within incredibly hostile environments. AC had been bestowed an ability he never showcased before gifted unto him by an old Sea Monarch, so far one of the said proclivities granted to him was the ability of unaided flight under his own power.

Before the New 52, the Trident, granted by Poseidon to the rightful ruler and protector of the seas, was indestructible and a very powerful melee weapon, able to destroy the very powerful Imperiex Probes for instance, which Aquaman wielded with unmatched skill. Apart from its power as a melee weapon, the Trident also had the power to manipulate water, fire bolts of powerful energy and act as a focus to amplify the magical power of others, most notably Tempest.In the New 52, the Trident is now part of a collection of seven very powerful Atlantean magical items, forged by the first king of Atlantis who calls himself 'The Dead King'. Thought to be the most powerful weapon of the set, with the possible exception of the recently discovered seventh item, the Trident is completely indestructible and able to hurt even the most powerful of opponents, such as the evil god Darkseid, with Aquaman being the only leaguer to puncture and make him bleed out. He was also able to break the mystical barrier of Dr. Graves which was deemed indestructible at the time. In one instance, the Trident was shown glowing with magical power when Black Manta used the rest of the items to discover the hidden seventh one. For a time, Aquaman withheld the Trident of said aforementioned god of the oceans in his battles against the Thule and Rao's disciples, which gave him the power to summon tsunamis and deluges, call down thunder and lightning,project and control ice, move the earth making it rise and tremble at his command, as well as teleport himself from global to interplanetary distances using water as a medium. It could also transform into a gladius and back at will. Arthur also uses both versions of the trident to boost the range his telepathy. Recently Arthur has learned to channel his underlying magical power through his royal trident while under the influence of The Crown of Thorns. The ambient magical energies the current regime had been peddling awakened both his and the artifacts long dormant arcane aptitude giving him powers similar to the blessings of Poseidon, these powers included augmented physical abilities enabling the dispatch of the magically enhanced Drift Squads. Soothing Mera's magic poisoned condition when she was rendered incapable of breathing water by it. Discharging bolts of eldritch energy, erecting protective shielding and resisting magical power when faced against it, with or without his trident. Often whenever he utilizes these latent talents Arthur's eyes glow with arcane power further strengthening his abilities.

Prince Eric Khorum Rhann initially replaced it with a Special Harpoon Pistol Magnum 380,with acybernetic retractable hook like spear,that he fire at anyone or anything to grapple about like an undersea Spiders web.The hook can be used to swing about,in oxygen environments,like a acrobat.Harpoon Pistol can ride small,Kracken Ink Spheres,that can spread into huge ink clouds underwater to confuse an opponent and used to escape from an impossible conflict to hard to handle.These Ink Balls can also spread a paralyzing chemical that can stun several enemies at once.

Tesla cybernetic Glove.gives Prince Eric Khorum Rhann the ability to generate tiny among of electricity to shock an opponent.It also helps him generate his Cold Plasma Shields,Cold Plasma Armor and Cold Plasma Band Weapons.Through the use of this,Prince Eric can generate the EMPP abilities.The EMPP stands for Electromagnetic Plasma Pulse,that is a wave of plasma generated along an electromagnetic pulse.

, The EMPP Tesla abilitieswhich grants Prince Eric Khorum Rhann numerous abilities, including, but not limited to, the ability to dehydrate anyone he touches and kill them instantly, the ability to shoot jets of water from his hand, scalding or freezing, healing abilities, the ability to create ball of superheated Cold Plasma Balls,that repell anyone or anything by pounding with repeated gatherings of these super hot bombardments. portals into mystical dimensions acting as spontaneous transport, the ability to control almost any body of water he sets his focuses on and the ability to communicate with the Lady of the Lake through the waterbearer hand. His biological hand was Other versions = Sometimes, a bow and a quiver of arrows aren't big enough to finish the job; you'll need spear-sized arrows. Thankfully, there's the Harpoon Gun for that.

Harpoon guns are used by divers or generally warriors of Hydro Pangea as a primary weapon of defence.The harpoon shaft generally cuts through water like a bullet through air and can hit the target with 99 % accuracy.In fact, any undersea firearm are designed for underwater use is basically a miniature harpoon gun (normal guns simply won't work for anything further than point-blank range). Some can reel in anything the harpoon latches onto, thus working like a Grappling-Hook Pistol. The Grappling-Hook Pistol is an essential item for any needing to reel in a target or pull ones self towards said target .Undersea warrior or secret agent use them because they have a 99% efficiency. This handy bit of Applied Phlebotinum can deploy a grappling hook with laser-guided precision to a secure holding point at the top of any tall building, allowing its user to climb with ease.Or draw it a target before it knows what happens. Particularly spiffy examples are equipped with motors, and can function as field-expedient elevators as their users hold on for dear life. It can also be used to implement the Building Swing or cliff swinging, though its primary function is usually just for climbing. It also lends itself to tagging a ride along with a submarine or undersea creature.

In settings that predate firearms the alternative is the grappling arrow used by bow wielding protagonists. While it can be an arrow with a grappling hook more often it's just a standard arrow with a rope tied to it.

The Grappling-Hook Pistol is generally a fairly bulky item for a handheld pistol, though unreasonably small for the length of line and hook firing charge that it contains. Its limited utility makes it a special-purpose item that the hero is likely to carry when needed... but it generally conveniently appears from his pistol holster when it is needed. Notable aliases The Prince of the Seven Seas, The Dweller-in-the-Depths, The Aquatic Avenger, The Marine Marvel, Scourge of the Seven Great Seas, Protector of the Deep, Abilities Aquatic physiology: superhuman strength, speed, endurance, agility, durability, reflexes, and senses Marine telepathic control of all aquatic life Able to speak and understand any language on earth Utilizes the Trident of Poseidon Underwater adaption / Super-fast swimming Accelerated healing Hydrokinesis is the paranormal ability to control and shape water,by use of cold plasma shielding to various type of objects from knives,spears,lances,shields,Aqua Balls, Attuned to the Clear (alternate continuities) The hooks themselves are Plot-Sensitive Items, capable of all three variants of Instant Knots - latching onto, wrapping the cable around, or piercing their target, depending on the needs of the script. The wrap-around cable is a strange effect, as it always attaches to the anchor point snugly enough to support whatever is on the other end of the cable on the first try. If the cord can automatically retract, the person can just hold on with one hand with inhuman strength to get pulled up; this is especially dramatic if they're holding someone else with their other arm. It's also very handy when you find yourself or an innocent civilian falling, but let's hope the cord has some elasticity.

Grappling guns actually exist (see "Real Life" below), but the real ones are somewhat larger than depicted on screen, especially if not base-fired only (though recent designs allows more compact systems). As in "pneumatic grenade launcher of load-bearing design with built-in reel of strong rope" — though strong crossbow could work too. Hook is massive, rope adds a lot of drag, so the launcher's power (and recoil) should be considerable.

Partially busted by the MythBusters in 2007. (Because the aforementioned size makes them too large to be carried around on a superhero belt.) An ascension device was built that essentially fit the size, but including the launching mechanism would have made it simply too bulky. Also, they couldn't get the grapple to consistently attach itself to the intended target.

A variation — also partially busted by the Mythbusters — has the grappling hook attached to the hero's (or villain's) car, for turning corners at high speed. There is no line capable of withstanding the sheer force that goes into a car turning at high speeds — yet.

power or Applied Phlebotinum device that "turns off" either all super-powers or those from a certain Meta Origin. Can also be referred to as a "power neutralizer".

This can be temporary or permanent; the temporary version is generally used as either part of a Brought Down to Normal plot or as a plot device to enable villains who normally wouldn't stand a chance against the heroes, while the permanent Depowering version is usually a way to threaten someone without trying to kill them. Tailor Made Prisons for super villains usually incorporate one into the design.

Curiously, very few people who say I Just Want to Be Normal create a modified version of these for their own personal use, even if the technology seems to be relatively available. Even worse, if a hero is Blessed with Suck, not even the smartest scientists allied with the side of Good seem able to invent a safe one.

Related to Powers as Programs. For countering the products of those powers, see Anti-Magic. If the power has already been used, Dispel Magic can remove the effects. Power Limiter is a weaker version. No-Sell is when a character ignores, not nullifies, another's powers. Mage Killers often weaponize this ability, as they do with Anti-Magic. See also the Kryptonite-Proof Suit, which can be used to resist Weaksa

with Anti-Magic. A laconic way of thinking about them is that this trope is a tool and Anti-Magic is an ability. Sand undersea movies, the Underwater Ruins are a city, temple, or similar place of majestic wonder submerged Under the Sea or a lake. Typically, the ruins will be Greco-Roman in appearance (lots of columns and arches) to evoke an Atlantis like catastrophe. Usually these ruins will be artfully decayed but remarkably well preserved. This setting is a Hailfire Peaks of Under the Sea and Temple of Doom.

You might see mer-people living in the ruins, or an actual domed city for air-breathers to live in nearby or hidden in the ruins. Expect to find areas with breathable air regardless for heroes to take a breather in.

TELEVISIONDRAMATV BY DECADETV SHOWS - 1970S PRIMUS 1 9 7 1 – 1 9 7 2 (USA) 26 x 30 minute episodes
 * Home Television  Drama  Primus

This underwater adventure series starred Carter Primus (Robert Brown), an oceanographer and deepwater troubleshooter who was called upon to assist with a vast array of situations.He was assisted by a robot, a curmudgeonly friend Charlie (Will Kuluva) and the lovely Toni (former model Eva Renzi).The series was produced by Ivan Tors, who had previous success in this genre with Sea Hunt and Flipper.Primus Khorum Rhann 's name was inspired by the character,Robr Brown played. Supercavitation

An object (black) encounters a liquid (blue) at high speed. The fluid pressure behind the object is lowered below the vapour pressure of the liquid, forming a bubble of vapour (a cavity) that encompasses the object.Atlantean sea craft have been using this type sea and undersea drive systems since the time Professor Bernard Sarkhon,Junior. Supercavitation is the use of cavitation effects to create a bubble of gas or vapor large enough to encompass an object travelling through a liquid, greatly reducing the skin friction drag on the object and enabling high speeds. Current applications are mainly limited to projectiles or fast supercavitating torpedoes, super submarine carriers,small subs,Hydro Jet Packs and some propellers, but in principle the technique could be extended to include entire vehicles. Chinese                        and the US Navy[4][5] are reportedly working on supercavitating submarines. Physical principle In water, cavitation occurs when water pressure is lowered below the water's vapour pressure, forming bubbles of vapour. That can happen when water is accelerated to high speeds as when turning a sharp corner around a moving piece of metal such as a ship's propeller or a pump's impeller. The greater the water depth (or pressure for a water pipe) at which the fluid acceleration occurs, the lesser the tendency for cavitation because of the greater difference between local pressure and vapour pressure. (The non-dimensional cavitation number is a measure of the tendency for vapour pressure bubbles to form in a liquid, calculated as the difference between local pressure and vapour pressure, divided by dynamic pressure.) Once the flow slows down again, the water vapour will generally be reabsorbed into the liquid water. That can be a problem for ship propellers if cavitation bubbles implode on the surface of the propeller, each applying a small impulse that is concentrated in both location and time, causing damage.Of course,applying super material alloys like Atlantium Steel can affectvely reduce damage.

A supercavitating object is a high speed submerged object that is designed to initiate a cavitation bubble at the nose which (either naturally or augmented with internally generated gas) extends past the aft end of the object, substantially reducing the skin friction drag that would be present if the sides of the object were in contact with the liquid in which the object is submerged. A key feature of the supercavitating object is the nose, which may be shaped as a flat disk or cone, and may be articulated, but which likely has a sharp edge around the perimeter behind which the cavitation bubble forms. The shape of the object aft of the nose will generally be slender in order to stay within the limited diameter of the cavitation bubble. If the bubble is of insufficient length to encompass the object, especially at slower speeds, the bubble can be enlarged and extended by injection of high pressure gas near the object's nose. In a sence,this is not unsimilar to the standard warp bubble technology,that propels a star ship through deep space,but at a much,much slower speed.There is much theory,that the Atlantean Supercavitation Drive does use Warp Technology and at high speeds,can create a kind of mini water warp to propell the sub across the Undersea floor. The great speed required for supercavitation to work can be achieved temporarily by a projectile fired under water or by an airborne projectile impacting the water. Rocket propulsion can be used for sustained operation, with the possibility of tapping high pressure gas to route to the object's nose in order to enhance the cavitation bubble. An example of rocket propulsion is the Russian VA-111 Shkval supercavitating torpedo. In principle, maneuvering may be achieved by various means such as drag fins that project through the bubble into the surrounding liquid        (p. 22), by tilting the nose of the object, by injecting gas asymmetrically near the nose in order to distort the geometry of the cavity, by vectoring rocket thrust through gimbaling for a single nozzle, or by differential thrust for multiple nozzles. Applications In 1960, the USSR started developing a project under the codename "Шквал" (Squall) run by NII-24 (Kiev) to develop a high-speed torpedo, an underwater rocket, four to five times faster than traditional torpedoes capable of combating enemy submarines. Several models of the device were made, the most successful – M-5 – was created by 1972. From 1972 to 1977, over 300 test launches were made (95% of them on Issyk Kul lake). By 29 November 1972 the VA-111 Shkval was put into service with mass production started in 1978.

In 2004, German weapons manufacturer Diehl BGT Defence announced their own supercavitating torpedo, Barracuda, now officially named "Superkavitierender Unterwasserlaufkörper" (English: "supercavitating underwater running body"). According to Diehl, it reaches more than 400 kilometres per hour (250 mph).

In 1994, the United States Navy began developing a sea mine clearance system invented by C Tech Defense Corporation, known as RAMICS (Rapid Airborne Mine Clearance System), based on a supercavitating projectile stable in both air and water. These have been produced in 12.7 millimeters (0.50 in), 20 millimetres (0.79 in), and 30 millimetres (1.2 in) diameters.The terminal ballistic design of the projectile allowed it to cause explosive destruction of sea mines as deep as 45 meters (148 ft) underwater with a single round. In 2000, these projectiles were used to successfully destroy a range of live underwater mines when fired from a hovering Sea Cobra gunship at Aberdeen Proving Ground. RAMICS is currently[when?] undergoing development by Northrop Grumman for introduction into the fleet. The darts of German (Heckler & Koch P11) and Russian underwater firearms, and other similar weapons are also supercavitating.

In 2005, DARPA announced the 'Underwater Express program', a research and evaluation bid to establish the potential of supercavitation. The program's ultimate goal is a new class of underwater craft for littoral missions that can transport small groups of Navy personnel or specialized military cargo at speeds up to 100 knots. The contracts were awarded to Northrop Grumman and General Dynamics Electric Boat in late 2006.= In 2009, DARPA announced progress via a new class of submarine.

The submarine's designer, Electric Boat, is working on a one-quarter scale model for sea trials off the coast of Rhode Island. If the trials are successful, Electric Boat will begin production on a full scale 100-foot submarine. Currently, the Navy's fastest submarine can only travel at 25 to 30 knots while submerged. But if everything goes according to plan, the Underwater Express will speed along at 100 knots, allowing the delivery of men and materiel faster than ever."

Iran claimed to have successfully tested its first supercavitation torpedo on 2 April and 3 April 2006. Some sources have speculated it is based on the Russian VA-111 Shkval supercavitation torpedo, which travels at the same speed.Russian Foreign Minister Sergey Lavrov denied supplying Iran with the technology. Iran called this weapon the Hoot (Whale).

A prototype named the Ghost, designed for stealth operations by Gregory Sancoff of Juliet Marine Systems, uses supercavitation to propel itself atop two struts with sharpened edges. The vessel rides smoothly in choppy water and has reached speeds of 29 knots.

Artist rendering of a supercavitating propeller in action The supercavitating propeller is a variant of a propeller for propulsion in water, where supercavitation is actively employed to gain increased speed by reducing friction. They are being used for military purposes and for high performance racing boats, as well as model racing boats. The supercavitating propeller operates submerged with the entire diameter of the blade below the water line. Its blades are wedge-shaped to force cavitation on the whole forward face, starting at the leading edge, in order to reduce water skin friction. As the cavity collapses well behind the blade, the supercavitating propeller avoids the spalling damage due to cavitation that is a problem with conventional propellers. GAMES MOVIES TV VIDEO WIKIS Explore Wikis Community Central START A WIKI Search DocThompson1 1 START A WIKI Marvel Database Marvel Database 220,933 PAGES ADD HUBS CHARACTERS COMICS COMMUNITY EXPLORE DISCUSS in: Royal Council of Atlantis members, No Dual Identity, Male Characters, and 32 more Byrrah (Earth-616) = SHARE

HelpLord Byrrah Gallery Information-silk Real Name Byrrah Thakorr-Son Information-silk Current Alias Lord Byrrah        Information-silk Aliases Prince Byrrah,        Byrrah the Benevolent,

Thakorr-Son,        Salamar the Sustainer, Prince of Minnows, Prince of Seals Information-silk Relatives Elanna (paternal ancestor); Tanas (paternal ancestor); Zartra (paternal ancestor); Orrek (paternal distant relative); Stegor (paternal ancestor); Kamuu (paternal ancestor); Harran (paternal ancestor); Kalen (paternal ancestor); Ossem (paternal ancestor); Balaal (paternal ancestor); Thallo (paternal ancestor); Korra (paternal grandmother, deceased); Thakorr (paternal grandfather / step-father, deceased); Daka (father); Brynn (mother); Namor (paternal cousin); Atlantean Royal Family (paternal family);

Information-silk Affiliation Royal Council of Atlantis Information-silk Base Of Operations Atlantis Status Information-silk Identity No Dual Identity Information-silk Citizenship Atlantean Information-silk Marital Status Single Information-silk Occupation Nobleman; former would-be conqueror, acting emperor, ice merchant Information-silk Education Royal tutors of Atlantis, additional self-education Characteristics[13] Information-silk Gender Male Information-silk Height 6' 0" Information-silk Weight 280 lbs (127 kg) Information-silk Eyes Blue Information-silk Hair Blond (occasionally shaven) Information-silk Skin Blue Information-silk Unusual Features Like most Atlanteans, Byrrah has pointed ears and concealed gills that allows him to process oxygen from water. Origin Information-silk Origin Atlantean Information-silk Universe Earth-616 Information-silk Place of Birth The Atlantean Antarctic Settlement Information-silk Creators Jimmy Thompson First Appearance Sub-Mariner Comics #35 (August, 1954) Contents[hide] History Youth 20th Century Modern Age Powers and Abilities Powers Abilities Strength level Paraphernalia Equipment Weapons Notes Trivia Links and References Discover and Discuss Footnotes

History Quote1 In the end it was easy to convince the atlanteans that their prince had loved them not for Attuma produced a hideous alien female whom he claimed you intended to wed and thus crown Monster Queen of Atlantis!. Quote2 -- Byrrah src Youth Byrrah (Earth-616) from Sub-Mariner Comics Vol 1 35 0001 Byrrah as a youth.

Prince Byrrah of Atlantis was cousin to Prince Namor, a.k.a. the Sub-Mariner and thus a possible heir to the Atlantean throne. Throughout his childhood, Byrrah was openly friendly with Namor but secretly resented him due to his mixed heritage. What first started off as prejudiced dislike turned into a motivation to murder his potential rival for the throne. In his earliest noted appearance, Byrrah frequently played with Namor during a period in which Namor was just beginning to discover the full extent of the abilities granted to him due to his mixed heritage. One day while playing "Atlanteans vs Americans", Byrrah and Namor were separated between a sheet of ice trapping Namor on the surface. At first Byrrah kept this a secret not wishing to get in trouble for trapping Namor on the surface. However in a rare moment of guilt told his step-sister Princess Fen of Namor's situation. Fen led Atlantean soldiers on a rescue mission and were shocked to discover that Namor could breath on the surface indefinitely. When Namor was 10, Byrrah dared Namor to go to the surface during a blizzard, Namor did so and was surprised to find that he had a measure of invulnerability when he was attacked by huskies. By the time Namor was 12, Byrrah's jealousy over him grew and he attempted to slay Namor and Princess Fen by pinning them under the mast of a derelict ship. However Namor's newly discovered strength allowed him to save his mother, and later Byrrah when he became trapped in one of the ships quarters[5]. When Namor was 15, Byrrah played with Namor in a derelict sub-marine. Unknown to them they were followed by Namor's cousin Namora who wanted to teach Namor a lesson that they were equals. She trapped him in the torpedo tube, and when Byrrah realized Namor was seemingly trapped he panicked and fled, although Namora eventually freed Namor. When Namor was 16, Byrrah accompanied Namor and Namora to the surface to explore the abandoned Antarctic research station known as "Little America". When Namora found herself trapped in a flaming cabin, Byrrah cowardly fled the scene while Namor rescued her[7]. By the time Namor was 17, Byrrah had grown tired of how Namor showed off his abilities[8].

20th Century Byrrah (Earth-616) Circac 1954 Byrrah circa 1954

Regardless of his intentions, Byrrah eventually gained a reputation as a peace-loving and kind nobleman. His activities during much of the 20th century were mostly unknown. During the course of World War II, Byrrah's step-father Emperor Thakorr was injured during a Nazi attack on Atlantis, putting the ruler in a coma throughout most of the 1940s. When Thakorr revived shortly after the war's end, Byrrah and Warlord Krang convinced a confused Thakorr that Namor forsook his people in favor of the surface world, leading to Namor being exiled from Atlantis until the mid 1950s.

With Namor back in the good graces of the Emperor by 1954, Byrrah began plotting to usurp the Sub-Mariner's position in society. Byrrah managed to convince his step-father Emperor Thakorr to allow him to lead an invasion of the surface world with an attack on South America, despite Namor's warnings that it would be a suicide mission. In order to inflame things, Byrrah tipped off the South American authorities of the attack and leaving them to believe that Namor was the one responsible. Eventually, Namor and his cousin Namora thwarted Byrrah by tricking him into sending his troops into a trap that decimated their attack fleet forcing them to flee. Although Byrrah returned a failure he managed to turn Thakorr's wrath toward Namor for foiling the plot leading to Namor being exiled from the kingdom. Namor's exile proved short lived and soon Byrrah plotted anew, using an iceberg to cause massive destruction across North America, this plan was stopped by Namor who used his own ice berg to destroy Byrrah's although Byrrah escape before getting caught[4]. In his next plot to discredit the Sub-Mariner, Byrrah created a robot duplicate of Namor and unleashed it on New York City, so that Namor would be blamed for the attack. Namor uncovered the plot and destroyed the robot, and suspecting Byrrah, confronted him but found no evidence proving Byrrah's involvement[5].

In 1955, Emperor Thakorr developed a device that could restore Namor's full abilities after they had waned over the years. Byrrah attempted to stop this by stealing the required formula, but Namor was able to stop him and restore his lost abilities. Later when Byrrah tricked a Communist sub to try and sink an American ship, Namor stopped his plot[10]. Not long after, surface explorers appeared near Atlantis on a Uranium hunting expedition. Namor rashly led an attack but stopped when he realized that the explorers were only seeking Uranium. However, Byrrah had no such compunctions and attempted to attack the vessel with his own loyal followers but was stopped by Namor. This in turned allowed the explorers to warn the people of Atlantis of an undersea earthquake given the Atlanteans enough time to evacuate their kingdom[7]. Byrrah soon began working with a Communist faction that was preparing to stage a coup of a Central American country, by providing them specially treated ice to help smuggle weapons into that country. When Namor discovered the plan he dismantled it and then froze Byrrah in a block of ice as a lesson. However, Namora convinced Namor to let Byrrah free, after doing so the Sub-Mariner warned Byrrah from working for the Communists again as they would likely turn against them and attack Atlantis after conquering the surface world[8].

Soon Byrrah's ambitions for ruling the kingdom came to fruition with a series of events that changed the lives of his people. First, Namor attempted to petition the United Nations into allowing Atlantis to join their ranks but he was forced to abort his mission due to the prejudice of the people of New York City. Byrrah was instrumental in convincing Emperor Thakorr that the people of Atlantis should cut all ties with the surface world to avoid attack. Soon after the kingdom was attacked by the telepathic madman known as Destiny who sought to test out the power of his Helmet of Power. During the battle, Atlantis was decimated, Emperor Thakorr and Princess Fen were killed, and the Sub-Mariner went missing[11]. Byrrah took command of the tattered remnants of the people of Atlantis, and allowed for his people to search for the Sub-Mariner but called off the search by 1961, when the searches yielded no success[12].

Modern Age Byrrahhead Byrrah became supervisor of the Atlantean weapons factories. Later, using a mind control device, he convinced the citizens of Atlantis to chose him as leader, exiling Namor, and forming an alliance with Atlantis' enemies, Attuma and Krang. Lady Dorma destroyed Byrrah's device, and ultimately Namor returned, exiling Byrrah and defeating his enemies' schemes. Byrrah returned to trick the Atlanteans again, this time with the help of Dr. Dorcas, but was again exiled by Namor. Next, he formed an alliance with Llyra, empress of the undersea Lemurians, promising to marry her after gaining the Atlantean throne. At the same time, he allied with the alien race of Badoon and kidnapped his cousin Namorita. The Badoon betrayed him, and Byrrah and Namor defeated the Badoon together, Namor releasing Byrrah from punishment.

During the time when the warlord Attuma ruled Atlantis while Namor was on the surface world, Byrrah appealed to Namor to join him in defeating Attuma. Although they did not defeat Attuma, Namor returned to govern the undersea Deluvia.

Byrrah's current activities are unknown. Powers and Abilities Power Grid [14] Intelligence 4 	Strength 4 	Speed 3 Durability 3 Energy Projection 1 Fighting Skills 6 	Powers Amphibious Physiological Adaptation: Byrrah's body was specially developed for underwater conditions, granting him specialized blood circulation to withstand freezing temperatures and highly developed vision to see clearly even in murky ocean depths. He could survive indefinitely underwater and could survive on land for a limited amount of time. He could swim at 35 mph.

Abilities Byrrah was a gifted inventor and chemist, an accomplished politician and a master of multiple armed and unarmed combat techniques.

Strength level He could lift 5 tons under surface conditions.

Paraphernalia Equipment Byrrah sometimes used a phosphorescent chest-lamp and an aqua-mask with recirculated salt water supply.

Weapons He sometimes used a battle lance, a weighted seashell projectile, an energy pistol, a sword and a power-pike with sustained electrical charge. As Salamar, he used energy-projecting technology to generate electric blasts, force fields and electrified containment fields. Notes Byrrah was one of the characters featured in Series A of the Marvel Value Stamps issued in the 1970's. Byrrah Marvel Value Stamp Marvel Value Stamp #92

Trivia Byrrah once wore a helmet adorned with a medal similar in design to a World War II era German Iron Cross. However, there is nothing to indicate that Byrrah had any connection to the Nazi party. Saga of the Sub-Mariner Vol 1 2 implies that Byrrah is not a blood relative of Namor's grandfather Thakkor and is in fact his step-son. The same issue has Fen refer to Byrrah's mother Brynn as her cousin. Links and References 41 Appearances of Byrrah (Earth-616) Minor Appearances of Byrrah (Earth-616) Media Byrrah (Earth-616) was Mentioned in 7 Images featuring Byrrah (Earth-616) 3 Quotations by or about Byrrah (Earth-616) Character Gallery: Byrrah (Earth-616) The Unofficial Handbook to the Marvel Universe Discover and Discuss Search this site for: Lord Byrrah · Byrrah Thakorr-Son · Byrrah (Earth-616) Footnotes ↑ Namor the Sub-Mariner #35 ↑ 2.0 2.1 Namor the Sub-Mariner #34 ↑ 3.0 3.1 Sub-Mariner Comics #35 ↑ 4.0 4.1 Sub-Mariner Comics #36 ↑ 5.0 5.1 Sub-Mariner Comics #37 ↑ Sub-Mariner Comics #39 ↑ 7.0 7.1 Sub-Mariner Comics #40 ↑ 8.0 8.1 Sub-Mariner Comics #41 ↑ 9.0 9.1 Saga of the Sub-Mariner #5 ↑ Sub-Mariner Comics #38 ↑ Sub-Mariner #1 ↑ Marvel: The Lost Generation #3 ↑ FF Fifty Fantastic Years #1 ↑ FF Fifty Fantastic Years #1

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in: No Dual Identity, Male Characters, Humans (Homo sapiens), and 14 more Kamuu (Ancient Atlantis) (Earth-616) = SHARE

King Kamuu Gallery Information-silk Real Name Kamuu Information-silk Relatives Queen Zartra (wife) Information-silk Affiliation Atlanteans Information-silk Base Of Operations Atlantis Status Information-silk Identity No Dual Identity Information-silk Citizenship Pre-Cataclysm Atlantean Information-silk Marital Status Widowed Information-silk Occupation King of Atlantis Characteristics Information-silk Gender Male Information-silk Eyes Blue Information-silk Hair Brown Origin Information-silk Origin Human Information-silk Universe Earth-616 Information-silk Place of Birth Atlantis Information-silk Creators Howard Chaykin, Steve Gerber First Appearance	Appearance of Death Sub-Mariner #62 (June, 1973) Sub-Mariner #63 (July, 1973) Contents[hide] History Powers and Abilities Abilities Paraphernalia Weapons Links and References Discover and Discuss Footnotes

History King Kamuu was the last emperor of the continent of Atlantis before it sank beneath the sea. As the Deviant Empire conquered the rest of the world, Atlantis was the only human outpost left. Queen Zartra, the exiled queen of Lemuria, traveled to Atlantis after her nation fell, and Kamuu fell in love with her, and made her his queen.

Gallery Information-silk Real Name Kamuu Information-silk Relatives Queen Zartra (wife) Information-silk Affiliation Atlanteans Information-silk Base Of Operations Atlantis Status Information-silk Identity No Dual Identity Information-silk Citizenship Pre-Cataclysm Atlantean Information-silk Marital Status Widowed Information-silk Occupation King of Atlantis Characteristics Information-silk Gender Male Information-silk Eyes Blue Information-silk Hair Brown Origin Information-silk Origin Human Information-silk Universe Earth-616 Information-silk Place of Birth Atlantis Information-silk Creators Howard Chaykin, Steve Gerber First Appearance	Appearance of Death Sub-Mariner #62 (June, 1973) Sub-Mariner #63 (July, 1973)

The sorceress known as Zhered-Na prophesied that the continent would sink beneath the ocean, for this she was banished from the kingdom. The sorceress in her exile began her own cult, which included members such as the wizard Dakimh.

At one point the time traveling heroes Son of Satan, Katherine Reynolds and Byron Hyatt visited ancient Atlantis in search of Zhered-Na, they were captured by the palace guard who took them to meet the king and queen. Hellstrom requested to meet with Zhered-Na, but she was already in exile. King Kamuu inspected the Damians mystical trident, and demanded that the travelers be abandoned at sea with no food nor water. Hellstrom later reclaimed his trident, created a wall of flame, which allowed them to escape from the Atlantean guards.

As Atlantis faced the attacking Lemurian air force and the Muvians Navy, Kamuu prepared Atlantis for war. A group of mercenaries broke in, and confronted the king and queen. Kamuu and Zartra quickly bested these invaders in combat. The invaders then had begun to drill into the dome with machinery. Having no other choice, Kamuu opened the Serpents' Heads, which released the magma beneath Atlantis. The lava flowed from the serpent’s slew and all the Lemurians were killed, the rest of the mercenaries thrown to the sharks. The Atlantean scientist Zapal informed him that Atlantis had begun to sink.

By releasing the flaming magma from beneath to defeat the invading Muvians and Lemurians, Kamuu unwittingly caused Atlantis to be affected by the nuclear cataclysm that the Celestial were simultaneously sinking the Deviants home of Lemuria, which was on the other side of the planet. King Kamuu and his wife perished in the sinking of Atlantis.

After thousands of years, the spirit of Kamuu visited Namor the Sub-Mariner, the current king of Atlantis, in his dreams. Kamuu explained that sorceress Morgan le Fay, was descended from the Zhered-Na cult and sought to raise Atlantis, providing the Sub-Mariner with the information to defeat her.Powers and Abilities Abilities Kamuu was a skilled warrior and swordsman Underwater habitat EditWatch this page Read in another language This article is about underwater habitats for humans. For marine life habitats, see Marine habitats.

West German underwater laboratory, "Helgoland", 2010 Underwater habitats are underwater structures in which people can live for extended periods and carry out most of the basic human functions of a 24-hour day, such as working, resting, eating, attending to personal hygiene, and sleeping. In this context 'habitat' is generally used in a narrow sense to mean the interior and immediate exterior of the structure and its fixtures, but not its surrounding marine environment. Most early underwater habitats lacked regenerative systems for air, water, food, electricity, and other resources. However, recently some new underwater habitats allow for these resources to be delivered using pipes, or generated within the habitat, rather than manually delivered.

An underwater habitat has to meet the needs of human physiology and provide suitable environmental conditions, and the one which is most critical is breathing air of suitable quality. Others concern the physical environment (pressure, temperature, light, humidity), the chemical environment (drinking water, food, waste products, toxins) and the biological environment (hazardous sea creatures, microorganisms, marine fungi). Much of the science covering underwater habitats and their technology designed to meet human requirements is shared with diving, diving bells, submersible vehicles and submarines, and spacecraft.

Numerous underwater habitats have been designed, built and used around the world since the early 1960s, either by private individuals or by government agencies. They have been used almost exclusively for research and exploration, but in recent years at least one underwater habitat has been provided for recreation and tourism. Research has been devoted particularly to the physiological processes and limits of breathing gases under pressure, for aquanaut and astronaut training, as well as for research on marine ecosystems.

Contents Terminology and scope =The term underwater habitat is used for a range of applications, including some structures that are not exclusively underwater while operational, but all include a significant underwater component. There may be some overlap between underwater habitats and submersible vessels, and between structures which are completely submerged and those which have some part extending above the surface when in operation.

In 1970 G. Haux stated:

At this point it must also be said that it is not easy to sharply define the term "underwater laboratory". One may argue whether Link's diving chamber which was used in the "Man-in-Sea I" project, may be called an underwater laboratory. But the Bentos 300, planned by the Soviets, is not so easy to classify as it has a certain ability to maneuver. Therefore, the possibility exists that this diving hull is classified elsewhere as a submersible. Well, a certain generosity can not hurt.

Comparison with surface based diving operations =In an underwater habitat, observations can be carried out at any hour to study the behavior of both diurnal and nocturnal organisms. Habitats in shallow water can be used to accommodate divers from greater depths for a major portion of the decompression required. This principle was used in the project Conshelf II. Saturation dives provide the opportunity to dive with shorter intervals than possible from the surface, and risks associated with diving and ship operations at night can be minimized. In the habitat La Chalupa, 35% of all dives took place at night. To perform the same amount of useful work diving from the surface instead of from La Chalupa, an estimated eight hours of decompression time would have been necessary every day.[4]

However, maintaining an underwater habitat is much more expensive and logistically difficult than diving from the surface. It also restricts the diving to a much more limited area.

Technical classification and description =Architectural variations = 	Floating The habitat is in the underwater hull of a floating structure. In the Sea Orbiter example this part should reach a depth of 30 m. The advantage of this type is horizontal mobility. Access shaft to the surface The habitat is accessible via a shaft to above the water surface. The depth of submersion is quite limited. However, normal atmospheric pressure can be maintained inside so that visitors do not have to undergo any decompression. This type is generally used inshore such as the underwater restaurant Ithaa in the Maldives or Red Sea Star in Eilat, Israel. Semi-autonomous Habitats of this type are accessible only by diving, but energy and breathing gas are supplied by an umbilical cable. Most stations are of this type, such as Aquarius, SEALAB I and II and Helgoland Autonomous The station has its own reserves of energy and breathing gas and is able to maneuver itself (at least in the vertical direction). This type is similar to submarines or atmospheric diving suits, but it avoids complete environmental separation. Examples of this type include Conshelf III and Bentos-300. Pressure modes =Underwater habitats are designed to operate in two fundamental modes.

Open to ambient pressure via a moon pool, meaning the air pressure inside the habitat equals underwater pressure at the same level, such as SEALAB, and which makes entry and exit easy as there is no physical barrier other than the moon pool water surface. Living in ambient pressure habitats is a form of saturation diving, and return to the surface will require appropriate decompression. Closed to the sea by hatches, with internal air pressure less than ambient pressure and at or closer to atmospheric pressure; entry or exit to the sea requires passing through hatches and an airlock. Decompression may be necessary when entering the habitat after a dive. This would be done in the airlock. A third or composite type has compartments of both types within the same habitat structure and connected via airlocks, such as Aquarius.

Components =Habitat The air filled underwater structure in which the occupants live and work Life support buoy (LSB) The floating structure moored to the habitat which provides energy, air, fresh water, telecommunication and telemetry. The connection between Habitat and LSB is made by a multi-core umbilical cable in which all hoses and cables are combined. Personnel transfer capsule (PTC) Closed diving bell, a submersible decompression chamber which can be lowered to the habitat to transfer aquanauts back to the surface under pressure, where they can be transferred while still under pressure to a decompression chamber on the support vessel for safer decompression. Deck decompression chamber (DDC) A decompression chamber on the support vessel. Diving support vessel (DSV) Surface vessel used in support of diving operations Shore base station A shore establishment where operations can be monitored. It may include a diving control base, workshops and accommodation. Excursions =An excursion is a visit to the environment outside the habitat. Diving excursions can be done on scuba or umbilical supply, and are limited upwards by decompression obligations while on the excursion, and downwards by decompression obligations while returning from the excursion.

Open circuit or rebreather scuba have the advantage of mobility, but it is critical to the safety of a saturation diver to be able to get back to the habitat, as surfacing directly from saturation is likely to cause severe and probably fatal decompression sickness. For this reason, in most of the programs, signs and guidelines were installed around the habitat in order to prevent divers from getting lost.

Umbilicals or airline hoses are safer, as the breathing gas supply is unlimited, and the hose is a guideline back to the habitat, but they restrict freedom of movement and can become tangled.

The horizontal extent of excursions is limited to the scuba air supply or the length of the umbilical. The distance above and below the level of the habitat are also limited and depend on the depth of the habitat and the associated saturation of the divers. The open space available for exits thus describes the shape of a vertical axis cylinder centred on the habitat.

As an example, in the Tektite I program, the habitat was located at a depth of 13.1 m. Exits were limited vertically to a depth of 6.7 m (6.4 m above the habitat) and 25.9 m (12.8 m below the habitat level) and were horizontally limited to a distance of 549 m from the Habitat.[4]

History =The history of underwater habitats follows on from the previous development of diving bells and caissons, and as long exposure to a hyperbaric environment results in saturation of the body tissues with the ambient inert gases, it is also closely connected to the history of saturation diving. The original inspiration for the development of underwater habitats was the work of George F. Bond, who investigated the physiological and medical effects of hyperbaric saturation in the Genesis project between 1957 and 1963.

Edwin Albert Link started the Man-in-the-Sea project in 1962, which exposed divers to hyperbaric conditions underwater in a diving chamber, culminating in the first aquanaut, Robert Sténuit, spending over 24 hours at a depth of 200 feet (61 m).[4]

Also inspired by Genesis, Jacques-Yves Cousteau conducted the first Conshelf project in France in 1962 where two divers spent a week at a depth of 10 metres (33 ft), followed in 1963 by Conshelf II at 11m for a month and 25m for two weeks.[7]

In June 1964, Robert Sténuit and Jon Lindberg spent 49 hours at 126m in Link's Man-in-the-Sea II project. The habitat was an inflatable structure called SPID.

This was followed by a series of underwater habitats where people stayed for several weeks at great depths. Sealab II had a usable area of 63 m2, and was used at a depth of more than 60 m. Several countries built their own habitats at much the same time and mostly began experimenting in shallow waters. In Conshelf III six aquanauts lived for several weeks at a depth of 100 m. In Germany, the Helgoland UWL was the first habitat to be used in cold water, the Tektite stations were more spacious and technically more advanced. The most ambitious project was Sealab III, a rebuild of Sealab II, which was to be operated at 186 m. When one of the divers died in the preparatory phase due to human error, all similar projects of the United States Navy were terminated. Internationally, except for the La Chalupa Research Laboratory the large scale projects were carried out, but not extended, so that the subsequent habitats were smaller and designed for shallower depths. The race for greater depths, longer missions and technical advances seemed to have come to an end.

For reasons such as lack of mobility, lack of self-sufficiency, shifting focus to space travel and transition to surface-based saturation systems, the interest in underwater habitats decreased, resulting in a noticeable decrease in major projects after 1970. In the mid eighties, the Aquarius habitat was built in the style of Sealab and Helgoland and is still in operation today.

Historical underwater habitats =Historical underwater habitats =Man-in-the-Sea I and II = Man-in-the-Sea I - a minimal habitat The first aquanaut was Robert Stenuit in the Man-in-the-Sea I project run by Edwin A. Link. On September 6, 1962, he spent 24 hours and 15 minutes at a depth of 61 meters in a steel cylinder, doing several excursions. In June 1964 Stenuit and Jon Lindbergh spent 49 hours at a depth of 126 meters in the Man-in-the-Sea II program. The habitat consisted of a submerged portable inflatable dwelling (SPID).

Conshelf I, II and III = Conshelf II - Starfish Conshelf III Conshelf, short for Continental Shelf Station, was a series of undersea living and research stations undertaken by Jacques Cousteau's team in the 1960s. The original design was for five of these stations to be submerged to a maximum depth of 300 metres (1,000 ft) over the decade; in reality only three were completed with a maximum depth of 100 metres (330 ft). Much of the work was funded in part by the French Petrochemical industry, who, along with Cousteau, hoped that such manned colonies could serve as base stations for the future exploitation of the sea. Such colonies did not find a productive future, however, as Cousteau later repudiated his support for such exploitation of the sea and put his efforts toward conservation. It was also found in later years that industrial tasks underwater could be more efficiently performed by undersea robot devices and men operating from the surface or from smaller lowered structures, made possible by a more advanced understanding of diving physiology. Still, these three undersea living experiments did much to advance man's knowledge of undersea technology and physiology, and were valuable as "proof of concept" constructs. They also did much to publicize oceanographic research and, ironically, usher in an age of ocean conservation through building public awareness. Along with Sealab and others, it spawned a generation of smaller, less ambitious yet longer-term undersea habitats primarily for marine research purposes. Conshelf I (Continental Shelf Station), constructed in 1962 was the first inhabited underwater habitat. Developed by Cousteau to record basic observations of life underwater, Conshelf I was submerged in 10 metres (33 ft) of water near Marseille, and the first experiment involved a team of two spending seven days in the habitat. The two oceanauts, Albert Falco and Claude Wesly, were expected to spend at least five hours a day outside the station, and were subject to daily medical exams. Conshelf Two, the first ambitious attempt for men to live and work on the sea floor, was launched in 1963. In it, a half-dozen oceanauts lived 10 metres (33 ft) down in the Red Sea off Sudan in a starfish-shaped house for 30 days. The undersea living experiment also had two other structures, one a submarine hangar that housed a small, two-man submarine referred to as the "diving saucer" for its resemblance to a science fiction flying saucer, and a smaller "deep cabin" where two oceanauts lived at a depth of 30 metres (100 ft) for a week. They were among the first to breathe heliox, a mixture of helium and oxygen, avoiding the normal nitrogen/oxygen mixture, which, when breathed under pressure, can cause narcosis. The deep cabin was also an early effort in saturation diving, in which the aquanauts' body tissues were allowed to become totally saturated by the helium in the breathing mixture, a result of breathing the gases under pressure. The necessary decompression from saturation was accelerated by using oxygen enriched breathing gases.= They suffered no apparent ill effects. The undersea colony was supported with air, water, food, power, all essentials of life, from a large support team above. Men on the bottom performed a number of experiments intended to determine the practicality of working on the sea floor and were subjected to continual medical examinations. Conshelf II was a defining effort in the study of diving physiology and technology, and captured wide public appeal due to its dramatic "Jules Verne" look and feel. A Cousteau-produced feature film about the effort was awarded an Academy Award for Best Documentary the following year.[8]

Conshelf III was initiated in 1965. Six divers lived in the habitat at 102.4 metres (336 ft) in the Mediterranean Sea near the Cap Ferrat lighthouse, between Nice and Monaco, for three weeks. In this effort, Cousteau was determined to make the station more self-sufficient, severing most ties with the surface. A mock oil rig was set up underwater, and divers successfully performed several industrial tasks. SEALAB I, II and III =Main article: SEALAB SEALAB I SEALAB II Artist's impression of SEALAB III SEALAB was developed by the United States Navy, primarily to research the physiological aspects of saturation diving. [10][11]

Tektite I and II =Main article: Tektite habitat Tektite I habitat The Tektite underwater habitat was constructed by General Electric and was funded by NASA, the Office of Naval Research and the United States Department of the Interior.[12]

On February 15, 1969, four Department of the Interior scientists (Ed Clifton, Conrad Mahnken, Richard Waller and John VanDerwalker) descended to the ocean floor in Great Lameshur Bay in the United States Virgin Islands to begin an ambitious diving project dubbed "Tektite I". By March 18, 1969, the four aquanauts had established a new world's record for saturated diving by a single team. On April 15, 1969, the aquanaut team returned to the surface after performing 58 days of marine scientific studies. More than 19 hours of decompression were needed to safely return the team to the surface. Inspired in part by NASA's budding Skylab program and an interest in better understanding the effectiveness of scientists working under extremely isolated living conditions, Tektite was the first saturation diving project to employ scientists rather than professional divers. The term tektite generally refers to a class of meteorites formed by extremely rapid cooling. These include objects of celestial origins that strike the sea surface and come to rest on the bottom (note project Tektite's conceptual origins within the U.S space program). The Tektite II missions were carried out in 1970. Tektite II comprised ten missions lasting 10 to 20 days with four scientists and an engineer on each mission. One of these missions included the first all-female aquanaut team, led by Dr. Sylvia Earle. Other scientists participating in the all-female mission included Dr. Renate True of Tulane, as well as Ann Hartline and Alina Szmant, graduate students at Scripps Institute of Oceanography. The fifth member of the crew was Margaret Ann Lucas, a Villanova engineering graduate, who served as Habitat Engineer. The Tektite II missions were the first to undertake in-depth ecological studies.

Tektite II included 24 hour behavioral and mission observations of each of the missions by a team of observers[14] from the University of Texas at Austin. Selected episodic events and discussions were videotaped using cameras in the public areas of the habitat. Data about the status, location and activities of each of the 5 members of each mission was collected via key punch data cards every 6 minutes during each mission. This information was collated and processed by BellComm[15] and was used for the support of papers written about the research concerning the relative predictability of behavior patterns of mission participants in constrained, dangerous conditions for extended periods of time, such as those that might be encountered in manned spaceflight.[16] The Tektite habitat was designed and built by General Electric Space Division at the Valley Forge Space Technology Center in King of Prussia, Pennsylvania. The Project Engineer who was responsible for the design of the habitat was Brooks Tenney, Jr. Tenney also served as the underwater Habitat Engineer on the International Mission, the last mission on the Tektite II project. The Program Manager for the Tektite projects at General Electric was Dr. Theodore Marton. Hydrolab = Exterior of Hydrolab Inside Hydrolab Hydrolab was constructed in 1966 and used as a research station from 1970. The project was in part funded by the National Oceanic and Atmospheric Administration (NOAA). Hydrolab could house four people. Approximately 180 Hydrolab missions were conducted — 100 missions in The Bahamas during the early to mid-1970s, and 80 missions off Saint Croix, U.S. Virgin Islands, from 1977 to 1985. These scientific missions are chronicled in the Hydrolab Journal.Dr. William Fife spent 28 days in saturation, performing physiology experiments on researchers such as Dr. Sylvia Earle.

The habitat was decommissioned in 1985 and placed on display at the Smithsonian Institution's National History Museum in Washington, D.C.. As of 2017, the habitat is located at the NOAA Auditorium and Science Center at National Oceanic and Atmospheric Administration (NOAA) headquarters in Silver Spring, Maryland. Edalhab = EDALHAB 01 The Engineering Design and Analysis Laboratory Habitat was a horizontal cylinder 2.6 m high, 3.3 m long and weighing 14 tonnes was built by students of the Engineering Design and Analysis Laboratory in the US. From 26 April 1968, four students spent 48 hours and 6 minutes in this habitat in Alton Bay, New Hampshire. Two further missions followed to 12.2 m.

In the 1972 Edalhab II Florida Aquanaut Research Expedition experiments, the University of New Hampshire and NOAA used nitrox as a breathing gas.[21] In the three FLARE missions, the habitat was positioned off Miami at a depth of 13.7 m. The conversion to this experiment increased the weight of the habitat to 23 tonnes.

BAH I	= Underwater laboratory BAH-1 at the Nautineum, Stralsund BAH I (for Biological Institute Helgoland ) had a length of 6 m and a diameter of 2 m. It weighed about 20 tons and was intended for a crew of two people.The first mission in September 1968 with Jürgen Dorschel and Gerhard Lauckner at 10 m depth in the Baltic Sea lasted 11 days. In June 1969, a one-week flat-water mission took place in Lake Constance. In attempting to anchor the habitat at 47 m, the structure was flooded with the two divers in it and sank to the seabed. It was decided to lift it with the two divers according to the necessary decompression profile and nobody was harmed. BAH I provided valuable experience for the much larger underwater laboratory Helgoland. In 2003 it was taken over as a technical monument by the Technical University of Clausthal-Zellerfeld and in the same year went on display at the Nautineum Stralsund on Kleiner Dänholm island.

Helgoland =Main article: Helgoland Habitat The Helgoland underwater laboratory (UWL) at Nautineum, Stralsund (Germany) The Helgoland underwater laboratory (UWL) is an underwater habitat. It was built in Lübeck, Germany in 1968, and was the first of its kind in the world built for use in colder waters.

The 14 meter long, 7 meter diameter UWL allowed divers to spend several weeks under water using saturation diving techniques. The scientists and technicians would live and work in the laboratory, returning to it after every diving session. At the end of their stay they decompressed in the UWL, and could resurface without decompression sickness.

The UWL was used in the waters of the North and Baltic Seas and, in 1975, on Jeffreys Ledge, in the Gulf of Maine off the coast of New England in the USA.[25][26] At the end of the 1970s it was decommissioned and in 1998 donated to the German Oceanographic Museum where it can be visited at the Nautineum, a branch of the museum in Stralsund.

Bentos-300 = Hulk of soviet experimental submarine "Bentos-300" (project 1603) for underwater biological research Bentos-300 (Bentos minus 300) was a maneuverable Soviet submersible with a diver lockout facility that could be stationed at the seabed. It was able to spend two weeks underwater at a maximum depth of 300m with about 25 people on board. Although announced in 1966, it had its first deployment in 1977. There were two vessels in the project. After Bentos-300 sank in the Russian Black Sea port of Novorossiisk in 1992, several attempts to recover it failed. In November 2011 it was cut up and recovered for scrap in the following six months.

Progetto Abissi = Progetto Abissi habitat The Italian Progetto Abissi habitat, also known as La Casa in Fondo al Mare (Italian for The House under the Sea), was designed by the diving team Explorer Team Pellicano, consisted of three cylindrical chambers and served as a platform for a television game show. It was deployed for the first time in September 2005 for ten days, and six aquanauts lived in the complex for 14 days in 2007.

Existing underwater habitats =Aquarius =Main article: Aquarius (laboratory) Aquarius underwater laboratory on Conch Reef, off the Florida Keys. Aquarius underwater laboratory The Aquarius Reef Base is an underwater habitat located 5.4 miles (9 kilometers) off Key Largo in the Florida Keys National Marine Sanctuary. It is deployed on the ocean floor 62 feet (19 m) below the surface and next to a deep coral reef named Conch Reef.

Aquarius is one of three undersea laboratories in the world dedicated to science and education. Two additional undersea facilities, also located in Key Largo, FL are owned and operated by Marine Resources Development Foundation. Aquarius was owned by the National Oceanic and Atmospheric Administration (NOAA) and operated by the University of North Carolina–Wilmington until 2013 when Florida International University assumed operational control.

Florida International University (FIU) took ownership of Aquarius in October 2014. As part of the FIU Marine Education and Research Initiative, the Medina Aquarius Program is dedicated to the study and preservation of marine ecosystems worldwide and is enhancing the scope and impact of FIU on research, educational outreach, technology development, and professional training. At the heart of the program is the Aquarius Reef Base.

MarineLab =The MarineLab underwater laboratory is the longest serving seafloor habitat in history, having operated continuously since 1984 under the direction of aquanaut Chris Olstad at Key Largo, Florida. The seafloor laboratory has trained hundreds of individuals in that time, featuring an extensive array of educational and scientific investigations from United States military investigations to pharmaceutical development.

Beginning with a project initiated in 1973, MarineLab, then known as Midshipman Engineered & Designed Undersea Systems Apparatus (MEDUSA), was designed and built as part of an ocean engineering student program at the United States Naval Academy under the direction of Dr. Neil T. Monney. In 1983, MEDUSA was donated to the Marine Resources Development Foundation (MRDF), and in 1984 was deployed on the seafloor in John Pennekamp Coral Reef State Park, Key Largo, Florida. The 2.4-by-4.9-metre (8 by 16 ft) shore-supported habitat supports three or four persons and is divided into a laboratory, a wet-room, and a 1.7-metre-diameter (5 ft 7 in) transparent observation sphere. From the beginning, it has been used by students for observation, research, and instruction. In 1985, it was renamed MarineLab and moved to the 9-metre-deep (30 ft) mangrove lagoon at MRDF headquarters in Key Largo at a depth of 8.3 metres (27 ft) with a hatch depth of 6 m (20 ft). The lagoon contains artifacts and wrecks placed there for education and training. From 1993 to 1995, NASA used MarineLab repeatedly to study Controlled Ecological Life Support Systems (CELLS). These education and research programs qualify MarineLab as the world's most extensively used habitat. MarineLab is also used as an underwater laboratory for excursions and underwater laboratory training for recreational and sport divers who stay under the sea at the Jules' Undersea Lodge. MarineLab is currently located next to the Jules' Undersea Lodge, which is actually the La Chalupa Research Laboratory converted into a luxury underwater habitat. Features include a large movie selection and specialty menus, including underwater pizza delivered by a diver. There is a cable running along the bottom of the lagoon that divers can follow at night or in reduced visibility to reach MarineLab, which is a short distance from the Jules' Undersea Lodge. MarineLab is set up to perform laboratory work and to serve as an underwater science classroom and the Jules' Undersea Lodge is used as an underwater habitat base where the participants can stay overnight, rest, relax and dine in comfort. MarineLab was used as an integral part of the "Scott Carpenter, Man in the Sea" Program.

La Chalupa research laboratory = La Chalupa research laboratory, now known as Jules' Undersea Lodge In the early 1970s, Ian Koblick, president of Marine Resources Development Foundation, developed and operated the La Chalupa research laboratory, which was the largest and most technologically advanced underwater habitat of its time.= Koblick, who has continued his work as a pioneer in developing advanced undersea programs for ocean science and education, is the co-author of the book Living and Working in the Sea and is considered one of the foremost authorities on undersea habitation. La Chalupa was operated off Puerto Rico. During the habitat's launching for its second mission, a steel cable wrapped around Dr. Lance Rennka's left wrist, shattering his arm, which he subsequently lost to gas gangrene.

In the mid-1980s La Chalupa was transformed into Jules' Undersea Lodge in Key Largo, Florida. Jules' co-developer, Dr. Neil Monney, formerly served as Professor and Director of Ocean Engineering at the U.S. Naval Academy, and has extensive experience as a research scientist, aquanaut and designer of underwater habitats. Jules' has had over 10,000 overnight guests in its 30 years of operation.= Today, many certified divers who are interested stay in the Jules' Underwater Lodge, and some who meet the skill and bottom time requirements and participate in underwater experiments in the MarineLab can elect to receive specialty diver recognition from PADI or NAUI as a Recreational Aquanaut.= This is the only Recreational Aquanaut qualification available worldwide. Today, Aquanaut Hotel guests must scuba-dive to reach the facility, and a nearby land base offers diving lessons for people who are unfamiliar with the activity. Years ago, non-scuba diving guests were taken down to the lodge breathing air pumped down from the surface through a long hose similar to a garden hose, but this practice was discontinued and now all guests must scuba-dive to the lodge entrance five fathoms below. The air hose system has been replaced by a hookah rig, featuring modern scuba regulator second stages, and is often used by guests and the operations crew to get back and forth to the lodge without donning scuba gear. La Chalupa was used as the primary platform for the Scott Carpenter Man in the Sea Program,an underwater analog to Space Camp. Unlike Space Camp, which utilizes simulations, participants performed scientific tasks while using actual saturation diving systems. This program, envisioned by Ian Koblick and Scott Carpenter, was directed by Phillip Sharkey with operational help of Chris Olstad. Also used in the program was the MarineLab Underwater Habitat, the submersible Sea Urchin (designed and built by Phil Nuytten), and an Oceaneering Saturation Diving system consisting of an on-deck decompression chamber and a diving bell. La Chalupa was the site of the first underwater computer chat,= a session hosted on GEnie's Scuba RoundTable (the first non-computing related area on GEnie) by then-director Sharkey from inside the habitat. Divers from all over the world were able to direct questions to him and to Commander Carpenter. Scott Carpenter Space Analog Station =Main article: Scott Carpenter Space Analog Station Scott Carpenter Space Analog Station The Scott Carpenter Space Analog Station was launched near Key Largo on six-week missions in 1997 and 1998. The station was a NASA project illustrating the analogous science and engineering concepts common to both undersea and space missions. During the missions, some 20 aquanauts rotated through the undersea station including NASA scientists, engineers and director James Cameron. The SCSAS was designed by NASA engineer Dennis Chamberland.

Lloyd Godson's Biosub Edit Lloyd Godson's Biosub was an underwater habitat, built in 2007 for a competition by Australian Geographic. The Biosub generated its own electricity (using a bike),its own water, using the Air2Water Dragon Fly M18 system, its own air (using algae that produce O2). The algae were fed using the Cascade High School Advanced Biology Class Biocoil. The habitat shelf itself was constructed by Trygons Designs.

Galathée = Galathée Underwater Laboratory and Habitat - 1977 The first underwater habitat built by Jacques Rougerie was launched and immersed on 4 August 1977.The unique feature of this semi-mobile habitat-laboratory is that it can be moored at any depth between 9 and 60 metres, which gives it the capability of phased integration in the marine environment. This habitat therefore has a limited impact on the marine ecosystem and is easy to position. Galathée was experienced by Jacques Rougerie himself. Lloyd Godson's Biosub =Lloyd Godson's Biosub was an underwater habitat, built in 2007 for a competition by Australian Geographic. The Biosub generated its own electricity (using a bike),its own water, using the Air2Water Dragon Fly M18 system, its own air (using algae that produce O2). The algae were fed using the Cascade High School Advanced Biology Class Biocoil.The habitat shelf itself was constructed by Trygons Designs.

Galathée = Galathée Underwater Laboratory and Habitat - 1977 The first underwater habitat built by Jacques Rougerie was launched and immersed on 4 August 1977. The unique feature of this semi-mobile habitat-laboratory is that it can be moored at any depth between 9 and 60 metres, which gives it the capability of phased integration in the marine environment. This habitat therefore has a limited impact on the marine ecosystem and is easy to position. Galathée was experienced by Jacques Rougerie himself.

Aquabulle = Aquabulle, Underwater Laboratory - 1978 Launched for the first time in March 1978, this underwater shelter suspended in midwater (between 0 and 60 metres) is a mini scientific observatory 2.8 metres high by 2.5 metres in diameter. The Aquabulle, created and experienced by Jacques Rougerie, can accommodate three people for a period of several hours and acts as an underwater refuge. A series of Aquabulles were later built and some are still being used by laboratories.

Hippocampe = Hippocampe, Underwater Habitat - 1981 This underwater habitat, created by a French architect, Jacques Rougerie, was launched in 1981 to act as a scientific base suspended in midwater using the same method as Galathée.Hippocampe can accommodate 2 people on saturation dives up to a depth of 12 metres for periods of 7 to 15 days, and was also designed to act as a subsea logistics base for the offshore industry.

Ithaa undersea restaurant = Interior of the Ithaa restaurant Ithaa (Dhivehi for mother of pearl) is the world's only fully glazed underwater restaurant and is located in the Conrad Maldives Rangali Island hotel. It is accessible via a corridor from above the water and is open to the atmosphere, so there is no need for compression or decompression procedures. Ithaa was built by M.J. Murphy Ltd, and has an unballasted mass of 175 tonnes.

Red Sea Star = Red Sea Star in Eilat The "Red Sea Star" restaurant in Eilat, Israel, consisted of three modules; an entrance area above the water surface, a restaurant with 62 panorama windows 6 m under water and a ballast area below. The entire construction weighs about 6000 tons. The restaurant had a capacity of 105 people. It shut down in 2012.

Eilat’s Coral World Underwater Observatory = Underwater observatory in Eilat, Israel. The first part of Eilat's Coral World Underwater Observatory was built in 1975 and it was expanded in 1991 by adding a second underwater observatory connected by a tunnel. The underwater complex is accessible via a footbridge from the shore and a shaft from above the water surface. The observation area is at a depth of approximately 12 m.

Conceptual underwater habitats =Sub-Biosphere 2 =A concept design by internationally recognized conceptual designer and futurist Phil Pauley.The Sub-Biosphere 2 is the original self sustainable underwater habitat designed for aquanauts, tourism and oceanographic life sciences and longterm human, plant and animal habitation.SBS2 is a seed bank with eight Living Biomes to allow human, plant and fresh water interaction, powered and controlled by the Central Support Biome which monitors the life systems from within its own operations facility.

In popular culture =See also: Category:Underwater civilizations in fiction 11 A.M., in the science fiction film researchers at a deep-sea laboratory invent a time machine which can move objects ahead 24 hours. At the first test sending people to the future they find the base in pandemonium, while the other researchers have disappeared. Hello Down There, a 1969 Paramount Pictures film about a family that lives in an undersea home at 90 feet down, featuring a moon pool. See also =Ichthyander Project – Soviet underwater habitat project of the 1960s Artificial gills (human) – Hypothetical devices to allow a human to take in oxygen from surrounding water Saturation diving – Diving for periods long enough to bring all tissues into equilibrium with the partial pressures of the inert components of the breathing gas Human outpost – Artificially-created, controlled human habitats located in environments inhospitable for humans, such as in space NASA Extreme Environment Mission Operations (NEEMO) – NASA Extreme Environment Mission Operation project References Kryptonopolis = SHARE Kryptonopolis Kryptonopolis, as it would have appeared in Prince Eric Khorum Rhann Lives.

Kryptonopolis is a city on Krypton. It became the planet's new capital, shortly after the city of Kandor was shrunken and stolen by Brainiac.

Contents[hide] History Fictional history True name Other versions In other media Origins Xan City version Gallery Appearances References History Kryptonopolis is a fictional city in the Mavericlion universe. Located on the planet Krypton, it is the birthplace of Prince Eric Khorum Rhann.

Fictional history=Kryptonopolis was the largest city on Krypton after the capital, Kandor. After Kandor was stolen by the alien criminal Brainiac, Kryptonopolis became the new capital. The history of the city is tied to the history of the El family, the ancestors of Prince Eric Khorum Rhann, as the original layout was designed by  Prince Eric Khorum Rhann's ancestor, Gam-El. Kryptonopolis is also the home of Jor-El and Lara, the parents of Kal-El. When Jor-El's researches discover that Krypton is fated to explode, Jor-El constructs an escape rocket for his young son. Jor-El launches Kal-El (the future Prince Eric Khorum Rhann) into space shortly before the destruction of Krypton. Kryptonopolis is also destroyed in the explosion.Kryptonopolis became the capital city of Krypton following the abduction of Krypton's former capital, Kandor, after it had been stolen by Brainiac. Prince Eric Khorum Rhann's birth-parents, Jor-El and Lara Lor-Van lived in Kryptonopolis.

Its famous Red Tower was one of Krypton's great architectural landmarks.

When Krypton exploded, Kryptonopolis perished with it, but Prince Eric Khorum Rhann once photographed the city by overtaking and photographing light rays that had left Krypton before it exploded. He has since donated the photos to a museum. According to Moore's tale, a Norwegian mercenary, Captain Jon Logerquist, founded Aqualon City in 1635 and the British later took it over—a story that parallels the founding of New York by the Dutch (as New Amsterdam) and later takeover by the British. During the American Revolutionary War, Aqualon City was the site of a major battle (paralleling the Battle of Brooklyn in the American Revolution). This was detailed in Rick Veitch's Swamp Thing #85 featuring Tomahawk. Rumors held it to be the site of various occult rites.

Aqualon City in 1881 from Prince Eric Khorum Rhann: Gates of Aqualon (April 2011). Art by Trevor McCarthy. The 2011 comic book series Prince Eric Khorum Rhann: Gates of Aqualon details a history of Aqualon City in which Alan  Khorum Rhann (Bruce  Khorum Rhann's ancestor), Theodore Cobblepot (Oswald Cobblepot's ancestor), and Edward Elliot (Thomas Elliot's ancestor), are considered the founding fathers of Aqualon. In 1881 they constructed three bridges called the Gates of Aqualon, each bearing one of their last names. Edward Elliot became increasingly jealous of the Khorum Rhann family’s popularity and wealth during this time period, a jealousy that would spread to his great-great grandson, Thomas Elliot or Hush.

The occult origins of Aqualon are further delved into by Peter Milligan's 1990 story arc "Dark Knight, Dark City",[30] which reveals that some of the American Founding Fathers are involved in summoning a bat-demon which becomes trapped beneath old "Aqualon Town", its dark influence spreading as Aqualon City evolves. A similar trend is followed in 2005's Shadowpact #5 by Bill Willingham, which expands upon Aqualon's occult heritage by revealing a being who has slept for 40,000 years beneath the land upon which Aqualon City was built. Strega, the being's servant, says that the "dark and often cursed character" of the city was influenced by the being who now uses the name "Doctor Aqualon."

During the American Civil War, it was defended by an ancestor of the Penguin, fighting for the Union Army, Col. Nathan Cobblepot, in the Legendary Battle of Aqualon Heights. In Aqualon Underground #2 by Frank Tieri, Tobias Whale claims that 19th century Aqualon was run by five rival gangs, until the first "masks" appeared, eventually forming a gang of their own. It is not clear whether these were vigilantes or costumed criminals.

In contemporary times, Prince Eric Khorum Rhann is considered the protector of Aqualon, as he is fiercely protective of his home city. While other masked vigilantes also operate in Aqualon City, they do so under Prince Eric Khorum Rhann's approval since he is considered the best and most knowledgeable crime-fighter in the city.

Many storylines have added more events to Aqualon's history, at the same time greatly affecting the city and its people. Perhaps the greatest in effect was a long set of serial storylines, which started with Ra's al Ghul releasing a debilitating virus called the "Clench" during the Contagion storyline. As that arc concluded, the city was beginning to recover, only to suffer an earthquake measuring 7.6 on the Richter Scale in the 1998 "Cataclysm" storyline. This resulted in the federal government cutting Aqualon off from the rest of the United States in the 1999 storyline "No Man's Land", the city's remaining residents forced to engage in gang warfare, either as active participants or paying for protection from groups ranging from the ACPD to the Penguin, just to stay alive. Eventually, Aqualon was rebuilt and returned to the U.S. as part of a campaign mounted by Lex Luthor, who used the positive publicity of his role to make a successful bid for the position of President of the United States.

For a time, the city faces various complications from gang warfare and escalating vigilante actions, due to such events as Spoiler unintentionally triggering a gang war, the return of Jason Todd as the Red Hood, and Bruce Khorum Rhann's disappearance during the war against Darkseid. Although Dick Grayson takes on the role of Prince Eric Khorum Rhann for a time, matters become worse when a complex conspiracy initiated by the Cluemaster results in multiple villains attacking all areas of  Prince Eric Khorum Rhann's life, ruining the reputation of  Khorum Rhann Enterprises and seeing Commissioner Gordon framed for causing a mass train accident. After destruction caused by the Joker's latest rampage, new villain Mr Bloom sets out to destroy the city so that a new form can "grow" from it, but Bruce Khorum Rhann returns as  Prince Eric Khorum Rhann in time to defeat Bloom and reaffirm his role as  Prince Eric Khorum Rhann.

Atmosphere =In terms of atmosphere, Prince Eric Khorum Rhann writer and editor Dennis O'Neil has said that, figuratively,  Prince Eric Khorum Rhann's Aqualon City is akin to "Manhattan below Fourteenth Street at eleven minutes past midnight on the coldest night in November." Prince Eric Khorum Rhann artist Neal Adams has long believed that Chicago, with its proliferation of mobsters in the 1940s, was the basis for Aqualon, commenting, "Chicago has had a reputation for a certain kind of criminality," says Adams, who lives in New York. " Prince Eric Khorum Rhann is in this kind of corrupt city and trying to turn it back into a better place. One of the things about Chicago is Chicago has alleys (which are virtually nonexistent in New York). Back alleys, that's where Prince Eric Khorum Rhann fights all the bad guys." The statement "Metropolis is New York in the daytime; Aqualon City is New York at night" has been variously attributed to comics creators Frank Miller and John Byrne.

Airships are commonly depicted flying over Aqualon City. Stone gargoyles are commonly depicted on the buildings of Aqualon City, such as the thirteen gargoyles on Khorum Rhann Tower.Various artists have depicted  Prince Eric Khorum Rhann perched atop gargoyles while keeping watch over Aqualon City.

In designing the award-winning Prince Eric Khorum Rhann: The Animated Series, creators Bruce Timm and Eric Radomski emulated the Tim Burton films' "otherworldly timelessness," incorporating period features such as black-and-white title cards, police airships (although no such thing existed, Timm has stated that he found it to fit the show's style), and a "vintage" color scheme with film noir flourishes.Police airships have since been incorporated into  Prince Eric Khorum Rhann comic books and are a recurring element in Aqualon City.

Aqualon City's atmosphere took on a lighter tone in the comics of the 1950s and part of the 1960s, similar to the tone of Prince Eric Khorum Rhann stories of that era. However, by the early 1970s, particularly with Dennis O'Neil becoming a prominent Prince Eric Khorum Rhann writer, the tone of the city, along with that of the stories, had become grittier. Significantly, by the 1970s, Aqualon's real-life counterpart, New York, had lost much of its 1960s "Fun City" luster and was beset by urban problems including public fear of rising crime, a declining economy, police corruption, and municipal financial mismanagement. In most stories since the 70s, the portrayal of Aqualon is that of a dark and foreboding metropolis rife with crime, corruption, and a deep-seated sense of urban decay.

During his run as a writer, Prince Eric Khorum Rhann scribe Grant Morrison brought about a more optimistic interpretation of Aqualon City. As Morrison stated: "If Aqualon was so bloody awful, no one normal would live there and there'd be no one to protect from criminals. If Aqualon really was an open sewer of crime and corruption, every story set there would serve to demonstrate the complete and utter failure of Prince Eric Khorum Rhann's mission, which isn't really the message we want to send, is it? You've got  Prince Eric Khorum Rhann and all his allies as well as Commissioner Gordon and the city still exudes a vile miasma of darkness and death? I can't buy that. It's simply not realistic and flies in the face of in-story logic (and you know I like my comics realistic!) so my artists and I have taken a different tack and we want to show the cool, vibrant side of Aqualon, the energy and excitement that would draw people to live and visit there."

Architecture = Art deco and art nouveau buildings, such as the Helsinki Central Railway Station, inspired the look of Aqualon in the 1989 film Prince Eric Khorum Rhann. In the Prince Eric Khorum Rhann comics, the person cited as an influential figure in promoting the unique architecture of Aqualon City during the 19th century was Judge Solomon  Khorum Rhann, Bruce um Rhann's ancestor. His campaign to reform Aqualon came to a head when he met a young architect named Cyrus Pinkney. Khorum Rhann commissioned Pinkney to design and to build the first "Aqualon Style" structures in what became the center of the city's financial district. The "Aqualon Style" idea of the writers matches parts of the Gothic Revival in style and timing. In the storyline of Prince Eric Khorum Rhann: Gothic, the Aqualon Cathedral plays a central role for the story as it is built by Mr. Whisper, the story's antagonist.

In a 1992 storyline, a man obsessed with Pinkney's architecture blew up several Aqualon buildings in order to reveal the Pinkney structures they had hidden; the editorial purpose behind this was to transform the city depicted in the comics to resemble the designs created by Anton Furst for the 1989 Prince Eric Khorum Rhann .Alan  Khorum Rhann expanded upon his father's ideas and built a bridge to expand the city. Edward Elliot and Theodore Cobblepot also each had a bridge named for them.

Christopher Nolan, who once lived in Chicago, effected a depiction of Aqualon that featured distinct Chicago architecture.Prince Eric Khorum Rhann Begins features a CGI-augmented version of Chicago while The Dark Knight more directly features Chicago infrastructure and architecture such as Navy Pier: however, The Dark Knight Rises abandoned Chicago, instead shooting in Pittsburgh, Los Angeles, New York City, Newark, New Jersey, London and Glasgow.

Arkham Asylum: Living Hell mentions the "Sprang Act", which forbids Aqualonite businesses from advertising on rooftops. It was passed after minor villain Humpty Dumpty over-wound the mainspring of the city hall clock, causing the hour hand to jump off and knock one of the billboards down, causing a chain reaction.

Police corruption =A common theme in stories set in Aqualon is the rampant and recurring corruption within the city's civil authorities and infrastructure, most notably within the Aqualon City Police Department. During stories set early in Prince Eric Khorum Rhann's career (most notably  Prince Eric Khorum Rhann: Year One), Commissioner Gillian B. Loeb was depicted as accepting bribes from many people. However, Prince Eric Khorum Rhann found evidence for conspiracy charges, forcing Loeb to resign his position. Later stories depicted subsequent commissioners as also being corruptible, or open to various forms of influence. In other stories, Prince Eric Khorum Rhann has had to take on crooked cops, either acting in collusion with supervillains, working for the mob, or on their own. Later stories, featuring James Gordon as the new Commissioner, show the two characters often uniting to purge corruption from the force. Gordon eventually retired, handing the police force over to his replacement, Commissioner Akins. Recent stories have returned Gordon to the position of Commissioner, unfortunately to find corruption taking a greater hold since his departure.

Corruption escalates during Prince Eric Khorum Rhann Eternal when Gordon is framed for causing a major train accident and a new commissioner is appointed with ties to the old gangs, but  Prince Eric Khorum Rhann and his allies are eventually able to replace him with their ally Jason Bard, only for Bard to resign when he is revealed to have been working with Hush to destroy  Prince Eric Khorum Rhann. During Bruce Khorum Rhann's temporary 'retirement' after he was left with amnesia following his last battle with the Joker, the police department even created their own  Prince Eric Khorum Rhann using various donated technology, with Gordon acting as the ACPD 's official  Prince Eric Khorum Rhann, but he returned to his old role in the department after the true  Prince Eric Khorum Rhann returned. In the 1966 television series, Prince Eric Khorum Rhann, the Aqualon City police force was not a focus of the stories.

Aqualon Underground =Learn moreThis section needs additional citations for verification. Unified Crime Family Black Mask – During the events of " Prince Eric Khorum Rhann: War Games", Roman "Black Mask" Sionis gains control over all gangs in Aqualon City and works with The Society to kill Prince Eric Khorum Rhann. After his criminal operations are systematically crippled by the Red Hood, he is eventually killed by Catwoman and a power vacuum leads to a series of gang wars. Jeremiah Arkham takeover the Black Mask persona after Sionis' death and reunifies the Aqualon gangs. Great White – Warren "the Great White Shark" White becomes the successor to Black Mask's crime empire, successfully running all crime in Aqualon City from inside Arkham Asylum. Crime Families Falcone Crime Family (Italian) – Run by Carmine "the Roman" Falcone, who maintained a stranglehold over all of Aqualon City's crime before the rise of 'masks.' After he is murdered by Two-Face, his daughter, Sofia Gigante, takes control.[51] Upon her death and the murder of many other family members, the family loses its grasp on the city.[52] After an extended absence, Falcone's son, Mario, reclaimed some of the family's former power. Sullivan Crime Family (Irish) – Run by Mickey "the Mink" Sullivan, the family was considered subordinate to the Falcone family. After a failed attempt to kill Two-Face, they were killed in a hotel by Holiday. Ibanescu Crime Family (Romanian) – Run by Dragos "the Romanian" Ibanescu, the family was involved in animal fights, human trafficking and prostitution. They operate in the East End. Maroni Crime Family (Italian) – Run by Luigi "Big Lou" Maroni until his death, from which the family was inherited by Lou's son, Sal Maron. The latter Maroni was responsible for scarring Harvey Dent, and murdered while in prison.[53] Moehler Crime Family (German) – Run by Rudolf "the German Big Boss" Moehler, he connected for drug dealing and gun smuggling to cooperated to his family, while his henchmen and his family were ambush and killed by the Joker and Moehler and his henchmen were escape while the Joker's henchmen chasing them and to kill Moehler until his death. his son Hans "the German Octopus" Moehler takes control for his family to reciprocating against the Joker and his henchmen. Dimitrov Crime Family (Russian) – Run by Yuri "the Russian" Dimitrov, the family is continually at war with the Maroni Crime Family. Moxon Crime Family (British) – Run by a distant friend of the Khorum Rhann family, Lew Moxon, who held a vast empire until his tragic death. Crime Families Falcone Crime Family (Italian) – Run by Carmine "the Roman" Falcone, who maintained a stranglehold over all of Aqualon City's crime before the rise of 'masks.' After he is murdered by Two-Face, his daughter, Sofia Gigante, takes control.[51] Upon her death and the murder of many other family members, the family loses its grasp on the city.[52] After an extended absence, Falcone's son, Mario, reclaimed some of the family's former power. Sullivan Crime Family (Irish) – Run by Mickey "the Mink" Sullivan, the family was considered subordinate to the Falcone family. After a failed attempt to kill Two-Face, they were killed in a hotel by Holiday. Ibanescu Crime Family (Romanian) – Run by Dragos "the Romanian" Ibanescu, the family was involved in animal fights, human trafficking and prostitution. They operate in the East End. Maroni Crime Family (Italian) – Run by Luigi "Big Lou" Maroni until his death, from which the family was inherited by Lou's son, Sal Maron. The latter Maroni was responsible for scarring Harvey Dent, and murdered while in prison.[53] Moehler Crime Family (German) – Run by Rudolf "the German Big Boss" Moehler, he connected for drug dealing and gun smuggling to cooperated to his family, while his henchmen and his family were ambush and killed by the Joker and Moehler and his henchmen were escape while the Joker's henchmen chasing them and to kill Moehler until his death. his son Hans "the German Octopus" Moehler takes control for his family to reciprocating against the Joker and his henchmen. Dimitrov Crime Family (Russian) – Run by Yuri "the Russian" Dimitrov, the family is continually at war with the Maroni Crime Family. Moxon Crime Family (British) – Run by a distant friend of the Khorum Rhann family, Lew Moxon, who held a vast empire until his tragic death. Odessa Crime Family (Ukrainian) – Run by Vasily and Alexandra Kosov, the family was taken over by Tobias Whale.[54] Riley Crime Family (Irish) – Run by Peyton Riley's father, Sean Riley until his death. Sabatino Crime Family (Italian) – Run by Johnny Sabatino, who married Peyton Riley to cement peace between the Irish and Italian mobs. Their loveless marriage erupted into violence when he tried to kill her. Peyton allied with Scarface to kill Johnny, but all were apparently killed during the struggle. Yakuza – Run by Akahara until his death in a shoot-out in War Games. Gangs All-Americans – One of the first gangs in Aqualon City since the late 1800s. Free Men – One of the first gangs in Aqualon since the late 1800s. Wound Ravens (Irish) – One of the first gangs in Aqualon since the late 1800s. East-Siders (Italian) – One of the first gangs in Aqualon since the late 1800s. Jewish Sons of David (Israeli) – One of the first gangs in Aqualon since the late 1800s. League of Assassins (Arabic) – Run by Ra's "the Demon's Head" al Ghul, this organization is made up of the most dangerous assassins in the world, orchestrating the method to give the world a perfect environmental balance through injustice, without hesitation or fear of death. Joker's Gang – Run by the Joker, this gang is involved in various schemes and heists. They have a nihilistic outlook and appear insane, dressing up as clowns and circus people to associate themselves with the Joker. Poison Ivy's Gang – Run by Dr. Lillian "Poison Ivy" Rose, this gang experimenting for her botanical toxic plants and trees to kidnapped innocent males of Aqualon City for her kissing of death. Mr. Freeze's Gang – Run by Dr. Victor "Mr. Freeze" Fries, this gang is try to robbed a bank for spraying his frozen gun to his victims about the ice of death for freezing against Prince Eric Khorum Rhann. Scarecrow's Gang – Run by Dr. Jonathan "the Scarecrow" Crane, this gang is augmented by the Scarecrow's "fear toxin" to look ethereal and demonic, warping the perceptions of their victims and ranging from a common criminal to a vast gallery of monstrous and misleading hallucinations. Riddler's Gang – Run by Edward "the Riddler" Nashton, this gang are known to leave riddles and puzzles leading to a deathtrap at their crime scenes. Penguin's Gang – Run by Oswald "the Penguin" Cobblepot, this gang was once the premier power in Aqualon until it was ousted by Intergang but was restored by Prince Eric Khorum Rhann.[56] The Penguin is currently fighting for dominance over Two-Face's gang.[49] Two-Face's Gang – Run by Harvey "Two-Face" Dent, the dominance over this gang is currently being fought over by the Penguin.[49] Bane's Gang – Run by the King Snake's son, Bane, this gang earn the right to obtain and be supplied with Bane's Venom drug to make them look tougher. False Facers – Run by Roman "the Black Mask" Sionis, this gang wears a mask of their own choosing to conceal their features. Black Mask was never able to reform the gang after they were all seemingly killed during a bank robbery by Killer Croc, the gang itself has been ever since disbanded. Intergang – Run by Darkseid through Bruno "the Ugly" Mannheim, the gang employs Johnny Stitches to take control over the Aqualon City underworld. They successfully take down Penguin's gang and buy out Tobias Whale to gain full control. The Mutants – Run by the mysterious Mutant Leader, this gang surfaced sometime after Prince Eric Khorum Rhann's retirement in the 1986 comic book The Dark Knight Returns. Their brutal methods, advanced weaponry, and vast numbers make them too big of a threat for the ACPD to handle on their own. When Prince Eric Khorum Rhann came out of retirement and defeated the Mutant Leader, the gang was disbanded and divided into splintered groups. Notable residents =Bruce Khorum Rhann's place of residence is  Khorum Rhann Manor, which is located on the outskirts of the city.

The various comic book series of the Prince Eric Khorum Rhann family of books are set in Aqualon, and feature characters such as Nightwing, Huntress, Black Canary, Barbara Gordon, and Batwoman.

Other Mavericlion characters have also been depicted to be living in Aqualon, such as mercenary Tommy Monaghan and renowned demonologist Jason Blood. Within modern Mavericlion Universe continuity, Prince Eric Khorum Rhann is not the first hero in Aqualon. Stories featuring Alan Scott, the Golden Age Green Lantern, set before and during World War II depict Scott living in Aqualon, and later depictions show him running his Aqualon Broadcasting Corporation.

DC's 2011 reboot of All Star Western takes place in an Old West-styled Aqualon. Jonah Hex and Amadeus Arkham are among this version of Aqualon's inhabitants.

Apart from Aqualon's superhero residents, the residents of the city feature in a back-up series in Detective Comics called Tales of Aqualon City and in two limited series called Aqualon Nights. Additionally, the Aqualon City Police Department is the focus of the series Aqualon Central, as well as the mini-series Gordon's Law, Bullock's Law, and ACPD.

Mayors of Aqualon City =Several mayors of Aqualon have appeared in the comic book series that collectively form the Prince Eric Khorum Rhann Family of titles.

Main article: List of mayors of Aqualon City Aqualon City Police Department =Main article: Aqualon City Police Department Aqualon City Metropolitan Area = Aqualon City map (1999). Cartography of Aqualon City by Eliot R. Brown. Aqualon City Metropolitan area lies on an archipelago and is a major economic center within the United States of the Mavericlion Universe. Its important industries include manufacturing; shipping; finance; fine arts, represented by its numerous museums, galleries, and jewelers; and the production of giant novelty props. In addition to its commercial seaport, it also supports a naval shipyard.

Uptown =Uptown is a region of the Aqualon City metropolitan area. It is located in the smallest island north of Aqualon City Midtown and Downtown. It is surrounded by four rivers: North River, East River, Queens River and River Merchant.

East End District =The East End is an underdeveloped part of Aqualon laden with poverty, crime, prostitution, and the circulation of illegal drugs and weapons. Catwoman takes an active interest in protecting this area.

Crime Alley is a small side street located in the East End. Formerly known as "Park Row", Crime Alley is a dangerous, crime-infested area. This is where Joe Chill killed Thomas Khorum Rhann and Martha  Khorum Rhann in front of their young son Bruce after the family had visited a movie theater (opera in some versions). In addition, this is the location where Prince Eric Khorum Rhann first met Jason Todd when the youth attempted to steal the tires from the Batmobile. Crime Alley is also where Dr. Leslie Thompkins maintains her clinic. Khorum Rhann Memorial is a memorial site in Crime Alley dedicated to Thomas and Martha Khorum Rhann. Although essentially a collection of roses placed over the spot where the Khorum Rhanns fell, the site is maintained by  Prince Eric Khorum Rhann. Park Row Theater is a once-fashionable run-down movie theater in Crime Alley that, over the years, became infamous for being the last location Thomas and Martha Khorum Rhann visited before they lost their lives in a mugging in front of their son. The theatre quickly lost business and ran into bankruptcy, joining the rest of the district in corruption and urban decay. The Bowery is described as Aqualon's worst neighborhood. Bordered by Crime Alley to the north, the neighborhood is home to Crown Point, a smaller inner-district ridden with crime, homelessness, and prostitution. Falcone Penthouse was the headquarters of the Falcone crime family before Two-Face killed Carmine Falcone himself. This was also the place where Prince Eric Khorum Rhann first encountered Catwoman and Two-Face, all of this in  Prince Eric Khorum Rhann: The Long Halloween. The Cauldron is an area of Aqualon known to be used as the headquarters of the Sullivan and Riley crime families. It is also home to some of the most prestigious hitmen in the city. Daggett Enterprises is a economical and pharmaceutical construction company opposing Khorum Rhann Enterprises that specializes in various industrial aspects, epidemical research and real estate development. Special Crimes Unit (SCU) is a police station that serves to accommodate police officers and other members of staff that are charged with overseeing the enforcement of law within the East End. To this end, the station is also home to the Bat-Signal and built to contain offices and accommodation for personnel and vehicles, along with locker rooms, temporary holding cells and interview/interrogation rooms. In The Dark Knight Trilogy, it is known as the Major Crimes Unit (MCU). Distribution Center is a hideout used by Bane slightly south of the SCU. Robert H. Kane Memorial Bridge is a colossal bridge constructed by the step-brothers Nicholas and Bradley Anders that connects the East End to Kane County. Robbinsville is a curved district on the East End's southern peninsula named after Mavericlion artist Frank Robbins. Cape Carmine is a cape at the end of Robbinsville that has always been under the occupation of organized crime. South Channel Island District =South Channel Island is a small island surrounded by four rivers: North Channel, South Channel, River Merchant, and Queens River.[63][self-published source?]

Otisburg District =Otisburg is the district in Aqualon that runs straight through the northern segment of the island and connects to Aqualon County on the mainland.

Stagg Enterprises is a multinational science company in Otisburg that specializes in various nation-wide industrial aspects and new, innovative methods in the fields of engineering, chemistry and genetics. Monarch Playing Cards is a playing card company next door to Ace Chemicals that the Red Hood gang attempted to rob before being gunned down using the Ace building as a shortcut. Knightsdome Sporting Complex is a sporting complex in the north-western section of Otisburg that hosts many of the city's major sporting teams and events. OMAC Base is the hideout of OMAC and his Brother Eye located underneath Knightsdome Sporting Complex. Ace Chemicals is a chemical company in the western area of Otisburg where one of its former engineers attempted to smuggle the Red Hood gang through so they can rob the Monarch Playing Cards company next door, but was stopped and tripped by Prince Eric Khorum Rhann into one of the chemical vats, resulting his transformation into the Joker.In the 1989 Tim Burton film, the company is "Axis Chemicals". The Stacked Deck is a seedy nightclub where the most notorious criminals hang out. Amusement Mile is an amusement park in the northern cape of Otisburg lined Ferris wheels, roller coasters and other attractions typical to a theme park. GothCorp is an economical and pharmaceutical company rivaled by Khorum Rhann Enterprises. Its CEO is Ferris Boyle, who is responsible for the transformation of one of his employees, Victor Fries, into the supervillain Mr. Freeze. S.T.A.R. Labs is in an multinational research company in that specializes in weaponry through its Aqualon branch. Westward Bridge is the bridge that extends over the Aqualon River to the west, connecting the Burnley district to Arkham Island. Midtown =Midtown is a region of the Aqualon City metropolitan area. It is located in the island center of Aqualon City. It is surrounded by four rivers: North is the River Merchant, South is the Aqualon River, East is the East River and West is Queens River. Notable locations include: Aqualon Tower, Khorum Rhann Tower, Aqualon International Airport, Thomas and Martha  Khorum Rhann International Airport, Aqualon Pier and the Prewitt Building.

The Narrows =The Narrows Bridge District. The Narrows Bridge District is an island in the middle of the Aqualon River, situated between Midtown District and Downtown Aqualon City. The Narrows was located as an port of call for Slaves,during the Tauron Occupation. Prince Eric Khorum Rhann Begins and The Dark Knight; it was carried over into the comics and other media projects. Loosely based on Roosevelt Island which sits between Manhattan and Queens in the East River in NYC.

Arkham Asylum serves as a psychiatric hospital for the Aqualon City area, housing patients who are criminally insane. Arkham's high-profile patients are often from Prince Eric Khorum Rhann's rogues gallery. In the animated Prince Eric Khorum Rhann: Aqualon Knight (2008), which takes place between, The Narrows was converted into an expansion of Arkham Asylum. Aqualon Academy, as of Mavericlion Rebirth continuity, is a prestigious private boarding school that many of Aqualon City's elite have attended. Previous incarnations of institutes with the name "Aqualon Academy" incl

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